AuthorTopic: Street Figther HD Remix  (Read 63865 times)

Offline Lee N

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Re: Street Figther HD Remix

Reply #140 on: November 22, 2007, 01:42:03 am


More at LOLFIGHTERZ

 ;D

Offline happymonster

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Re: Street Figther HD Remix

Reply #141 on: December 06, 2007, 06:32:24 pm
For comparison, here is a screenshot from SF4, (3D, but with a nice art style)

Offline Conzeit

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Re: Street Figther HD Remix

Reply #142 on: March 14, 2008, 08:50:51 pm
http://blog.capcom.com/archives/998

They realized the art style was too heavy a cap to have. I say that's good because the artists werent taking advantage of the extra shades anyway and now it actually looks more cohesive. I wouldnt have used a whole shade for outlines though, I'd be a little more creative and play with the balance of amount of shadows and highlilghts for each character, according to the pallete of their skin.

Offline Helm

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Re: Street Figther HD Remix

Reply #143 on: March 15, 2008, 09:20:18 am
Seeing it in motion... I hate to be proven right about the cardboard cutout thing. Bigger resolution, needs more inbetweens. What can be said?

The new art looks better (at least the flesh tones do, and no double-jointed thumbs, alright) but I still fail to see how this is an upgrade from pixels in terms of movement and gameplay. If anything, they should have remade the pixel art at say, double the res, and with more in-betweens. That would have been a doable project at half the time, and it would have looked proper.

Offline happymonster

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Re: Street Figther HD Remix

Reply #144 on: March 15, 2008, 12:53:50 pm
The anatomy does look better. Was there anything really they could do without creating a whole new set of high-resolution in-between frames?

Offline Helm

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Re: Street Figther HD Remix

Reply #145 on: March 15, 2008, 02:05:52 pm
There's LOTS that could be done by real animators. You'd be surprised to see how well a good snappy 6 frame punch can work with good anticipation and flow. The original sprites weren't any wonder of animation to begin with, but they work as low res sprites. Bigger res calls for animation artistry to make them work, but oh well.

Offline happymonster

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Re: Street Figther HD Remix

Reply #146 on: March 16, 2008, 10:06:37 am
So, why have they not gone down that route? Money?  ???

Offline Conzeit

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Re: Street Figther HD Remix

Reply #147 on: March 16, 2008, 12:53:26 pm
The original guy who came up with the project loves the game, so I dont think it was his choice to just go for the cheapest option. I think it was just ignorance about just what is required to make good HD sprites. They thought they could use UDON comic artists for it which was already a bad decision since they're not animators and they dont know how to do this.They went with UDON because they liked the way their comics looked, but then it turned out that they could actually use UDON so they used the company UDON usually ourseources to, which were just crappy artists....who started shoehorning old stuff into the sprites.

Now they're having to re-do the sprites with less shades because it's just turning out too much for the outsourced company to do sprites with so many shades, I bet it's because they're running out of budget, and who wants to spend on a remix of SF2, when SF4 already looks soooo much like SF2 in 3D?

Offline BimTuckley

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Re: Street Figther HD Remix

Reply #148 on: June 26, 2008, 10:16:49 am
Just bumping this because the Beta is out.
The trainwreck that never ends - even the gameplay is broken.
http://www.youtube.com/watch?v=wCseWmfIjzU

And as a bonus the new character select pics.

Cammy as well as Chun Li look like insects and every male has the same nose.

Also 4chan reacted to the beta with their own interpretation of HD streetfighter





 



Offline .TakaM

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Re: Street Figther HD Remix

Reply #149 on: June 26, 2008, 11:03:42 am
lol, oh god.. so much for 're-balancing' the gameplay  :P
Life without knowledge is death in disguise