AuthorTopic: C64-ish smileys  (Read 5531 times)

Offline Arne

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C64-ish smileys

on: June 21, 2007, 03:46:33 pm
I'm sure these break a buncha rules (#colors and width). I just wanted to explore that (C64) palette a bit. Being forced to ramp and hueshift using the available choices is interesting.

Offline Helm

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Re: C64-ish smileys

Reply #1 on: June 21, 2007, 03:56:30 pm
Quote
Being forced to ramp and hueshift using the available choices is interesting.

Welcome to what saved my interest in pixel art a few years ago.

All these read wonderfully at 1x! Good job.

Offline Arne

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Re: C64-ish smileys

Reply #2 on: June 21, 2007, 04:03:53 pm
Haha, thanks. I can't say I'm sold on that palette though.

Yeah, I meant for them to be read at 1x. It's interesting how med-res (That's what DPIV called it anyways) kinda works at 1x while still having a 2x feeling. I use the 2x mouse gesture compulsorily on most pixel graphics, but not so often on med-res.

Edit: I'm spreading misinformation due to senility. Med-Res should be "Interlaced". Med-Res was tall pixels indeed.
« Last Edit: June 21, 2007, 04:37:16 pm by Arne »

Offline Helm

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Re: C64-ish smileys

Reply #3 on: June 21, 2007, 04:05:52 pm
I have an extension in firefox in which I right-click and roll the mouse roller to zoom in on any pixel graphics I find on the 'net (yes I don't use the pixelation script) and I instinctively zoomed in once when I opened this thread and was about to write scathing critique about vagueness, but then I zoomed back out and everything reads great at 1x! That's a strange effect.

Offline Arne

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Re: C64-ish smileys

Reply #4 on: June 21, 2007, 04:15:28 pm
Yeah, I can't say they're very appealing to look at in 2x.

I got a mouse for my laptop which has a 2x zoom button on the side of the mouse. It opens a floating window. It's a bit of a resource hog, but it works great when 2x-ing the images distort the layout or make them partly disappear in frames.

Offline Obsidian

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Re: C64-ish smileys

Reply #5 on: June 21, 2007, 04:26:14 pm
These look pretty nice, like Helm said they read well. The only one that doesn't read so great, at least for me, is the last one.

OT: Helm, where did you get that extension?

Offline Lee N

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Re: C64-ish smileys

Reply #6 on: June 21, 2007, 04:27:53 pm
med-res (That's what DPIV called it anyways)
med-res on the amiga is a screen mode with "tall" pixels instead of "wide" pixels like on the c64..

Anyway, these smileys are fantastic.. I have no troubles reading them whatsoever.

All this "best viewed at 1x, 2x, whatever-x" talk is a bit ambiguous though, it depends on your monitor size and what resolution you're running on it, on my 22" monitor at home running 2048x1536.. all pixel art read alot better zoomed once or thrice.

Offline Helm

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Re: C64-ish smileys

Reply #7 on: June 21, 2007, 04:31:22 pm
I usually consider 22 inches - 1028x to be the '1x size' and yes, it's vague.

The firefox extension is called 'Image Zoom'.

Offline Arne

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Re: C64-ish smileys

Reply #8 on: June 21, 2007, 04:34:38 pm
oops sorry, I got that wrong. It's called interlaced of course. I actually went and checked in winUAE twice when typing the post, to make sure it was called Interlaced, then I got confused when typing and screwed it up anyways! :(((

I use a 17 CRT at 1152x or something.

The Mouse Gesture  (ff extension / add-on) for 200% is diagonally down right, and the opposite way for 50%.

The advantage with the zoom on my laptop mouse is that it just zooms anything under the mouse, like Java Emulator windows or whatever.


Offline Lee N

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Re: C64-ish smileys

Reply #9 on: June 21, 2007, 04:35:21 pm
I usually consider 22 inches - 1028x to be the '1x size' and yes, it's vague.
.. I assume you mean 1024, and I guess that makes 2048x1536 on a 22" screen screen half-x? :P

Offline Helm

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Re: C64-ish smileys

Reply #10 on: June 21, 2007, 04:40:52 pm
Yes sorry 1024. This world of math confounds and challenges me in novel ways.

