AuthorTopic: Feature 05 - Generic 16 color palette  (Read 200863 times)

Offline Arachne

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Re: Generic 16 color palette

Reply #80 on: June 26, 2007, 10:28:33 pm
I ended up doing what Helm did (topmost ramp), but I wanted to keep my purple.


I have yet to brighten those dark shades. I think my next project needs to be Sunny Sunflower's journey to the Sun :huh:
« Last Edit: February 29, 2008, 12:01:54 am by ptoing »

Offline Arne

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Re: Generic 16 color palette

Reply #81 on: June 26, 2007, 11:13:50 pm
Sweet mockups!

Hmm yeah, a purple tint could be interesting (to provide some better hue coverage). How about 90,85,180 for the dark blue? Should it be lighter maybe? Less saturated or more?



I noticed the little nudge helm did on the dark cyan-grey. If darker, it works better for subtle BG 'highlights', while also ramping better with the dark blue. However, I think it also shouldn't wander too far away from the grey, so I'm kinda split on that issue.

However, I did pull the grey down a bit in value, but mainly to make it less similar in value to the light sky, and bring it a bit closer to the dark cyan to improve the grey ramp overall.
« Last Edit: February 29, 2008, 12:02:06 am by ptoing »

Offline Feron

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Re: Generic 16 color palette

Reply #82 on: June 26, 2007, 11:30:25 pm
i'm not feeling that purple water im afraid.  whilst a purple hue would be nice, how many things in nature are actually purple; obergines, rare plants, grapes?

Offline Helm

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Re: Generic 16 color palette

Reply #83 on: June 26, 2007, 11:38:14 pm
how many things in nature are actually purple; obergines, rare plants, grapes?

A morose and languid feeling of dispondency.

Offline Arne

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Re: Generic 16 color palette

Reply #84 on: June 26, 2007, 11:46:14 pm
Actually, I'm not a huge fan of purple either. I'd probably go the other way on that dark blue, namely: 0,100,140 - a whimpy blue-green-grey. (probably too whimpy for sprite stuff.)
« Last Edit: June 26, 2007, 11:49:47 pm by Arne »

Offline Conzeit

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Re: Generic 16 color palette

Reply #85 on: June 27, 2007, 12:29:36 am
strange, both helm and feron have purple in their avatars.

what's going on people it's PURPLE we're talking about here!  :crazy: I feel it is the dark green tone the one that isnt that useful...
« Last Edit: June 27, 2007, 12:43:13 am by Conceit »

Offline ptoing

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Re: Generic 16 color palette

Reply #86 on: June 27, 2007, 01:01:43 am
strange, both helm and feron have purple in their avatars.

Durr, smart boy, Helms is originally made from the CGA palette 1 which has that icky purple and he just changed the grey to yellow.
And Ferons has purple I believe because purple works quite well to create an otherworldly atmosphere.

And I think that dark green is ace.
There are no ugly colours, only ugly combinations of colours.

Offline Helm

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Re: Generic 16 color palette

Reply #87 on: June 27, 2007, 01:27:24 am
THE SECRET PURPLE

Offline Cow

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Re: Generic 16 color palette

Reply #88 on: June 27, 2007, 02:57:46 am
For what it's worth, I think the greens are awesome. Maybe you could merge the two middle tones on the yellows ramp to make room for a purple? ...or am I missing something?

Great palette so far, very fun to work with.

Offline Feron

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Re: Generic 16 color palette

Reply #89 on: June 27, 2007, 05:10:12 pm
A morose and languid feeling of dispondency.

For a non-native english speaker, your vocabularly astounds me.  I'm going to show my ignorance and ask what those words mean, not even google could help me!

Quote from: Conceit
strange, both helm and feron have purple in their avatars.

Indeed, we do.  However neither mine nor helm's avatars are game-mockups or sprites, which i believe this pallette is primarily for?

Maybe you could merge the two middle tones on the yellows ramp to make room for a purple?

Whilst looking at them side by side, the do seem a little similar, however i think merging them would definitely set this back a stage.  the darker is used as a buffer, as going from orange/yellow to brown would be a very harsh transition.  For some reason i find blues can go from dark colors to light without a buffer and pull it off, but it always seems a bit uglier with yellows.
« Last Edit: June 27, 2007, 05:13:36 pm by Feron »