AuthorTopic: Zoe  (Read 10659 times)

Offline .TakaM

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Zoe

on: June 18, 2007, 02:07:33 am

Bare with her fading to white, the gif was made to be displayed against a white bg :P
I'm kinda drawing a blank here, Zoe is only used in the opening cutscene for Twinsen, but people have said she doesn't look all that feminine.
I think she looks pretty good when she stops, but it looks like she kinda transforms a bit, like her waist gets smaller, breasts appear etc..
and they've said her eyebrows are too thick, I thought they were quite obviously her eyelashes, and that it wasn't even an issue

any edits or advice greatly appreciated
« Last Edit: June 18, 2007, 02:11:19 am by .TakaM »
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Offline Zolthorg

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Re: Zoe

Reply #1 on: June 18, 2007, 02:36:11 am
facial suggestions

(just screencapped a random one, don't have the patience to even check how many frames you have)

it depends on what the purpose of the character is for the face
is she confident but feminine?,
changed eyebrows, same eyes
flat character and feminine?
i'd change both
confident and tomboyish?
i'd keep them both where you have them

i think you've done a good enough job portraying the fact she's female and using appropriate breast size
if the character is more of a tomboy, you could lean to just making the robe fall flat over her chest.


edit: starting to see what you mean about the transformation.
she seems to shrink vertically, and i'd say her feet get too close to each other.
perhaps you should end with a semi dynamic pose to complement the slide.

Offline Faceless

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Re: Zoe

Reply #2 on: June 18, 2007, 03:11:31 am
Or he could tone down the slide.
Anywho, if you're going for female, a blush, eyelids and eyelashes never hurt:

Made some other minor changes too.

Offline AdamAtomic

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Re: Zoe

Reply #3 on: June 18, 2007, 03:18:18 am
good trick for eyelashes on small female sprites is to have them extend past the outside of the eye, but to NOT extend past the inside, or even get within a pixel of the inside edge.

Offline abzdragon

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Re: Zoe

Reply #4 on: June 18, 2007, 03:18:51 am
I would have to agree that she doesn't immediately strike me as female. The pink obviously helps you make that distinction, but I think the biggest detraction is the eyelashes... which look like thick angry eyebrows. I think Faceless' edit gives some good ideas about what to do about that. My other suggestion would be... perhaps do something more feminine with the hair. I'm not sure what kind of theme you have going on with the style of hair... but you could do something more flowing as she runs... even a bob might look cute. But that's up to you of course. :)

Offline .TakaM

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Re: Zoe

Reply #5 on: June 18, 2007, 03:53:33 am

better?

and about the skid, she's gonna be running pretty fast in the game, kicking up dirt etc, so the skid should be a bit excessive.
but what exactly did you have in mind for toning it down, faceless?
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Offline Faceless

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Re: Zoe

Reply #6 on: June 18, 2007, 04:01:01 am
Shorten her limbs, make her shorter. Basically, make it more compact.
Her eyes are totally out of style now.

Offline Xion

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Re: Zoe

Reply #7 on: June 18, 2007, 05:28:38 am
I like the new eyes.

Offline AlexHW

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Re: Zoe

Reply #8 on: June 18, 2007, 08:59:41 am
when she's standing straight, she should be the tallest she can get. Currently, you have her being taller as she walks and seperates her legs, then she gets shorter as she stands straight.

Offline smiker

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Re: Zoe

Reply #9 on: June 18, 2007, 10:33:21 am
awesome, i like that smooth movement.
also lba was one of my favorite games when i was a child ^^
i simply love this gif!
well done!