AuthorTopic: "Crystaline River" Forest tileset.  (Read 7674 times)

Offline halu

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Re: "Crystaline River" Forest tileset.

Reply #10 on: July 22, 2007, 12:47:17 am
wait, I just noticed the new char.
Where's the older small one D:

Offline Ryumaru

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Re: "Crystaline River" Forest tileset.

Reply #11 on: July 22, 2007, 12:58:16 am
adarias + xion: eep. seems like i have alot to work on. ill try and satisfy.
halu: haha adarias made that one and it doesnt fit the style of the new tiles. the ones in the mockup i made but we might not even use those because im lazy and cant animate so im no longer doing the chars.

Offline halu

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Re: "Crystaline River" Forest tileset.

Reply #12 on: July 22, 2007, 01:05:57 am
I like the old little guy, I saw screens of him in mockups on zfgc.

Offline Delgneith

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Re: "Crystaline River" Forest tileset.

Reply #13 on: July 22, 2007, 01:36:24 am
I must say these are nice tiles but I still prefer the older ones. I think the only thing I really like better about the new ones is the tree the way it was rendered but not the colors. Colors on the old one were much nicer and had just the right amount of contrast I'd say. New logs look a little plasticy.

Something also irks me about the dirt path. I think the texture of it doesn't read well.

Keep up the work though cause give these some tweaks and they'll look real sweet.

Offline .TakaM

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Re: "Crystaline River" Forest tileset.

Reply #14 on: July 22, 2007, 10:30:33 am
This is a strange one for me.

Personally, I think it looks like you've treated each tile/object as an individual piece of pixel art, the amount of hue shifts and the heavy sway to blue keeps each object rather dominating- they don't complement each other, they just demand attention.
and most objects look kinda like they have two separate ramps, as if the grass darkened to a point, and the picture burnt through revealing the necessary shades for a rock, the paths, the bushes etc

Again, I have the feeling this is just my personal taste, and some may feel the complete opposite.
But I prefer a more generic style of colouring for the tiles, preferring intricate details rather than unnecessary hue shifts
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Offline Ryumaru

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Re: "Crystaline River" Forest tileset.

Reply #15 on: July 22, 2007, 10:29:06 pm
delgneith: thankyou. yes the dirt path is horrible, will get on that.
.takam: you are actually right i took a more individual approach to each part in hopes to make it so that the tilesets would not appear so... square? just the general look that tiles give that make you know they are tiles, i wanted to avoid. will work on all points given.
this is real quick but does this help at all?( this only takes into account some of the points given)

Offline ndchristie

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Re: "Crystaline River" Forest tileset.

Reply #16 on: July 22, 2007, 10:41:43 pm
grass is better by a lot, but everything still seems to be soft and blue
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Offline Froli

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Re: "Crystaline River" Forest tileset.

Reply #17 on: July 23, 2007, 01:24:43 am
Adarias already pointed out some stuff about the character sprite...but I would like to add some of my newbish insight if it's alright.

I think there are problems with the shading so I made a fast edit, emphasizing mostly his elbows and some of his clothes. A dynamic pose of a character standing, has his back in an arc so there should be shadows in the middle of his clothes.



And are you sure about the jacket covering the back of his hair? From my observation, hair styles improves a lot of the characters overall design.

Offline ndchristie

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Re: "Crystaline River" Forest tileset.

Reply #18 on: July 23, 2007, 02:10:00 am
the original design does have a higher collar (in addition to the white sleeves).  Yay for high-waisted, tight-fitted croquis!


but as far as overlapping the hair, that's pretty much a readability call, it could go either way for the outfit (which has changed a lot anyway).
« Last Edit: July 23, 2007, 02:12:36 am by Adarias »
A mistake is a mistake.
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The same mistake three or more times is a motif.

Offline Ryumaru

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Re: "Crystaline River" Forest tileset.

Reply #19 on: July 23, 2007, 06:33:26 am
woo, it seems well be using the original ones afterall.