AuthorTopic: Street Figther HD Remix  (Read 63861 times)

Offline Scuba Steve

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Re: Street Figther HD Remix

Reply #100 on: October 02, 2007, 10:50:27 pm
The biggest problem with this endeavor is that it cheapens what I said Capcom and SNK should have done about 5 years ago... redraw all their characters in a higher resolution for the new "millennium".  This was a good attempt... but they are just shoehorning their work into a game that wasn't made for it... their time would have been better spent creating a new fighting game with high resolution characters rather than monkey them into a preexisting title.  I always adored the Capcom artwork for SNK v Capcom and though that would make a nice a great fighting game.
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Offline Lee N

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Re: Street Figther HD Remix

Reply #101 on: November 04, 2007, 06:43:38 am
Someone has leaked unfinished .PSDs for this game.. it's posted here if anyone is interested. It still looks bad.



"I'll just paste the heads here and start from there.."

Boo.
« Last Edit: November 04, 2007, 06:46:52 am by Lee N »

Offline AdamTierney

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Re: Street Figther HD Remix

Reply #102 on: November 04, 2007, 10:24:37 am
How embarrassing. In terms of the leak, and the art.  :P

Offline .TakaM

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Re: Street Figther HD Remix

Reply #103 on: November 04, 2007, 11:18:57 am
god.. dhalsim is so bizarre


edit-

ok, I'm a complete noob at anatomy... but at least I don't make the mistake of two left feet
« Last Edit: November 04, 2007, 11:31:45 am by .TakaM »
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Offline Helm

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Re: Street Figther HD Remix

Reply #104 on: November 04, 2007, 02:42:20 pm
*sigh*

Offline Feron

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Re: Street Figther HD Remix

Reply #105 on: November 04, 2007, 05:17:24 pm
*sigh*


i completely concur.

just look at blanka's right forearm... wtf

Offline Jad

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Re: Street Figther HD Remix

Reply #106 on: November 04, 2007, 08:23:45 pm


HOW DO I ANIMAETED!
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Offline bengo

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Re: Street Figther HD Remix

Reply #107 on: November 04, 2007, 08:33:49 pm
His hands are in a uh, handjob position, lulz, god these look terrible.

Offline Scuba Steve

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Re: Street Figther HD Remix

Reply #108 on: November 05, 2007, 01:11:04 am
I say the sprites are fair game... but the animations are much more difficult to critique.  Remember, they are shoehorning these sprites into the original animations, not creating new ones.  Someone higher up than the animators made the call to keep SF2 game play identical to the arcade... but just add High resolution images to the arcade.  All images are required to be the same size, relative shape and with identical animation frames to the original Arcade SF2.  I'm not saying whether I agree with this or not... but do take the restrictions the artists were under into consideration, it's only fair for a critique of the work.
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Offline ptoing

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Re: Street Figther HD Remix

Reply #109 on: November 05, 2007, 01:26:45 am
Well what you say is true Steve, but it is very apperant that the people who made these sprite revisions have no clue of animation. The seperate frames seem to be drawn without comparing one to another while making them, which is what you need to do in animation to not get inconsistant bits, which here are plenty.

Several bits, esp his right arm and the neck are all over the place, with changing anatomy and shading. This, as far as I am concerned can be called halfassed at best and is a poor testament to Capcom.
There are no ugly colours, only ugly combinations of colours.