AuthorTopic: [Hiring] Animator & Character Designer  (Read 1688 times)

Offline ArchKnighter

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[Hiring] Animator & Character Designer

on: May 26, 2020, 12:50:58 am
We have now hired 4 people from this forum, 2 of which who are now 2 years later still with us and core members of our team (one being our second to lead artist now)! We have had a lot of success with this community and thus are here again as our team again expands. If you applied previously, but didn’t get a position, and are still interested in one, please apply again!

We're hiring 2 new artists to join our team!

You can view a bit about us here at, we're based in Canada but work remotely and have staff from half a dozen countries around the world! We're an incredibly motivated indie team building a pixel based MMORPG that is in it's final stages (Q3 2020 beta release) after 3 years of development with a track record of prior MMORPG development.

We have a really close, fun and friendly team nature, with a phenominal lead arist with 12 years of pixel art experience. Oh, and on Friday's we have team game's day & watch parties!

Positions Available:

Animator - Animate actions for characters (primarily Non-Player Characters), each task will be unique, creative and non-reptitive. Such as animating a farmer picking apples from a tree, a blacksmith hammering a weapon he's creating, a fisherman fishing, a bartender pouring a drink. Needs to have good file organization and the habit of using overlapping layers, because of the perspective and how it behaves. Unlimited workflow available.

Character Designer - Designing Outfits for Characters and Non-Player Characters. Very creative position with unlimited workflow available.

Here you can see references from our project and the style:

Description on our style from our Lead Artist:

“The Oblique Perspective we use has everything that lies in parallel to the floor viewed top-down and the angle between the x- and y-axis is 90°. The vertical z-axis is angled at 135° in relation to the x-axis, creating a distortion in that direction. It’s the same perspective used in Ultima VII and Tibia.

Our style consists of mixing pixel art with digital art for the environment, structures, character, creatures etc, more precisely hand painted textures with pixel details. We appreciate that everything is very clean, with plenty of control in the representation of textures and vivid colors. This is very important to our visual identity and is a predominant feature of the game.

We are looking for people interested in learning a new perspective and must be prepared to face something new and harder than the more classic ones, considering that the game consists of a more difficult perspective and style than usual. Being honest and straightforward: We need someone who has a good learning curve and is proactive in practicing these requirements, but don't worry, we have a qualified team to assist you and provide all the information. Although it is a more complex game to deal with we have experienced people who are already used to helping new members. "

If you are interested, please submit an application to with:

Name/Alias (Either is fine, just first name works for application):



English Fluency (*/10):

Portfolio & Any specific work similar to what we're looking for in style or perspective.

If we are interested after seeing your portfolio, and have shortlisted you, we will request a small trial task. Any artist that is shortlisted will do the same application, and no work of this application will be used on our end unless you are hired in which case you would be paid for your application as well.

This position can be part time up to full time, whatever works best for you.

We very much looking forward to bringing a few of you on to join our quickly growing & talented team :)

Please contact me with your application via Email or Discord found below


Discord: Knighter#7613