AuthorTopic: [WIP] blobshark  (Read 2979 times)

Offline djork

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[WIP] blobshark

on: June 30, 2007, 02:02:58 am
This is a silly little sprite I did to play with the lighting of translucent objects.  Considering I am lousy at lighting any objects, I feel like this turned out better than I expected it to.  Actually, I have no idea what I'm doing and could really use pointers on shading "gel" or "gem" type materials.



I'm not gonna say that this is "for a game I'm working on" because we all know how that goes.

Now with less dithering?


« Last Edit: June 30, 2007, 02:27:08 am by djork »

Offline bengo

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Re: [WIP] blobshark

Reply #1 on: June 30, 2007, 02:58:12 am

Shark needed to look more like a shark... :(

Offline djork

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Re: [WIP] blobshark

Reply #2 on: June 30, 2007, 03:13:32 am
Shark needed to look more like a shark... :(

Well, I love that shark, but it's not quite what I had in mind.  The overall style I was shooting for is more... gelatinous.   :P

Offline bengo

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Re: [WIP] blobshark

Reply #3 on: June 30, 2007, 03:14:24 am
Eh, was just trying to fix the anatomy of it a bit...

Offline Ragnarok

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Re: [WIP] blobshark

Reply #4 on: July 01, 2007, 06:26:35 am
Maybe not the greatest example, as I was very inexperienced when I posted some of my edits, but this thread might help: http://www.wayofthepixel.net/pixelation/index.php?topic=3249.0
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