What does Amiga Interlace mode have to do with native c64 low resolution multicolor mode, Arne?

Offline ptoing

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Re: C64-ish smileys

Reply #11 on: June 21, 2007, 04:41:36 pm
I dunno, at home I have a 24" widescreen monitor running at 1920x1600 and pretty much all well pixelled stuff reads perfectly fine, like the smilies and stuff.
There are no ugly colours, only ugly combinations of colours.

Offline .TakaM

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Re: C64-ish smileys

Reply #12 on: June 21, 2007, 04:45:51 pm
I rather like them, perhaps more that the ones in the actual smilie topic.
certainly wouldn't mind them being added into the profile options :) :y:

and me too on the image zoom thing, I almost always use it instead of Pixelation's script.. just feels more in control
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Offline Lee N

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Re: C64-ish smileys

Reply #13 on: June 21, 2007, 04:49:33 pm
I dunno, at home I have a 24" widescreen monitor running at 1920x1600 and pretty much all well pixelled stuff reads perfectly fine, like the smilies and stuff.
A bigger screen with a lower resolution, so the pixels will be bigger for you.. it's not that strange.

Offline ptoing

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Re: C64-ish smileys

Reply #14 on: June 21, 2007, 05:01:00 pm
Yes, I guess it evens out.

Also if Arne makes a full set equivalent to the smilies we already have, I would deffo consider putting it up as well since they are really good :)
There are no ugly colours, only ugly combinations of colours.

Offline Lee N

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Re: C64-ish smileys

Reply #15 on: June 21, 2007, 05:08:40 pm
And while we're discussing zoom tools.. I'm using Opera's built in zoom feature instead of pixelations zoom script because when you zoom big images with the script they tend to go off the edge making it difficult to navigate around since you get a scroll bar inside an iframe.
« Last Edit: June 21, 2007, 05:12:23 pm by Lee N »

Offline Arne

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Re: C64-ish smileys

Reply #16 on: June 21, 2007, 05:24:38 pm
What does Amiga Interlace mode have to do with native c64 low resolution multicolor mode, Arne?

I never made the connection, or did I? I was just fumbling with the proper terminology for "horizontally long pixels".


I'm... not good at finishing stuff.

I did do a smiley set though, but it's deliberately very standard. Most forum smileys (at least back then) were/are very bad from a... color aesthetic perspective and I wanted to ... impose my own preferences there, meaning Orange in the shadow, not stinky HalfBrite Yellow. It's used on various forums now I think, so you might have seen them elsewhere.
http://itchstudios.com/psg/main.php?id=smileys

Offline Helm

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Re: C64-ish smileys

Reply #17 on: June 21, 2007, 05:32:44 pm
Quote
proper terminology for "horizontally long pixels"

Is the 20-years old 'widepixels' not an apt description?

Offline saimo

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Re: C64-ish smileys

Reply #18 on: June 21, 2007, 06:31:06 pm
Arne, your smilies just rock!!! They're fabulous! :-*
No offence meant to the contributors of the Smilie 2007 activity, but if it were for me, I'd use these ones ;) :P

saimo

Offline smiker

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Re: C64-ish smileys

Reply #19 on: July 03, 2007, 01:07:46 am
yeah, they are too nostalgic...makes me remind of better pixelart times...
good work, i cant compare with mines...

Offline Elrinth

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Re: C64-ish smileys

Reply #20 on: July 03, 2007, 11:18:04 am
I rather like them, perhaps more that the ones in the actual smilie topic.
certainly wouldn't mind them being added into the profile options :) :y:

and me too on the image zoom thing, I almost always use it instead of Pixelation's script.. just feels more in control

I'd also want these as personalized smilies ;)

thanx for the image zoom plugin helm, will dl it when I get back home.  :lol:
but as takam says, it's not the best to use? might there be some substitute for the image zoom? and what's the problem with it? will find out when i get home ;)
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