AuthorTopic: Zoe  (Read 10699 times)

Offline .TakaM

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Re: Zoe

Reply #10 on: June 18, 2007, 10:39:31 am
thanks smiker :)

and thanks guys, sorta forget sometimes how helpful an outside perspective can be  :-*

1 - 2 - 3 - 4?
I'm leaning towards 1, maybe 3
once I get the eyes decided, I'll go through her sheet, shorten her limbs, make her proportions consistent etcetera :y:
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Offline Jad

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Re: Zoe

Reply #11 on: June 18, 2007, 10:42:04 am

better?

and about the skid, she's gonna be running pretty fast in the game, kicking up dirt etc, so the skid should be a bit excessive.
but what exactly did you have in mind for toning it down, faceless?

Better! Now she has eyelashes :]

Proportion-wise, I'm already happy, it's just about astyle, isn't it?
' _ '

Offline .TakaM

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Re: Zoe

Reply #12 on: June 18, 2007, 10:43:56 am
mmm, I'm rather happy with her stationary frame, but she beefs up quite a bit when she moves :P
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Offline Akira

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Re: Zoe

Reply #13 on: June 18, 2007, 10:50:40 am
can we see her in comparison with the main character? all 4 of those last edits look fine but you'll want a style that matches me thinks.
thanks Dogmeat!

Offline .TakaM

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Re: Zoe

Reply #14 on: June 18, 2007, 11:09:16 am

various characters
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Offline Obsidian

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Re: Zoe

Reply #15 on: June 18, 2007, 03:43:24 pm
The characters get kinda lost in the background there.

Offline Jad

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Re: Zoe

Reply #16 on: June 18, 2007, 07:44:56 pm
Yeah, that's kinda what happens when you put bright pastel-tinted characters in a pastel-tinted world.

As a solution to that, I'd suggest avoiding pure black outlines on anything that isn't a sprite, since toning down the bright pastel world would kill it.

OR you do nothing and let animation tell the viewer what is something which you can interact with, and what isn't.

I would suggest making the elephant-man a bit brighter though.

(I like it that you have the author's blessing for this project. It makes it all seem extra-cute, heh <3)
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Offline Faceless

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Re: Zoe

Reply #17 on: June 18, 2007, 07:52:03 pm
It's all pretty clear in-game.

Offline Stwelin

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Re: Zoe

Reply #18 on: June 18, 2007, 09:57:34 pm
You really have to play the game to see how the characters pop out, there is so much freakin' parallax going on that it's easy to tell where the player is, at most times. Personally, i like number 3 the best, while the one in the screenshot seems to have a face that fits in better with the main character.

Offline mangust

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Re: Zoe

Reply #19 on: June 19, 2007, 07:45:32 am
Really sweet picture!
I agree with Jad about black outlines, maybe keep him only for characters ( that for him very important, but not for all)? For other give dark blue outlines from you palette. And maybe lower bright on green, but not on foreground? Give more readability for persons at the expense of surrounding atmosphere. This image have few correction, just see, maybe it's help.

And I think grass need some little texture, something like on stoun wall, or just small bush.