AuthorTopic: Fightality mobile fighting, personages  (Read 5951 times)

Offline dich

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Fightality mobile fighting, personages

on: June 05, 2007, 12:05:05 pm
The characters of the new mobile game "Fightality", publisheed and developed company Reaxion Corp.  :D

I'm worked on pixel-art design of the personages and and their animation.



The animation was founded on technologies ensemble piece reiterative in different frames and pose.  :crazy:
Something like this:




Some in-game moments:


Some sprite animations:


 
 

- Some others screenshots.
- Many other animation in Fightality mobile game!  :P
« Last Edit: June 06, 2007, 08:55:10 am by dich »
Excuse me for my bad English! :/

Offline Gil

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Re: Fightality mobile fighting, personages

Reply #1 on: June 05, 2007, 12:33:22 pm
Oh my! These are just wonderful. Great job there!

Offline ndchristie

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Re: Fightality mobile fighting, personages

Reply #2 on: June 05, 2007, 01:05:48 pm
the girl's (shorts?) are a bit awkward but that's nitpicky.  ncie work
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Offline djork

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Re: Fightality mobile fighting, personages

Reply #3 on: June 05, 2007, 03:27:58 pm
I really like the fact that the animations are a low framerate, yet the actions are conveyed clearly.  Excellent frame choice.

Offline The B.O.B.

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Re: Fightality mobile fighting, personages

Reply #4 on: June 05, 2007, 04:35:29 pm


   This animation is really bothering me. It looks like a knock down animation. It reads clear, until the 4th frame. It's just, awkward. Some how she manages to turn the opposite way, with her right leg uncomfortably positioned to a 90 degree angle, and then she manages to face the proper direction afterwards. I'm guessing she's spinning as she gets up, but that frame really breaks the clarity of the movement. The other frames are nice though. I just feel some of the girl's (Kunoichi) animations seems rushed, or not thought out.
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Offline .TakaM

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Re: Fightality mobile fighting, personages

Reply #5 on: June 05, 2007, 10:12:31 pm
cool stuff, I quite like the polygons over the floor just to add that little extra sense of dimension, and it's still nice and pixelated that it fits in :y:

so yah, cool stuff, always enjoy these dumps, though I can't imagine being very fluent with a cellphone fighter :P
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Offline dich

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Re: Fightality mobile fighting, personages

Reply #6 on: June 06, 2007, 06:07:05 am


   This animation is really bothering me. It looks like a knock down animation. It reads clear, until the 4th frame. It's just, awkward. Some how she manages to turn the opposite way, with her right leg uncomfortably positioned to a 90 degree angle, and then she manages to face the proper direction afterwards. I'm guessing she's spinning as she gets up, but that frame really breaks the clarity of the movement. The other frames are nice though. I just feel some of the girl's (Kunoichi) animations seems rushed, or not thought out.

Thank you that have shown me on my mistake. Of course, I have leaved one frame.  :ouch:

Has Corrected. :)


Excuse me for my bad English! :/

Offline mangust

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Re: Fightality mobile fighting, personages

Reply #7 on: June 07, 2007, 01:37:29 pm
Great work!  ;D
But this need some correction, in my opinion.

See on his legs, you forget about form of calf on his leg. Ir's look strange. I quick edit you characters, see it maybe this help you.
Man - fix legs and shoulder (In my opinion he is the best from other  :y:). Girl - Right hand is too long.  Legs not on surface and proportions of thigh and calf is wrong. It's just edit you may do this more better.


And this too trouble with legs (look like a hose) and trouble with his left hand - she is very small and strange position.


There just legs

The broken extremity very distinctly on your animation for each person.

And a bit comment.  This kick is not to do with heel, because this is may broke you achilles' sinew and will be a invalid for all live )) For this kick striking surface is footstep with a bit elongate toe.
Anyway you do a good job.

Offline dich

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Re: Fightality mobile fighting, personages

Reply #8 on: June 07, 2007, 02:06:13 pm
Great work! 
But this need some correction, in my opinion.
Not to agree about corrections of the pose, rest trivial errors were because of restrictions of technologies sooner.  :durr:
It's art-postmortem and already is not corrected.  :'(

Anyway, thank you for expanded comments!  8)

Excuse me for my bad English! :/

Offline mangust

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Re: Fightality mobile fighting, personages

Reply #9 on: June 07, 2007, 02:23:48 pm
I see. For sooner it's a really great work! ))
Yes, of course, in here we may to devote oneself to perfectionism, but in real we not have time for this, sometimes.

Offline dich

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Re: Fightality mobile fighting, personages

Reply #10 on: June 07, 2007, 02:28:25 pm
I see. For sooner it's a really great work! ))
Yes, of course, in here we may to devote oneself to perfectionism, but in real we not have time for this, sometimes.

Yes, you rights!  :y:

Balance between ideal picture and cost of the project very important! ;)
Excuse me for my bad English! :/