AuthorTopic: Street Figther HD Remix  (Read 53680 times)

Offline .TakaM

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Re: Street Figther HD Remix

Reply #10 on: June 19, 2007, 04:59:23 pm
Yeah, very bad. Why the hell is Ryu leaning forward almost to the point of falling down in that nearest neighbour resize anyway?

The SFIII graphics are nothing to write home about in any case, so why use them as bases? ugh.
mm, I think that one was grabbed out of a photo, where it wasn't exactly square on
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Offline Helm

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Re: Street Figther HD Remix

Reply #11 on: June 19, 2007, 05:12:16 pm
No that's definately a mouth missing in the Akuma drawing.

And it seems like they're colorpicking colors off of the sprites? Genius.

Offline ptoing

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Re: Street Figther HD Remix

Reply #12 on: June 19, 2007, 05:15:33 pm
Some official dude somewhere wrote it's him going "o". Which I can kinda see when I look at it very hard, but how it's done is just bad. Probably would look better in animation, but still, blech.

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Offline jmgandalf

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Re: Street Figther HD Remix

Reply #13 on: June 19, 2007, 07:23:20 pm
That's what i'm talking about. They're making of SF a bigfat flash game, with poor animations and almost linear graphics  >:(

I would prefered they rendered HD images from the SF movie instead  :P

Offline Feron

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Re: Street Figther HD Remix

Reply #14 on: June 19, 2007, 09:13:49 pm
http://blogs.capcomusa.com/blogs/digital.php/2007/06/15/p333#more333

i think Guile is the worst.  They have just done a shit job.  I am no anatomy expert - but im pretty sure theres some muscles there that don't exist.  Also in one of the frames his shirt is basically wrapping around his ribs into his body.  This whole project is just a joke.

Offline Helm

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Re: Street Figther HD Remix

Reply #15 on: June 20, 2007, 04:37:39 am
Someone should alert this artist guy how the musculature of the face goes when someone does an 'O mouth' because he's very very clueless. The guile art is very bad. Why is this person pillowshading?

Offline .TakaM

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Re: Street Figther HD Remix

Reply #16 on: June 20, 2007, 05:05:58 am
I think the pillow shading is because since guile wasn't in third strike, they're using the sprites from one of the SFII games as the base....  :-X
sprite mixing, pillow shading, shoddy animation, bizarre anatomy...

well, atleast it won't technically have selout  :D?
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Offline Ryumaru

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Re: Street Figther HD Remix

Reply #17 on: June 20, 2007, 05:37:20 am
good lord, that stuff is the most prime example of " professional" shit ive ever seen.

Offline Schu

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Re: Street Figther HD Remix

Reply #18 on: June 20, 2007, 06:01:46 am
I find it interesting to see what they're trying to do, and well I whole-heartedly encourage such a project, but I also think the execution is falling flat... Maybe they'll look better in motion, maybe they won't (especially if they're not adding frames to smooth out the movements). Some of the still images look like how I'd mess around with the vector tools in photoshop. :huh:

I'd rather just play that gorgeous Dreamcast one...

Offline Conzeit

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Re: Street Figther HD Remix

Reply #19 on: June 20, 2007, 06:49:03 am
I dont think the artists are absolute idiots

http://farm1.static.flickr.com/222/522406933_78f4d17560_o.jpg first one he posted was actually quite decent (pillowshading is still there, and it probably has a bazillion too many muscles but feh).
Imagine working at a comic company and suddenly be appointed to work on images with pre-done poses lighting and palletes, you just gotta feel a little disapoointed....I mean look at the distance between this and the Guile sprite, these people must be feeling like crap to do something like that :p. I think it might come out alright as a whole, but I cant understand why they'd chose to tie the artists to such a defunct shading style.
« Last Edit: June 20, 2007, 06:50:39 am by Conceit »