AuthorTopic: Commercial Critique - Dodonpachi  (Read 95542 times)

Offline Helm

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Re: Commercial Critique - Dodonpachi

Reply #40 on: June 07, 2007, 01:43:11 pm
I've cheated my way there once as well. I literally had to savestate every single second from second loop, level 5 and onwards.

Offline ptoing

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Re: Commercial Critique - Dodonpachi

Reply #41 on: June 07, 2007, 01:57:31 pm
Well feron cheated properly with CHEATS! As in invincibility :D
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Offline huZba

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Re: Commercial Critique - Dodonpachi

Reply #42 on: June 07, 2007, 03:26:24 pm
You do know that cheating in a shmup is a mortal sin? I do want to see the last boss though, you know, for science.. hmm. maybe it's okay if i confess after seeing it.

Offline Conzeit

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Re: Commercial Critique - Dodonpachi

Reply #43 on: June 07, 2007, 03:45:56 pm
You do know that cheating in a shmup is a mortal sin? I do want to see the last boss though, you know, for science.. hmm. maybe it's okay if i confess after seeing it.
nope, you have sacrifice your first born to get forgiveness for that. OH, and swear eternal slavery to me, that's the most important part

Offline ptoing

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Re: Commercial Critique - Dodonpachi

Reply #44 on: June 07, 2007, 04:53:43 pm
Enough offtopicness tho :P Keep on discussing about the game, there is more stuff to talk about for sure.
There are no ugly colours, only ugly combinations of colours.

Offline Feron

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Re: Commercial Critique - Dodonpachi

Reply #45 on: June 07, 2007, 07:10:24 pm
I only used cheating for the purpose of this thread though..

I put on invicibility, infinite bombs and other things.  It maxed out my score to 999999999 then froze  :D (luckily i got through the True last 3 bosses before.

Oh, another useful cheat is turn enemy fire off so you can capture great screens of the sprites without millions of bullets infront of them.

Quote
-Finish the game without losing a single life
-Finish the second run (you can lose lives now)
-There it is !

You can also reach it by:
Don't lose more than two fighters (lives).
Depending on the fighter used, have a maximum hit count of at least the following:
Type A: 270 hits
Type B: 300 hits
Type C: 330 hits
Score at least 50 million points.
Collect all thirteen bees in four of the six areas.
« Last Edit: June 07, 2007, 07:33:24 pm by Feron »

Offline ptoing

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Re: Commercial Critique - Dodonpachi

Reply #46 on: June 07, 2007, 07:46:19 pm
Posted 3 new screenshots above of the true last boss (thanks again Feron).

Now please everyone go back to discussing the graphical elements of the game and not the gameplay (unless it's graphical stuff which directly relates to gameplay).

Thanks.
There are no ugly colours, only ugly combinations of colours.

Offline Helm

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Re: Commercial Critique - Dodonpachi

Reply #47 on: June 07, 2007, 09:06:48 pm


The more I look at this coldly, not in the heat of the fray, the more I feel all this talk about perfect priorities in DDP and everything being visible at all times is a bit silly. This screenshot I'll give you, is the worst it gets, but holy shit, besides bullets and main ship, the rest is a priority mess. Just because it's manic and you don't have to check when you're firing every single splitsecond, and just because bullets are supersat pink and purple doesn't mean what's underneath them reads well at all. I think it's a case of us believing our own hype.

Of course some levels work much much better than the mess above. But we have to take the mess above into account though, right?

Offline ptoing

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Re: Commercial Critique - Dodonpachi

Reply #48 on: June 07, 2007, 09:16:58 pm
I see what you mean, tho it is not that bad really, imo. Look at Battle Garegga, there when you first play it you don't see anything. You are like "what??? why am dead now???" But after a while you actually get used to the more realistic, non glowy bullets in that as well, quite fast actually. Same here plus the background never animates which helps. In stills stuff really looks way worse than it is.
There are no ugly colours, only ugly combinations of colours.

Offline Stickman

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Re: Commercial Critique - Dodonpachi

Reply #49 on: June 08, 2007, 02:56:03 pm
I do agree with ptoing on the matter. Having bullets that look like "real" bullets together with a slightly larger hitbox on a background of similar contrast can make gameplay tricky (Although Battle Garegga is a fantastic game). It's interesting seeing the comments and views on the artwork, selout, AA etc on the actual enemies. When playing a shooter for the first time, I usually checkout the backgrounds in some detail but not the ships (I don't know why that is). As long as I can see the ships and the bullets on the background, I've never really care for the ship details. This thread however has made me appreciate the ship designs alot more.

Still though...Gameplay first, ships sprite later...and if it needs a fat peice of AA, selout, odd colour mix to do that then it's cool with me. Now....let me checkout those Ketsui sprites.... ;D
« Last Edit: June 08, 2007, 03:02:29 pm by Stickman »