AuthorTopic: Rendering 3d models to 2d sprites  (Read 23262 times)

Offline ptoing

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Re: Rendering 3d models to 2d sprites

Reply #10 on: June 20, 2007, 05:07:08 pm
warcraft 2, starcraft, both diablo games. every blizzard game more or less. prerendered.

Also newer games by Cave (guys who made dodonpachi) are all prerendered. Dodonpachi actually was the last one with pure pixelart they made. But they manage to make it look good in most cases.
There are no ugly colours, only ugly combinations of colours.

Offline ZoSo

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Re: Rendering 3d models to 2d sprites

Reply #11 on: June 20, 2007, 08:37:11 pm
And oh yea.. Lands of Lore 3.

It got like.. 360 degrees 3D rendered sprites.. No really, they really tried to make it look full 3D. Its quite fun game, love those old classic RPGs.

And yea Lands of Lore 2 uses real rendered people lol, now thats something really cool ;).

Offline NerdofChaos

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Re: Rendering 3d models to 2d sprites

Reply #12 on: November 30, 2007, 05:24:17 am
Don't forget Roller Coaster Tycoon, it's rendered too!

Offline BG

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Re: Rendering 3d models to 2d sprites

Reply #13 on: November 30, 2007, 09:22:04 am
Camelot (the guys behing Golden Sun) did this for all their games back in the Saturn days. it looks horrible in Shining Wizdom, but works pretty good in Shining force 3 (for the same reason as in Golden sun) though beutiful hand drawn sprites would have been way prettier.

Offline Jad

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Re: Rendering 3d models to 2d sprites

Reply #14 on: November 30, 2007, 10:58:58 am
Not a lot of japanese studios use renders for sprites - though some do - but it's extremely widespread for european and american developer houses where the pixel sprite tradition isn't as strong.

They have became lost.

They have not been trained in the True Ways Of the Pixel.
' _ '

Offline Helm

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Re: Rendering 3d models to 2d sprites

Reply #15 on: November 30, 2007, 12:08:50 pm
It is time for... Pixel Ninja Squad.

Offline vierbit

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Re: Rendering 3d models to 2d sprites

Reply #16 on: November 30, 2007, 02:28:42 pm
Im curios that someone thinks prerendered graphics are not norm today.
Personally I wouldnt even think about using renders on screens with such low resolution as todays
handhelds come with, I never worked on professional games with a thight deadlines though.

I find the best(imo) use of prerendered graphics on low res are the donkey kong country games.
Trow in the fact that this games are already over 10 years old. Oh, and the golden sun sprites looks ugly as hell.   

Offline huZba

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Re: Rendering 3d models to 2d sprites

Reply #17 on: November 30, 2007, 05:05:37 pm
It's a great asset if you know what you're doing. I think warcraft2, starcraft and the older Command & Conquer games look fantastic and often better then their new realtime 3D counterparts. If you're properly in control and have enough resolution to go about, then by all means, it's a good way to make graphics. Golden Sun is one of the worst i've seen yet, mostly due to kind of bad 3D models and the low GBA screen resolution.
Other good examples imo: The Reap (by housemarque), Esp.ra.de and Ibara (could use higher resolution though)

Offline eck

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Re: Rendering 3d models to 2d sprites

Reply #18 on: November 30, 2007, 08:56:41 pm
how exactly DO they render a 3D model to pixel art?
untz untz untz?

Offline Helm

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Re: Rendering 3d models to 2d sprites

Reply #19 on: November 30, 2007, 09:50:10 pm
They don't. They render to two dimensional bitmaps. Which are the palette-cleaned (if we're lucky) and reworked slightly on the pixel level (if we're super-lucky).