AuthorTopic: Some criticism in this sprite required :D  (Read 5597 times)

Offline Xenon02

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Some criticism in this sprite required :D

on: January 22, 2020, 07:28:45 am
What do you think about this character sprite ?



I've been refering to this picture (I know hands doesn't look the same, that's why I said reference)



Maybe it is in bad quality but still :)
What do you think about shadows, hands, legs etc.
I want to hear your opinion

Offline Chonky Pixel

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Re: Some criticism in this sprite required :D

Reply #1 on: January 24, 2020, 10:00:04 am
The character looks cute. I'm not convinced by the circles she's standing on though. The larger ones look like rounded rectangles to me. Are you using the ellipse tool?

I might lower the brightness of the white pixels on the lower left and right of the robe, they stand out a bit. I might use a darker shade of red for the lower parts of the red trim, too. I would also try nudging the red trim pixels around the collar to the right to try to sell the 3D effect a bit more.

Another thing to experiment with would be losing a pixel or two around the ankles to give the feet definition. It may or may not work, and even if it does you might just not like the effect! :)

Part of the impact of the original image is her grim expression. You do have room for a mouth, just about. Have you tried putting one in? While we're on the face, you can give it some depth by adding shadow under the hair on our right-hand side.

Shout if you want me to attempt some edits.

Offline Xenon02

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Re: Some criticism in this sprite required :D

Reply #2 on: January 24, 2020, 07:51:51 pm
Well here is the edit

What do you think about it ?


about ankles well maybe this pixel will something, about the trim around her neck I've added some pixels
I've change a bit left hand jest as in the picture, it has a bit material that is visible on her right hand.

PS. I had a daily on lospec so the palette was more restricted :D I guess it was famicube
« Last Edit: January 25, 2020, 03:31:42 am by Xenon02 »

Offline Xenon02

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Re: Some criticism in this sprite required :D

Reply #3 on: January 25, 2020, 07:14:21 pm
I've made another changes (the hand it self)



What do you think ?

Offline Chonky Pixel

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Re: Some criticism in this sprite required :D

Reply #4 on: January 26, 2020, 12:51:46 pm
Here's a few ideas from a quick 10m edit.



If you're using a limited palette, get creative. Brown can be a good substitute for a dark red, so you can blend that trim into the cloak.

I've made the white pattern a lot darker in the shadow, again due to the limited palette. But it seems to give depth.

The displacement of the trim sideways around the collar makes it look more 3D to me, at least.

I added some shadow to the wrists.

I added a bit of room for the mouth on the face, and added some shadows to try to give it depth.

I tidied up the trim a bit. There's a touch of antialiasing just under the main central design, using a couple of brown pixels. Also, the way the two bits of trim merged was a little awkward.

The outer circle was a bit rough and angular. There's a set of rules you can follow to make smooth curves. It's easy to do but harder to explain. I may need to draw a diagram.

A added a few lighter pixels to the right hand to match the depth cues you put into the left one.

Offline Chonky Pixel

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Re: Some criticism in this sprite required :D

Reply #5 on: January 26, 2020, 04:02:04 pm


How to do smooth curves.

In the image above, the lines marked "A" are good. Each "step" in the line is the same length, so they look smooth and consistent.

The lines marked "B" have jaggies. By alternating between step sizes (for example sizes of 1 and 2) a rough impression is created. Of course, many line angles require this kind of jaggedness to work, so try to avoid those angles if you can. Or use some subtle antialiasing, but that's another subject entirely.

The shapes marked "1" show straight lines at angles to each other. So if you want a smooth curve, avoid breaking off your straight line at 45 degrees. (Unless you're doing really tight turns, see below.)

The curve marked "2" is good. There are no alternating steps, and we've kicked off from the straight line at less than 45 degrees. After that (and this is a new rule for curves) the step size never changes length by more than one pixel. In this case, the steps are "straight -> 2 -> 1 -> 1 -> 1 -> 2 -> straight."

The curve marked "3" has a few errors. You've got an angle at the top, a step change of 1 to 3, and even a 90-degree angle.

