AuthorTopic: Title Sceen WIP  (Read 9356 times)

Offline Mathias

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Re: Title Sceen WIP

Reply #10 on: April 18, 2020, 03:23:02 pm
Nice! Got a working build going. Looks cool so far.
You're not asking for this, but here's a little platformer player characters controls info I recently found and thought was very insightful.


I like eishiya's point on the light aura parented to the player character. Not only does it look inconsistent with the other light auras in the game (it's also rather distracting - why is there a tiny yellow glow emitted from the player?), but I wonder if you might just handle it completely differently - instead of trying to lighten the area around the character, try a vignette to darken the edges of the screen. Would make sense in a night scene and I think it implies the player has a finite viewing distance, especially in Vagante's extreme vignette implementation:


I bet you've played Terraria. More good lighting examples.


Oh man . . . 480x256 is a scary size for a singular piece of pixel art. You may have done some bg tiles that span that size, but have you done any single cohesive scenes at this size? It'll be a project.
Maybe 240x128 instead? Which is double your game's res instead of only a quarter of like your original title screen version. Yeah . . . 480 is massive. Find a way to simplify the task.

As for the character proportions issue, that's an interesting one. I don't see any problem with a larger rendered version of the protagonist having different proportions on the title screen if resolution allows. Very common in games.

I'm reminded of Cave Story+ and how it handled doubling pixel resolution for its sprites.


Personally, I vote for a more realistic looking figure for the title screen. It lets the player know what the character really looks in true form. If you have any portrait art in the game using large enough sprites, it would likely use these same realistic proportions as well.

You're the art dude for this one - make a call, commit to it, and keep going.

Offline Mathcong

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Re: Title Sceen WIP

Reply #11 on: April 19, 2020, 11:03:14 pm
Thanks for the comments on the little gameplay gif, i will for sure try out that vignette thing at a later time.

I think trying the bigger title screen will force me to learn some different styles, so why not give it a try while i got the time :p

 I have sketched out the layers on the big format, and tried adding some details on the right of the picture:



got alot of ideas from this evoland title screen:



I am pretty happy with the background composition now, and tried some different things with the foreground:



on one hand i like the smaller character, to give more importance to the world around it,

on the other hand i really liked the bandana flapping lol. (wich might be less visable).

maybe you peoples can help pick out the stronger compositions? :)

Offline Chonky Pixel

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Re: Title Sceen WIP

Reply #12 on: April 20, 2020, 08:11:25 am
I'm a big fan of those clouds. :)

I was wondering. Why is it called "Slashy" Ninja? I assume it's not just because he has a sword. All ninjas have swords. Giving him that name implies that he's extra-slashy somehow. Does he love slashing a little TOO much, even for a ninja? Does he like to slash to do things that normally you wouldn't do with a sword, like switch on light switches and open doors? I feel like there's some back story here, and (given the use of the "y" on the end of "slashy") some humour.

If so, it might be nice to incorporate some of that in this image.

On the other hand you're quite a way along the process now, so probably best to ignore me.

Offline Mathias

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Re: Title Sceen WIP

Reply #13 on: April 20, 2020, 02:12:38 pm
If I had to pick one, I'd go A1 because it features the largest title which I consider to be the most important element.

Offline TPoe

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Re: Title Sceen WIP

Reply #14 on: April 27, 2020, 08:34:27 am
I pick A1's title, and B1's character. Having it be slightly bigger increase the depth of the background and overall feels more "epic."

Offline Rydin

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Re: Title Sceen WIP

Reply #15 on: April 27, 2020, 08:45:31 am
A1 looks the most professional. Clients are going to love this. Customers are going to expect it.

D1 is the most aesthetic. That is to say it exhibits the highest sense of refined taste and it is the responsibility of the cultured man to be intolerant of mediocrity.

Choose wisely.
Man cannot remake himself without suffering for he is both the marble and the sculptor.

Offline Mathcong

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Re: Title Sceen WIP

Reply #16 on: April 28, 2020, 08:11:24 pm
I'm a big fan of those clouds. :)

I was wondering. Why is it called "Slashy" Ninja? I assume it's not just because he has a sword. All ninjas have swords. Giving him that name implies that he's extra-slashy somehow. Does he love slashing a little TOO much, even for a ninja? Does he like to slash to do things that normally you wouldn't do with a sword, like switch on light switches and open doors? I feel like there's some back story here, and (given the use of the "y" on the end of "slashy") some humour.

If so, it might be nice to incorporate some of that in this image.

On the other hand you're quite a way along the process now, so probably best to ignore me.

the title is mainly because of this move that gets used while platforming/ and attacking maybe :p



wasnt feeling great for a while, but recently worked some more on the screen:



should i keep the font basic, or add some extra effects like these?







if you have examples of fonts/game titles that would fit well let me know ^^

Offline Mathias

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Re: Title Sceen WIP

Reply #17 on: April 29, 2020, 06:07:29 pm
Glad you're feeling better. Don't get that 'rona.

No amount of decorative embellishment is too much for your title screen. Make it as eye-catching as possible. Go ham.

By the way . . . https://www.titlescream.com/

Offline TPoe

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Re: Title Sceen WIP

Reply #18 on: April 30, 2020, 12:44:19 am
I think the 3rd or 4th font work the best and are way more readable. The third one is probably the most eye catching. Also I wanna say great job on the background the rocky platform looks great.

Offline Mathcong

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Re: Title Sceen WIP

Reply #19 on: May 02, 2020, 05:14:21 pm
another update, found a font style i liked and cleaned up the reflections.



cloud reflections still dont look quite right, not curving with the curve of the lake but thats more of a unity thing.

 i will do some detailing next, maybe some lighting on the edge of the lake and on the letters

thx for that awsome title -screen website btw, helped me alot!

« Last Edit: May 02, 2020, 06:01:54 pm by Mathcong »