I can shell out examples from other games if it's "illegal" just to say other games(or companies), but i'd rather not cause it's a DDP thread. So basically you're saying that DDP does not have selout after all, cause it's good most of the time and therefore not selout. I think the term needs rethinking cause it's stupid.
The tanks have AA on their backs when the turret is turned. Just a few pixels, but it's there.
Anyway, seems like we agree on it so that's it then...
Trying to figure out something other to say about DDP not to make such a useless post, but that's kinda hard cause everything in the game seems to be working to it's full potential (not like 100%, since everything can always be made better and yada yada yada). First thought that maybe the flashing hit counter was a bit too flashing, but that's actually a pretty good way to show a really big font (and to cheat in a transparency effect) without being in the way too much. It's hard to catch with a screenshot since it's flashing with different colors all the time, but here's the brightest frame:

The craters, explosions, halfway destroyed enemies and such are great for giving them substance and making them more fun to destroy. The blocky appearance tingles the destruction nerve as well.
One thing i haven't seen in a shmup game is a directional explosion blast. Like if you hit some turret with a heavy weapon it would explode "forward" and the pieces would fly in one direction instead of just blowing up in place. Kinda hard to explain..... anyway, great game, gotta try and make some ship for the other thread.