AuthorTopic: Very simple Tileset, can't get textures to look nice  (Read 8862 times)

Offline Zolthorg

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Here is my latest tiling test:


and its accompanying tiles:


i rather like the shapes i managed to create, but i'm nto sure of the palette or how much detail should go into them

here's a previous mockup:


and my progress so far (the latest tileset was done in a nice editor as opposed to paint, which is useful for on the fly tesellation stuff)


i'm not sure wether i should tone down the texturing on the grass, use mroe shades, and how i should work with the dirt.
i doubt readability will be an issue on either tileset as i haven't started sprites yet.

For mood/tone
The game is a small brawler which will have bright colors and lots of action
think of it as a mix between bomberman and wizards (i just made this correlation and it's sadly very close)

Offline PypeBros

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Re: Very simple Tileset, can't get textures to look nice

Reply #1 on: June 27, 2007, 09:27:26 pm
http://www.petesqbsite.com/sections/tutorials/tuts/tsugumo/chapter5.htm

that's a tutorial i found about that kind of issues a few month ago. I think it could apply very well to the kind of things you're doing.

If you want to keep things simple and not distracting for the action, i'd suggest you get a look at a chaos engine or Zelda: Minish Cap screenshot and try to identify what makes it both simple, nice and efficient ^_^

Hint: focus on the border between grass/dirt.

Offline Zolthorg

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Re: Very simple Tileset, can't get textures to look nice

Reply #2 on: June 27, 2007, 10:24:00 pm
I've forgotten several key basics from that tutorial, which i've read.
i've also forgotten to change my outlining style when adding textures.

edito: new version




step in the right direction?
i really like the dirt texture
i'm iffy on the saturation of the whole thing though
is the two tone dirt fine?
« Last Edit: June 28, 2007, 03:19:51 am by Zolthorg »

Offline im9today

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Re: Very simple Tileset, can't get textures to look nice

Reply #3 on: June 28, 2007, 06:19:23 am
I think on the grass you could benefit from either a highlight shade or a cast shadow shade to add some volume to it. Personally, I'm not a fan of that dirt 'texture', it just looks like some randomly placed lighter pixels.

Offline RosenCrantz

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Re: Very simple Tileset, can't get textures to look nice

Reply #4 on: June 28, 2007, 09:56:17 am
Done a little edit : , changed the colors, and added some light one the grass

Offline PypeBros

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Re: Very simple Tileset, can't get textures to look nice

Reply #5 on: June 28, 2007, 11:34:53 am
your last grass tile does it much better ... the dirt is okay for small places, but imho, it is too dark and probably too contrasted for large areas such as the one on the left of your mockup...

Do not hesitate to have grass really "invading" the dirt on the border ...

probably you'll need something like "a patch of dirter dirt" so that you can break the monotony :P
don't forget to try what your character will look like on top of it, too ... *that* is what should dictate the contrast/lightness/saturation of your dirt.

Offline Faktablad

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Re: Very simple Tileset, can't get textures to look nice

Reply #6 on: June 28, 2007, 05:00:34 pm
The colors are great, but I really can't believe the outlines of the grass that you made.  Commenting not only on this tileset, but on many others, I can't see why people feel the need to create such defined borders between "grass" and "dirt".  Often there are weird transition points where there is dirty/patchy/dead grass, in between lush grass and straight dirt.  Like in this reference picture:

There are of course some instances where grass and dirt have a very sharp border, but you only see this in highly cultivated areas or dirt roads.  You can do a little bit of both to mix it up and add interest.  Bottom line, I encourage you to approach these tiles from an observational standpoint: what you actually SEE in the real world.  Because then your tiles will follow as being more lifelike.

Offline Zolthorg

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Re: Very simple Tileset, can't get textures to look nice

Reply #7 on: June 28, 2007, 06:52:26 pm

I tried to break up the monotony of the dirt (which is supposed to be pebbley, incase i  caused some confusion)
i'm about ready to scrap the grass tiles and start them over.
not sure if they're salvageable.
(only had time to try out some quick little changes)

Offline ndchristie

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Re: Very simple Tileset, can't get textures to look nice

Reply #8 on: June 28, 2007, 06:57:26 pm

what's "the one thing he hated!" ?
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.

Offline Faceless

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Re: Very simple Tileset, can't get textures to look nice

Reply #9 on: June 28, 2007, 08:45:19 pm
Trees?

The dirt looks much better, but the grass doesn't seem to have any direction. It looks like somebody has come along and stomped all over it.
I've always been partial to the more simplified grass of SwoM: http://sdb.drshnaps.com/images/BGs/SwordOfMana.gif
You seem to have already taken this in a different direction to that though.

The border of lighter dirt around the edges of the grass looks a bit strange, and I have no idea why you would employ a tile in that way.
Use the lighter tile to mix up the dirt even more or get rid of it, as it isn't bridging the gap between grass and dirt at all, but rather making it more defined.