@Dusty
I can totally see where you're coming from with the secondary lighting.
@Redshrike
Yes, the dryness definitely left the building with this one
@Conceit
I don't plan to animate the lava. You make a valid point about it looking froze over though. I did read your entire post and checked all of the images, but ultimately I ended up with something that turned out to be nothing like any of the images. I plan to revisit the whole lava part and will take into account the images once again.
@Ilkke
Thanks, I agree with the hue-shift theory for sure, I've totally been swayed by the masses as far as the palette goes though.
@larwick
That candystand comment is the most important comment I've read going against the palette. While the rest are all quite valid- that one really hits home. A lollipop is certainly not what I'm trying to convey.

I plan to revisit the palette for the foreground too, so the colors you currently see are only temporary.
@Elk
That's great! I really dig the colors in that. The lava would probably need a buffer color, but yeah that's sexy. I think I'll use that as some inspiration. I'll probably kill the illumination in the darker tones a bit. It's just a tad too vivid currently.
And now, I switched to the next bg in the queue because I've got a certain schedule going on and the bgs are kind of running into each other. The volcano, due to its size is going to take a while, so I thought that I'd get the lesser bgs done with promptly. What we have here is the open road. Just an open road, very simple...

Pretty early and rough, the trees in the foreground are done though. Any suggestions on how to improve it are appreciated and will be considered.