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Strategy Units
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Topic: Strategy Units (Read 5225 times)
Helm
Moderator
0110
Posts: 5159
Karma: +0/-0
Re: Strategy Units
Reply #10 on:
June 21, 2007, 04:42:09 pm
No, about the vehicles. 3 body reds, 2, or even 1 cockpit blue, white specular, black for the outline.
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ptoing
0101
Posts: 3063
Karma: +0/-0
variegated quadrangle arranger
Re: Strategy Units
Reply #11 on:
June 21, 2007, 05:03:42 pm
Still need some greys for the tracks and stuff like that tho
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There are no ugly colours, only ugly combinations of colours.
Arne
0010
Posts: 431
Karma: +1/-0
Panties.
Re: Strategy Units
Reply #12 on:
June 21, 2007, 05:11:10 pm
I was gonna say that it's not so much the amount of
colors
as it is the amount of
values
that people overdo in a way that decreases readability, but I've noticed that when doing sprites or terrain tiles, one sometimes has to be moderately conservative with the amount of hues as well, or at least try be consistent with their global use.
«
Last Edit: June 21, 2007, 05:14:04 pm by Arne
»
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Helm
Moderator
0110
Posts: 5159
Karma: +0/-0
Re: Strategy Units
Reply #13 on:
June 21, 2007, 05:13:29 pm
Usually I am all for hue-shift, but for color-coded armies, a bit more clean-ramping red and blue is a good idea.
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