AuthorTopic: Street Figther HD Remix  (Read 63882 times)

Offline big brother

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Re: Street Figther HD Remix

Reply #60 on: July 02, 2007, 04:27:23 pm
One of my buddies made a version of Ken (done in Flash, so infinitely scalable).



Fewer extraneous details and much more solid construction than Udon's. I don't think he spent more than an hour on this.
« Last Edit: July 02, 2007, 04:29:08 pm by big brother »

Offline bengo

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Re: Street Figther HD Remix

Reply #61 on: July 02, 2007, 04:45:11 pm
One of my buddies made a version of Ken (done in Flash, so infinitely scalable).



Fewer extraneous details and much more solid construction than Udon's. I don't think he spent more than an hour on this.
Wait, why didn't they use flash? That makes so much more sense.

Offline AdamAtomic

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Re: Street Figther HD Remix

Reply #62 on: July 02, 2007, 07:05:57 pm
anatomy and shading are still weird on that one, but using flash makes WAAAY more sense than just painting these guys, mad props to your friend!  Here is my WIP take on Zangief:


.
.
Click to see a comparison sheet...

UPDATE:  Final linework is done:



I'm probably not gonna color him.  Cuz this was f*cking boring to make!!
« Last Edit: May 13, 2008, 05:31:55 pm by AdamAtomic »

Offline Ryumaru

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Re: Street Figther HD Remix

Reply #63 on: July 02, 2007, 10:16:33 pm
that ken image is fantastic and sexy, but how well does it fit with the original pixel image?

Offline Jad

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Re: Street Figther HD Remix

Reply #64 on: July 07, 2007, 12:05:24 pm
anatomy and shading are still weird on that one, but using flash makes WAAAY more sense than just painting these guys, mad props to your friend!  Here is my WIP take on Zangief:


.
.
Click to see a comparison sheet...

UPDATE:  Final linework is done:



I'm probably not gonna color him.  Cuz this was f*cking boring to make!!

Big fucking eyes are creeping me out D:
' _ '

Offline ndchristie

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Re: Street Figther HD Remix

Reply #65 on: July 08, 2007, 08:31:35 pm
interesting idea doing ti like this.  helm, yours i think will make for interesting animation (should you animate it).

the tracing bit confuses me, since that is the point of this remaster, and the entire thing is done by capcom, so they probably will cite the source material (or snub the old employees, but why bother? it's the same company)


I guess some people don't get sarcasm.
lol...what's the difference between bad sarcasm and a stupid joke, besides terminology?
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.

Offline Helm

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Re: Street Figther HD Remix

Reply #66 on: July 09, 2007, 12:36:43 am
intention.



I won't animate it of course, I didn't even finish it.

Offline AdamAtomic

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Re: Street Figther HD Remix

Reply #67 on: July 09, 2007, 05:06:09 am
Well i think that's part of the debate or whatever, is its not being done by capcom.  Capcom outsourced it to Udon, and Udon in turn outsourced a bunch of it to some other comic book studio.  So yeah i mean legally its all under the capcom umbrella, but to me it feels were that these comic book guys are tracing capcom internal art?  i dunno, just seems odd.

Offline Jad

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Re: Street Figther HD Remix

Reply #68 on: July 11, 2007, 11:53:58 pm
Well i think that's part of the debate or whatever, is its not being done by capcom.  Capcom outsourced it to Udon, and Udon in turn outsourced a bunch of it to some other comic book studio.  So yeah i mean legally its all under the capcom umbrella, but to me it feels were that these comic book guys are tracing capcom internal art?  i dunno, just seems odd.

It just shows lack of own artistic skill, I believe. It's so ugly using another head for t.hawk when he could've redone the original head smaller.

Only he couldn't, obviously, because he wasn't good enough.

But that'd be okay anyway, I guess? I'm not buying the end product in any case :)
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Offline Froli

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Re: Street Figther HD Remix

Reply #69 on: July 21, 2007, 04:40:17 am
Haha :lol: damage control

Interview with udon
http://www.ps3fanboy.com/2007/07/19/ps3-fanboy-interview-udon-comics-and-street-fighter/

It's important to look at all the different artwork of each character created by Capcom and understand what makes those characters so iconic. Fine details may change, but the main structure and forms that make each
Street Fighter character so recognizable stay the same. By using Edayan's powerful designs as a jumping off point and going from there, we're able to create a new and consistent look for the enhanced sprites.

:lol:
« Last Edit: July 21, 2007, 04:44:43 am by Froli »