AuthorTopic: Sidecrollin' excessively tiled fun fest 2007-2008 *Updated 3/11*  (Read 70999 times)

Offline Ryumaru

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Re: Sidecrollin' excessively tiled fun fest 2007

Reply #60 on: July 31, 2007, 05:53:27 am
maybe only have 3 bamboo trees or whatever? i think that would give enough space and not detract too too bad from the visible area.

Offline Helm

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Re: Sidecrollin' excessively tiled fun fest 2007

Reply #61 on: July 31, 2007, 02:26:31 pm
basically now the problem is that due to low saturation the foreground bamboo merge with the background, there's no priority. Sticking sprites in the middle of all this will be hilariously confusing (and not good for your job). I suggest upping the saturation on the foreground bamboos, and perhaps breaking one or two of them per-screen so the player can see through more, though this I'd have to see done before I can say 'yes, it was a good idea'.

I'll edit if you want.

Offline Hatch

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Re: Sidecrollin' excessively tiled fun fest 2007

Reply #62 on: July 31, 2007, 02:32:43 pm
I don't know what you pixel with, Doppleganger, but when I first pulled your tiles into Photoshop to play around with the contrast for my own edification, I noticed that they looked a lot better, contrast-wise, in Photoshop's CMYK proof setup, which is the default. Switching to to Monitor RGB allowed me to see what it will look like when it's saved and viewed outside of PS, and revealed the low contrast.

I don't know if this has any bearing at all, I just thought I'd mention it.

Offline Helm

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Re: Sidecrollin' excessively tiled fun fest 2007

Reply #63 on: July 31, 2007, 02:54:03 pm


 I feel this shows what I mean about priority.
« Last Edit: July 31, 2007, 03:04:43 pm by Helm »

Offline Ryan Cordel

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Re: Sidecrollin' excessively tiled fun fest 2007

Reply #64 on: July 31, 2007, 06:37:30 pm
Not sure, now both backgrounds seem to want eye-attention.

Offline Doppleganger

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Re: Sidecrollin' excessively tiled fun fest 2007

Reply #65 on: July 31, 2007, 06:57:05 pm
Thanks Helm!

That's really nice. Apparently contrast is the next issue I need to address with myself. Else, I'll get awful tired of hearing "needs more contrast!". Haha.

We've decided that the best route for the foreground bamboo is to seperate it from the foreground bushes and let the engine place them when it's necessary. That should make it easy to alter their placement for playability. I'll be messing with the contrast and colors a little bit more later today and then I'm going to call it good.

In the meantime, what would you guys like to see next.

Bath house, Cave, Palace exterior, or palace interior?

Offline Faceless

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Re: Sidecrollin' excessively tiled fun fest 2007

Reply #66 on: July 31, 2007, 07:27:44 pm
Cave

Offline Feron

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Re: Sidecrollin' excessively tiled fun fest 2007

Reply #67 on: July 31, 2007, 09:00:46 pm
palace exterior

Offline 9_6

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Re: Sidecrollin' excessively tiled fun fest 2007

Reply #68 on: July 31, 2007, 09:16:51 pm
Bath house
Does scaling an image blur it?
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Offline bengo

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Re: Sidecrollin' excessively tiled fun fest 2007

Reply #69 on: July 31, 2007, 09:39:11 pm
Palace interior.