AuthorTopic: Shoot em Up craft select, new Portrait!  (Read 7034 times)

Offline Squirrelsquid

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Shoot em Up craft select, new Portrait!

on: June 26, 2007, 05:14:02 am
well, I decided to spice up my shoot em up with some more weapons and selectable ships.
now I need a new select screen, and this is the current result. still heavily WIP.

here's the complete layout. obviously still missing some weapons in the list.


also when selecting the ship the lower part is displaying a box with information on the ship.
This will also be done for the weapons in a simmilar fashion.



someone at PJ mentioned that the blue hud is distracting from the actual ships.
I'll try to adress that with an animation on the selected ship, and some glowing effect.
heavy C&C welcome
« Last Edit: June 28, 2007, 07:47:40 am by Squirrelsquid »

Offline bengo

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Re: Shoot em Up craft/weapon select

Reply #1 on: June 26, 2007, 05:34:09 am
Thats pretty kick-ass, make your own font and make it more legible(for the details on the ship part), try making the ships a bit more diverse.
« Last Edit: June 26, 2007, 05:40:20 am by bengoshia »

Offline Squirrelsquid

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Re: Shoot em Up craft/weapon select

Reply #2 on: June 26, 2007, 06:51:19 am
yea, doing a font is a good idea, I'll do that when I get to it.

Offline ejay

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Re: Shoot em Up craft/weapon select

Reply #3 on: June 26, 2007, 09:56:42 am
Cool, but personally I feel that the box on the left displaying the selected ship is a bit useless, it just repeats the same ship graphic which is already highlighted clearly enough. I think it should either show the ship from a different angle (closeup, perspective) or show some other relevant information.

Offline EyeCraft

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Re: Shoot em Up craft/weapon select

Reply #4 on: June 26, 2007, 10:35:20 am
Cool, but personally I feel that the box on the left displaying the selected ship is a bit useless, it just repeats the same ship graphic which is already highlighted clearly enough. I think it should either show the ship from a different angle (closeup, perspective) or show some other relevant information.

Maybe it could show the ship shooting, ala Tyrian?

This work is really really cool. I think the sprites could use more contrast, though. I find the borders too large and distracting, also.

Offline AdamAtomic

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Re: Shoot em Up craft/weapon select

Reply #5 on: June 26, 2007, 01:45:15 pm
sexy stuff as usual...i ditto the sentiments so far though.  Maybe the giant box of specs could be slightly smaller, and the ship could appear in the bottom left, on a little repeating AI thingy, where it dodges a couple asteroids, fires a few lance shots, then fires a burst, then dodges a couple asteroids, etc.  It'd look for sex and would make the screen pretty cool and exciting!

Offline Arne

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Re: Shoot em Up craft/weapon select

Reply #6 on: June 26, 2007, 03:57:35 pm
I too feel things. I feel that the massive frames with dotty pixels, as well as the blue shiny oulines around the.. thingies, detract from the focus and readability of the... thingies themselves.

I'm not sure what you're trying to do, but I'd consider punching the frames back in Value \/ Contrast \/ Noise.

Offline Squirrelsquid

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Re: Shoot em Up craft/weapon select

Reply #7 on: June 26, 2007, 09:54:09 pm
here's the current version... tried to adress as much crits as possible.


@AdamAtomic: that sounds like a great idea, though something like that would be very code intensive. I'll go with the diagrams for now.

here's another update... toned down the metal frames a bit
« Last Edit: June 26, 2007, 10:17:05 pm by Squirrelsquid »

Offline Helm

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Re: Shoot em Up craft/weapon select

Reply #8 on: June 26, 2007, 10:20:57 pm
I'm sorry about the conceptual crit, but could we for once, avoid the anime pilot cliches?

Offline Squirrelsquid

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Re: Shoot em Up craft/weapon select

Reply #9 on: June 26, 2007, 10:22:17 pm
I'm sorry about the conceptual crit, but could we for once, avoid the anime pilot cliches?

yea you are right about that... I'll see what I can do