Hi guys.
I saw this clip - the work through of making a pixel-art monk jump attack. It looks very nice.
https://www.youtube.com/watch?v=is3DeKxPYDAIn this animation the monk jumps across the screen. It presents itself very well, but is this a common way to make pixel-art for games?
The animation do serve a purpose of moving the object itself though, it would not make much sense doing the animation moving the object in another way than moving forward.
However in my experience, when using a tool like game maker, i program the sprite itself to move, and a certain animation is played when the object is moving a certain way or doing a specific action.
I have seen many animations made this way though, "where the whole sprite moves across the scene", including from spriters for famous games such as shovel knight.
So is this a common way to make pixel art animations for games? Or is it mostly for show? Would you implement an animation like this directly into a game, or would you first have to redo it so that the sprite is somewhat static in his movement, i.e. changing his animation but not moving across the screen?
Thank you so much! for your help and advice!