AuthorTopic: [WIP][CC] Robot character for platformer  (Read 1573 times)

Offline Dnilb

  • 0001
  • *
  • Posts: 98
  • Karma: +0/-0
    • View Profile

[WIP][CC] Robot character for platformer

on: March 01, 2020, 06:30:20 pm
I am creating platformer game for my masters, design wise I want him to look something like this:


For sure something could be improved here, so as always I seek your guidance. :P
Still not sure about art style, I was considering black outlines earlier.

v2:



TEMP



































































« Last Edit: March 05, 2020, 03:45:26 pm by Dnilb »

Offline Chonky Pixel

  • 0010
  • *
  • Posts: 222
  • Karma: +1/-0
    • tequila_ben
    • http://pixeljoint.com/p/187855.htm
    • https://www.facebook.com/chonkypixel/?modal=admin_todo_tour
    • View Profile
    • Chonky Pixel

Re: [WIP][CC] Robot character for platformer

Reply #1 on: March 03, 2020, 04:22:24 pm
I prefer the coloured body panels to the outline. The yellow was a bit wishy-washy and the outlines looked cheap somehow.

The feet look a lot more interesting too. Good work.

Not sure about the horns! Unless they make sense in the context of the story they seem a bit odd on a robot, to me.

At this stage, I would probably go round your clusters and tidy them up. Give your clusters "nice" shapes. If they're representing a curve, remove jaggies and give them smooth steps. Try and remove single pixels or stair-casing. Try and favour 45 degree diagonals, vertical and horizontal lines over other angles. Obviously you can't do this everywhere, but where you can. At the moment the robot has a bit of a rough feel to it, but I think with a little detail work you could really make it shine.

Once you have nice cluster shapes you can add more specular effects or pinpoint highlights.