I'm still working on my space-man game. I currently have a build that reads maps and I have a couple of token monsters that you can run around and shoot. The protoype looks pretty much like the last mock-up I did.
I'm having trouble with the crawling animation though

because it should really be some Z-axis movement in there but I'm trying to "cheat" that by moving the limbs along the X-axis only. Anyone have an idea for a better approach?
I also had to create some aming frames so that I could shoot down all the monsters (not so many) I've created.

. The one aiming up needs to lean forward that much so that you can shoot along walls when you stand close to them. I know the back legs look a littte awkward.
I'm also experimenting with vehicles at the moment. I'd really like some C&C on this one.

and this one

.
Finally, I "had" to create a plug-in for Pro Motion to create map files for the game since I use images at 1/8-size for maps. I'm having no trouble pulling information from Pro Motion and storing the results in a new file. What I would like to do is write the result back to Pro Motion but all I get is an empty gray frame. I think it has to do with the fact that I'm not creating a true 8-bit DIB. If someone has done something like this in C# please let me know.
/Robo