AuthorTopic: Super small  (Read 6431 times)

Offline willfaulds

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Super small

on: June 01, 2007, 05:49:38 pm
Project update

having difficulty deciding on a style to go with.... + update to main character

http://www.willfaulds.com/pixel-arts/mockup11.gif (original resolution)



http://www.willfaulds.com/pixel-arts/optiona.gif (original resolution)



----------old----------



=>
100% | 200%
« Last Edit: July 12, 2007, 11:40:21 am by willfaulds »

Offline poingo

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Re: Super small

Reply #1 on: June 01, 2007, 06:08:58 pm
I would say 200%, because at 100 it doesn't read very well, and at 300, it's just a little too blocky, imo. No real other crits though. Nice palette on the helmet! :y:
The above post may not be helpful at all, as the author usually has no idea what he is talking about.

Offline willfaulds

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Re: Super small

Reply #2 on: June 02, 2007, 09:19:24 am
yeah, there's no way i'd use it at 100%.

most viewers will see it on a tv so blockyness issues don't count for as much as they usually would.

Offline dille

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Re: Super small

Reply #3 on: June 02, 2007, 03:36:19 pm
I love it, epecially the helm is great!  :y:

But im a little annoyed by the gray used on the body. I think you should change that to a different color.

Offline Dusty

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Re: Super small

Reply #4 on: June 02, 2007, 05:27:55 pm
Oh my. At first I thought it was an alien fish thing or something, until I saw its head turned but its 'body' not. Took my a couple looks to realize it was a man in a helmet. Also, I don't see any gray.
Hmm, as for readability... I dunno, you're taking the green from the helmet and using it on the body, and at such a small size it all gets mixed up, at least at 1x. But like you said, not 1x so at 2x it looks good.

Offline willfaulds

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Re: Super small

Reply #5 on: June 05, 2007, 09:33:38 am
update to 1st post.

Offline willfaulds

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Re: Super small

Reply #6 on: June 21, 2007, 02:09:46 pm
updates to this project...




in-game run mockup.

tile mockup. tiles 16x16 @ 200%

any thoughts?

Offline Xion

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Re: Super small

Reply #7 on: June 21, 2007, 05:24:10 pm
I don't like the way the big red thing blows out in front. It sort of confuses in more ways than one. Where is the wind coming from in a confined space? Is it a scarf or hair?
Otherwise, very cool.

Offline willfaulds

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Re: Super small

Reply #8 on: June 21, 2007, 07:16:23 pm
tis true. looks quite odd on the static mockup there.

its a cape. when i put the little guy together i liked the dramatic look of it blowing in the wind.

the wind in-game will be generated by his movevment. (i'm looking into it being procedural so left out it's full length on the run test)

i don't think in-game the cape will ever come infront of the little guy...

Offline willfaulds

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Re: Super small

Reply #9 on: July 12, 2007, 11:23:17 am
project update

having difficulty deciding on a style to go with.... + update to main character

http://www.willfaulds.com/pixel-arts/mockup11.gif (original resolution)



http://www.willfaulds.com/pixel-arts/optiona.gif (original resolution)



EDIT: 1x images are now links
« Last Edit: July 12, 2007, 11:38:31 am by willfaulds »