AuthorTopic: Small game mockup  (Read 8056 times)

Offline Rosse

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Small game mockup

on: July 28, 2007, 03:41:55 pm
Hi

This is a small mockup from a game I'm working at. It a "catch me if you can game". You're the player and every step you do, the robots move nearer. If the robots hits a mine, they vanishs. Every few steps some new robots appears. Your mission is to survive as long as possible. Here's the mockup:




(used graphics, 11 colors)

I tried to unify the palette, but I think I overdid it. Can't find the right colors to build a metal look and a tunic for the player. Palette (and sprite) edits are welcome.

For the final game, I'll make a playfield border, a small gui which tells how many steps you did and maybe two screens (start and you loose screen)

thanks for your crits and comments.

Offline ndchristie

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Re: Small game mockup

Reply #1 on: July 28, 2007, 04:41:19 pm
I would try separating everyithng visually a bit more to make it clearer what is you, what is a bomb, what is a robot.  when they share most of their colors it's a little hard to tell.

btw your player is almost screwed, assuming the robots take the shortest path :P.  You might want to make the mines move a little, too, because right now any choice of directions will lead him into an enemy within 4 moves.  He has a chance if he moves due west for a while but that's the only opton.
A mistake is a mistake.
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Offline Rydin

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Re: Small game mockup

Reply #2 on: July 29, 2007, 01:40:20 am
I think the biggest thing that sticks out right now is how dull everything looks. Although it could just be my laptop screen, I'm going to have to say that saturation is your friend right now.  I mean, it's great that you have a unified palette, now your next step is pushing the palette to it's limits.

It's been a few months since I properly pixelled anything, but from memory, I think you could achieve a metallic look and cloth look with the same colors; it's just based on what colors you place them next to.  A metallic surface is going to be shiny (I'm assuming), so if you're using a saturated green, for example, use white for the highlights, and for the cloth surface, use a duller color for highlights, if any at all.  I donno if that makes sense or anything...hopefully you get something from that.

Keep pixelling.
Man cannot remake himself without suffering for he is both the marble and the sculptor.

Offline Rosse

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Re: Small game mockup

Reply #3 on: July 29, 2007, 05:22:24 pm
Thanks for your comments. Today I coded the game, It's fully executable and modifiable (currently just through variables). Here's a sceenshot. Because the original game was a old ascii dos game I made a classic-skin for the game. I came away from the endless game. Now you just have the screen and your mission is to destroy all the bots. After you won or lost the game creates a new level.



Made a new mockup. I set the color maximum to 8 colors per tile.



I tried to make it better. It has now much more saturation. But I think the real problem is, the mines and the bots have the same range of values (darkest dark to nearly pure white) and just have slightly other hues. I don't know how to make it better, because the two objects have the same materials.

Edits, crits and suggestions would be greatly appreciated

[edit]
Worked on the normal game-skin. I'm not very happy with it. I can't make a good separation between the sprites. Anybody like to try it him- or herself?



Here is the game-skin. The win/lose message are just placeholders.


C&C were extremly welcome
« Last Edit: July 30, 2007, 09:56:28 am by MarkusRosse »

Offline ptoing

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Re: Small game mockup

Reply #4 on: July 30, 2007, 04:05:02 pm
Can you put the game to download as well, looks like it could be enjoyable.
There are no ugly colours, only ugly combinations of colours.

Offline Rosse

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Re: Small game mockup

Reply #5 on: July 30, 2007, 06:04:27 pm
Hallo ptoing

Sure, here you are!

http://markus.art-fx.org/temp/hunted.zip

The readme was written in a hurry. I hope you understand how to play the game and to change the config file.

Since I'd like to release the game in public, the graphics have to be tweaked. Are there any advice for me?

Offline bengo

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Re: Small game mockup

Reply #6 on: July 30, 2007, 06:14:49 pm
Well, I think the tiles should look more, well, more dark-age-ish, add more contrast aswell, there's not much you can do with the sprites, due to how small they are.

Offline steffie929

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Re: Small game mockup

Reply #7 on: July 30, 2007, 06:46:33 pm
maybe it looks better with these colors?

Offline Larwick

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Re: Small game mockup

Reply #8 on: July 30, 2007, 08:38:08 pm
The robots need to be alot more visible than the mines. Make their eyes bright, glowing red. Perhaps beef them up a little, at the moment they're really short in comparison with the man. Getting rid of the inner dark lines on them too, would seperate them from the mines easier. I would try and make it so when looking at the man character, the robots can be seen around him without directing your gaze.

It's coming along though, keep it up!

Offline Stefano

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Re: Small game mockup

Reply #9 on: July 31, 2007, 01:43:12 am
A few ideas! Just ideas. I did it for fun. Weee!  :crazy: