AuthorTopic: The CC suggestion thread.  (Read 136007 times)

Offline AdamAtomic

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Re: The CC suggestion thread.

Reply #10 on: June 07, 2007, 11:29:27 pm
Streets of Rage 2




Kid Chameleon




Lemmings

« Last Edit: May 19, 2008, 04:17:00 pm by AdamAtomic »

Offline fawel

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Re: The CC suggestion thread.

Reply #11 on: June 08, 2007, 12:05:32 am
Pitfall 95

Offline Xion

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Re: The CC suggestion thread.

Reply #12 on: June 08, 2007, 04:17:27 am
Pocky and Rocky:




Sorry for the fairly empty screens. I took them myself (:)) So, uh, I had to sorta wait for a lull in the action.

Offline Helm

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Re: The CC suggestion thread.

Reply #13 on: June 08, 2007, 09:40:00 am
Pitfall has little pixel art of note. I think.



holy shit I didn't remember the the lighting on that floor was made with various 8x8 tiles! NEON 80'S POWER
« Last Edit: June 08, 2007, 09:41:32 am by Helm »

Offline philipptr

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Re: The CC suggestion thread.

Reply #14 on: June 10, 2007, 12:22:40 pm
I suggest The Misadventures of Flink (amiga,genesis)

and Banshee (amiga)

Offline Rosse

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Re: The CC suggestion thread.

Reply #15 on: June 10, 2007, 03:39:40 pm
One of the three games or all three together (similar style, imho):

- Sigma Star Saga
- X-Men: The Official Game
- Justice League Heroes: The Flash

Some of the artists come from this forum. Maybe we can get some insider information graphic-wise?

Offline Faceless

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Re: The CC suggestion thread.

Reply #16 on: June 12, 2007, 04:43:03 pm
I suggest Pokemon Diamond/Pearl.
It uses a lot of pixel techniques badly, and I think is one of the major contributing factors to newcomers using selout (or light based outlining or whatever it's called now) poorly.

The sprites are also extremely easy to find, and due to the diversity of designs it has a lot of potential for interesting challenges. Anything from upgrading the sprites to be better, to animating them or making your own monster/trainer/whatever.



Pretty much everything here, and here:
http://spriters-resource.com/nintendo/pokemon/pkmndp/
http://www.pokemonelite2000.com/sprites.html

Although TSR has a propensity to add random fan-made sprites into the mix.

Offline Conzeit

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Re: The CC suggestion thread.

Reply #17 on: June 14, 2007, 05:02:27 pm
I have a proposition few for CCs

we all know they are educative in purpose, and we need teaching material to realize them, the growth of the CCs usually depends on the influx of said material. This is usually left in the background and not talked about, maybe because it implies use of emulators, but I belive the 

I propose whatever CC we chose, we go and hunt around the net for the most respectable ripping comunity, and ask them to aid us in this analysis effort by making a ripping activity to complement our own analysis thread. The discussions made in pixelation would very much interest the artists in a ripping comunity, and I do belive it is something that would warrant whatever work it could signify to them.

now for actual game suggestions, the first one is

STAR OCEAN BLUE STAR

why?
SIMPLICITY OF EXECUTION EXUBERANCE IN DESIGN

MERIT

this game would be a great teaching tool, the restrictions are enough to make sure only the strictly necesary tools are used, yet the freedom is enough whatever could be learnt would be applicable to a high-end 2D game.

on the topic of teaching material, I have a few ripped tilesets, mostly from the first area, and some early animations as well.



The tiling of the game is quite creative, and adapts to the necesity of the area.



For example the fact that all the tree-scape of this forest is done.....
Only with these tiles


The game even executes diferent projection points mixed together, something rarely seen.





The animations are BASIC, whitout excessive amount of frames they imply sub-pixel animation, and they achieve all sorts of diferent actions with mostly keyframes and good timing.

PRAGMATIC ADVANTAGES/LIMITATIONS IN ACHIEVING THE CC

For acquiring more teaching material, there is a downisde, the game is in japanese, however there are extensive faqs on the many systems of the game and some cheats. There is also a ripping comunity very heavily knowledgeable as well as heavily interested in it which ripped most of the above screens
http://www.rpgfan.com/pics/so-bs/index2.html

Offline saimo

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Re: The CC suggestion thread.

Reply #18 on: June 14, 2007, 09:26:24 pm
Here come my suggestions:

* for ISO RPGs lovers: Darkmere and Cadaver;
* for platforms lovers: Chuck Rock II, Superfrog, Wonder Dog and Ruff'n'Tumble;
* for plaform/adventure lovers: Flashback, Gods and Lionheart;
* for shmups lovers: Disposable Hero and Project-X.

All these games are Amiga production from the 90s, and so had to deal with the technical limitations of the time - most notably, restricted number of colours (some of them even use dual-playfield, so that they have only an 8-colour background plus a 7-colours foreground) and little memory space.

edit: sorry if any of the games listed has already been CC'ed in the past: I'm relatively new to Pixelation...

saimo
« Last Edit: June 15, 2007, 08:52:35 am by saimo »

Offline Omenith

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Re: The CC suggestion thread.

Reply #19 on: June 14, 2007, 11:57:35 pm
I would like to suggest Super Ghouls and Ghosts (Arcade) and Dungeons and Dragons: Shadow over Mystara (Arcade).



Both Capcom arcades  :-\

Sidenote: Banshee reminds me alot of Soldiers of Fortune for SNES. Is it also made by the bitmap brothers?
« Last Edit: June 15, 2007, 12:22:17 am by Omenith »