AuthorTopic: skeleton character walking  (Read 13725 times)

Offline Reo

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Re: skeleton character walking

Reply #10 on: June 25, 2007, 09:16:59 pm
But don't you think it would be good if a skull-mask looked like a skull mask?

Offline RosenCrantz

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Re: skeleton character walking

Reply #11 on: June 25, 2007, 09:21:38 pm
I prefere my version, because i think the head proportion is better, and stylized

Offline Jad

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Re: skeleton character walking

Reply #12 on: June 25, 2007, 09:35:17 pm
I prefere my version, because i think the head proportion is better, and stylized

Yes, no need to dwell on that, then, the arms need to move, though, and he needs a stylish little bob, I think. Just one pixel would be allright, just so that the impression of him actually taking the steps works.
' _ '

Offline RosenCrantz

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Re: skeleton character walking

Reply #13 on: June 25, 2007, 10:52:12 pm
with animated arms :

Offline Xion

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Re: skeleton character walking

Reply #14 on: June 25, 2007, 11:26:06 pm
Give him some torso rotation.
His far arm swings farther than the near one.

Offline Souly

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Re: skeleton character walking

Reply #15 on: June 25, 2007, 11:36:08 pm
It's looking alright however there are a few small things that are bugging me right now.
- The skull on the mask is too flat and doesn't really fit how it is.
- Most of the body has a black outline, but the chest doesn't also the scarf doesn't either.
- The body seems way too stiff time to add a little movement.

Offline RosenCrantz

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Re: skeleton character walking

Reply #16 on: June 26, 2007, 12:49:54 am
I have tried somethink, what do you think about it :

Offline Obsidian

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Re: skeleton character walking

Reply #17 on: June 26, 2007, 01:31:20 am
The head should be constantly rotating left then right, but slower, less, and of course, no pause. And the scarf still needs to move. At the speed he's walking though, it would'nt be up that high unless there is some wind.

Nice progress though.

Offline RosenCrantz

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Re: skeleton character walking

Reply #18 on: June 26, 2007, 01:41:03 am
I'll animate the scarff later, now i'm working on the head

Offline Souly

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Re: skeleton character walking

Reply #19 on: June 26, 2007, 03:14:01 am
Way too exadurated of a head turn there.
Looks more like he's checking the hot chick at 9:00 rather then just walking.

A little more suttle head turn should be good.