-games that i found myself thinking, while playing, "this deserves top 10 status"
Tie-Fighter (less appealing to be played from the Empire perspective than from the Rebel's, but gameplay is soo much better than X-Wing. Movie ambiance replicated very well, though using dated technology).
Half-Life 1 (great creating ambience)
Max Payne (i consider this a piece of art more than a game. So many things at the same time, done so well. Story plays a strong role)
XCom 2 (yes, the one that people dislike most. The ambience on this, graphics+music+story progression is just awesome, better than the first, and difficulty is nice, certainly too hard for newbies but good for those who apreciate the style).
Warcraft 2 (Red Alert was also great. I just happened to buy WC instead of RA at the time).
Metal Gear Solid (gameplay is just awesome. Story promotes the creation of great ambience, and inserts interesting twists, which further promote gameplay).
Mario N64 (large array of different actions keep this fresh through it's long length. No story as usual with mario. Still holds as good today as the day it was published).
...probably forgot some
Also, delicious stuff like Cannon Fodder, Lost Vikings, Lemmings, Settlers, Off-Road Racing, Raptor, Terminal Velocity, Pang, Puzzle Bobble

N is nice, but i've grown to hate it from sheer frustration at the motherfucking impossible levels. Needs balancing. Gimme Shinobi

Recently i've enjoyed immensely a Castlevania (Aria of Sorrow? Fucking dumb titles

) for the Gameboy, the one with the effeminate albino hair-bang wearing dracula-lookalike, with the uber-masculine white cape/coat with fur around the neck. Awful character design and some bad graphics (what's with the fucking colored outlines? And the run cycle...), but very addictive gameplay and good graphics generally (only castlevania i've ever finished).
I excluded graphical adventures that, while being great experiences, feel a lot like trial and error, not really making the player think as much as they are expected to. Still, i love these games (Indy, DotT, Beneath a Steel Sky. Soon to play Dig, Monkey Islands, and the others).
I was addicted to Flashback when i first bought it, but after finishing it i could never replay it. I like my games to have replayability value, that's why i didn't add it. Same for Out of this world (and this one features too many arbitrary player killings that sends it from fun to hateful).
Haven't played many from Helm's list. Shinobi 3 is really good. The Rpg's from Adarias list, i've played all of them a bit i think, but never got much into them, they all tend to blend into each other much. Rpg's i remember liking were for the Genesis (the non-rpg console

), Story of Thor and Soleil, those where quite inovative. I never got much into the Phantasy Stars for the Genesis for same reasons as other generic rpgs: generic rpgosis.
- games can deserve top10 status and become boring through repetition, but they better have a damn good compensation for that repetition (good gameplay mechanics, compelling story)
- usually, gameplay fuels playing; story may fuel gameplay, inducing new gameplay elements (new levels, abilities, etc.)
- i tend to go also for whole atmosphere, feeling, etc
- cliche'd stuff drives me away unless the gameplay is really inovative, interesting. (rpg = young warrior fighting to save world against arcane evil, character's personal values based on weird cultural rules, game mechanics equal previous games from 20 years ago, etc)
does anyone read this stuff? lol