AuthorTopic: [WIP] Tiles  (Read 8281 times)

Offline bengo

  • 0011
  • **
  • Posts: 599
  • Karma: +0/-0
    • https://pixeljoint.com/p/5787.htm
    • View Profile

Re: [WIP] Tiles

Reply #10 on: July 07, 2007, 11:41:12 am
The sky doesn't look like it's in the middle of the day, it looks like it's closer to the early morning, the green would look a little grayer.

Offline EyeCraft

  • 0011
  • **
  • Posts: 597
  • Karma: +2/-0
  • What are you scared of?
    • View Profile
    • Death By Dev

Re: [WIP] Tiles

Reply #11 on: July 07, 2007, 01:00:34 pm
The grass looks too kempt, imo. Perhaps try a clumpier, more wild-looking grass.



Probably not the best example, but hope you get the idea. I might do an edit...

EDIT: I had a go at the grass. Also fiddled with the palette, basically just hue shifted and whatnot.

« Last Edit: July 07, 2007, 01:35:53 pm by EyeCraft »

Offline JonathanOfDrain

  • 0010
  • *
  • Posts: 292
  • Karma: +0/-0
  • Lonely
    • View Profile
    • TheyWillEat.Us

Re: [WIP] Tiles

Reply #12 on: July 10, 2007, 10:42:22 pm
Thanks to everyone who has made a comment, critique or edit. I played with you edit of the grass (and will continue to do so) and changed the colors a bit. The brightest rock highlight seemed a little too bright for me, to yellow too. The blues became more blue and less purple. How's it looking?

I'm gonna go start adding some items and things. I'll be practicing my sub-pixel animation.

EDIT: Ok so not sub-pixeling just yet but I'll try with this:
« Last Edit: July 10, 2007, 11:27:04 pm by JonathanOfDrain »

Offline zeid

  • 0010
  • *
  • Posts: 200
  • Karma: +1/-0
    • View Profile
    • Pixel Class

Re: [WIP] Tiles

Reply #13 on: July 11, 2007, 02:00:25 am
I saw that cliff and immediately felt a need to help in anyway i could just so I could comment on how nice it looks, thats how awesome that cliff looks :y:.



Pretty up the grass, I think this looks good but really up to you. I ditched the second darkest shade and instead added an additional highlight. Also fiddled around with the colours.
« Last Edit: July 11, 2007, 02:05:24 am by zeid »
View my Devlog... unless you aren't ready to have your mind blown.

Offline junkboy

  • 0010
  • *
  • Posts: 270
  • Karma: +0/-0
    • jnkboy
    • jnkboy
    • View Profile

Re: [WIP] Tiles

Reply #14 on: July 11, 2007, 07:32:38 am
Nice work, especially on the cliff like others have mentioned. I much prefer the first version of the grass though (after the color adjustment).
Right now the grass appears to be this big, fluffy carpet. Kinda like this:


Edit:
Actually, the first version had this look too, so I don't know what I'm trying to point out here.. Uh, try to avoid it?  :lol:
« Last Edit: July 11, 2007, 07:36:12 am by junkboy »

Offline Ben2theEdge

  • 0011
  • **
  • Posts: 503
  • Karma: +1/-0
  • I'ma drink mah coffee!
    • View Profile
    • My Deviantart Gallery

Re: [WIP] Tiles

Reply #15 on: July 11, 2007, 01:30:25 pm
Google image search is the artist's greatest weapon!
http://www.outnabout-ni.org.uk/photo_album/wallpapers/files/Cliff-Wallpaper.jpg

It's good to have more than one reference, but this one has a nice clean line between the grass and the rocks.
I mild from suffer dislexia.

Offline Stwelin

  • 0011
  • **
  • Posts: 567
  • Karma: +0/-0
    • View Profile

Re: [WIP] Tiles

Reply #16 on: July 11, 2007, 08:26:26 pm
Indeed, mountain grass, as we're calling it, is actually more like moss than grass, since it's growing in a less fertile environment. Although carpet-y moss is justified in the situation, the resemblance to the inside of a 60's era Volkswagen is less so. It needs to have some sort of anchor point, like parts of the grass drooping over the side, etc, to make it look less uniform, perhaps.

Offline JonathanOfDrain

  • 0010
  • *
  • Posts: 292
  • Karma: +0/-0
  • Lonely
    • View Profile
    • TheyWillEat.Us

Re: [WIP] Tiles

Reply #17 on: July 13, 2007, 11:45:02 am
Thanks to everyone who took their time to make a comment.

@Zeid, as you can see I'm about to start playing around with the grass a bit, I think a highlight was necessary. I'll keep referencing yours as I work on it.
@Junkboy, I tried to take care of that lack of connection thing, looks a little better. Still suffers, from lookslikeacarpetitis but maybe varying the grass tiles will hide it a bit.

Thanks for your help so far I'll throw a mockup together soon enough.

This was intended to be cut up into tiles, is there anything I should keep in mind when making tiles?

EDIT:
The "health icon".
 Playing with the grass.
« Last Edit: July 14, 2007, 01:36:51 am by JonathanOfDrain »