"4" shows staircasing, where a double thickness line creates an obvious staircase pattern. Try and avoid doing this as it really looks like you intend to emphasise the step shapes, rather than show a thick line at an angle or making a curve.

"5" shows multiple errors, which are fixed in "6" based on the rules above.

Given this, you can now make a more convincing inner circle for your sprite, and fix the angular cloak trim that I left in.

Shout if you need anything explained more.

Also, remember that these are rules for straight lines and smooth curves. Sometimes you'll want to create these jagged shapes on purpose for other reasons.

Offline Xenon02

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Re: Some criticism in this sprite required :D

Reply #6 on: January 26, 2020, 08:32:45 pm
I like some of the edits, for example fixing feets, or adding a darker color on her left eye. But I don't like the shading on her hand, I mean this light red color it blends with the effect that there is the highlights.

I also like the curve on the robe, but this red line  in the Middle kind a destroys this effect.

Still thanks for helping.
And thanks for this guide :3

Offline Chonky Pixel

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Re: Some criticism in this sprite required :D

Reply #7 on: January 27, 2020, 09:33:37 am
I'm glad you liked some of it. As I said, they were ideas. :)

Offline Xenon02

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Re: Some criticism in this sprite required :D

Reply #8 on: February 02, 2020, 11:25:27 am
By the way what are your suggestion about water circle (I wanted to createt same imitation of standing on a water).

And sorry for not answering but it's realny hard to draw anything on phone :D

Offline Chonky Pixel

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Re: Some criticism in this sprite required :D

Reply #9 on: February 02, 2020, 11:51:32 am
Some inspiration perhaps? ;)




Offline Xenon02

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Re: Some criticism in this sprite required :D

Reply #10 on: February 02, 2020, 05:14:23 pm
It looks more live an oval shape. When I get home I'll try to do something about this water circle

Offline Xenon02

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Re: Some criticism in this sprite required :D

Reply #11 on: February 23, 2020, 02:47:17 am
I don't know if this is what you mean by this circle.



I was trying to make an effect that she is staing on a plane surface (where there appear a water circle)

comparison from the previous one



What do you think fellas ?

Offline eishiya

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Re: Some criticism in this sprite required :D

Reply #12 on: February 23, 2020, 01:21:40 pm
I think you've made it worse, because now it looks like she's standing on an inline. We're seeing the character from the wrong, but the circles from above.

Offline Xenon02

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Re: Some criticism in this sprite required :D

Reply #13 on: February 23, 2020, 04:24:41 pm
I think you've made it worse, because now it looks like she's standing on an inline. We're seeing the character from the wrong, but the circles from above.

I had a couple ideas.

1. Was to make some kind a part of a circle



But it was hard to make it look like (it is from above). I tried to make a bigger one to, but as I said before it looks like the water circle is watched from above.

2.

I tried to make this effect of a front vision (If you've watch Naruto you know this water circle on the surface when they are walking or standing)

It's pretty hard to make a right shape ...
What do you think about this one



PS. I know that the latest change was pretty off (I just thought that this might be the case so I tried this one as well).

Offline eishiya

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Re: Some criticism in this sprite required :D

Reply #14 on: February 23, 2020, 05:21:15 pm
Have you tried using your program's ellipse tool? Circles in perspective have surprisingly "sharp" sides. Your circles' sides are very rounded and that's why they look off, they look more like rectangles with rounded corners.

Offline Xenon02

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Re: Some criticism in this sprite required :D

Reply #15 on: February 23, 2020, 05:48:32 pm
How about this one ?

« Last Edit: February 23, 2020, 05:50:53 pm by Xenon02 »

Offline eishiya

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Re: Some criticism in this sprite required :D

Reply #16 on: February 23, 2020, 09:15:41 pm
That looks a lot better!

Offline Xenon02

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Re: Some criticism in this sprite required :D

Reply #17 on: February 24, 2020, 09:51:43 am
I was also thinking about this shape.

I've seen similar shape in someones work.
What do you think about it guys.


Offline Chonky Pixel

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Re: Some criticism in this sprite required :D

Reply #18 on: February 24, 2020, 11:05:41 am


If you're going to do that, you could give it a little volume using shading. :)