AuthorTopic: Lock please.  (Read 7512 times)

Offline Terley

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Re: Level mockup + animated character - update 26/04

Reply #10 on: April 28, 2007, 05:53:04 pm
>update>

thx good advice mangust.

This isn't gonna be a full screen mockup, its a project for college where I have to design 3 levels plus starter screen, These levels will be mounted up along with mockups below capturing gameplay. with the correct screen size, with the health bar, lives, time etc (a bit like the original mockup shown below.)



I may be a bit too grainy, but its honestly too late to just scrap it and start over cus im working to a deadline.

I just felt the need to design a snipit of the level, obviously an actual level would be about 5 times longer than this, but my aim was to capture the right atmosphere.. this is actually supposed to be a darker (harder) level, which is slightly more complex.. After im happy with this to a certain degree Im gonna start on a beginner level, which would be much brighter and easier.

well for now I've updated it slightly more, still tryin to tackle any tiling errors.. added more slopes for variety, plus a new plant. trying to work on this as much as possible, but im in work all weekend and theres only so much time in the day..



thx for the comments guys..
I've not got anything interesting to type here..

Offline Terley

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Re: Level mockup + animated character - update 2/05

Reply #11 on: May 02, 2007, 01:46:54 am
Update..


its coming together finally, should be done very soon.
I've not got anything interesting to type here..

Offline Terley

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Re: Level mockup + animated character - update 2/05

Reply #12 on: May 15, 2007, 09:08:26 pm
Bumpage, update.

Updated it slightly, not too much done cus i've had to concentrate on other parts of the project a bit more.. Still desperately need to add in some monsters, and possibly more foliage.


Here's a title screen thingie, still heavily a wip, but im workin on it. Originally made from this image I created for the game, to go on the packaging and possibly to blown up for a poster.
- http://img391.imageshack.us/img391/9390/smallercz6.jpg -
Yea its based on myself.

Still intenting to make an ending screen. And some ingame mockups, instead of a demo level mockup.

Again any crits greatly welcomed. Deadline's 7th June.
« Last Edit: May 15, 2007, 09:23:37 pm by Terley »
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Offline Terley

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Re: Level mockup, character and title screen wip - update 15/05

Reply #13 on: May 18, 2007, 03:03:57 pm
Lock please, im not getting any feedback
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Offline pixelblink

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Re: Lock please.

Reply #14 on: May 18, 2007, 05:27:19 pm
that's a bit drastic dude. I think you've just ignored some people's advice altogether... a bit grainy, repetitive, etc.
I really think that there's nothing dynamic about this mockup. Everything very plain and there's not very much contrast. Wroking with sprites that small doesn't leave much room for character either, but I think you could pull it off given the motivation.
How about some baddies or powerups? How about some variation in the tiles? Something different than trees and rocks to add?
There's so much going on in that dirt that the sprite gets lost, IMO.
I hope that's enough critique for you to carry on now. Cheers!

Offline Terley

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Re: Lock please.

Reply #15 on: May 18, 2007, 05:51:15 pm
I ran out of time for this now, I don't have months to wait for advice, these pieces are long overdue and I've got so much more to design with just 2 weeks left.. As I said im working to a deadline, i've not totally overlooked anyones advice, I've had to be realistic with what I could achieve within the deadline, It being too grainy is a valid opinion, but would involve me re-doing a lot of the level which is time I really don't have. I've constantly tried to address to monotomy issues throughout the progression of this level, Im still working on adding some baddies and items, it's just hard keeping on top of several things at once, this is only a small part of my project.

The screen will be 200x200 within that canvas the characters will look fine, this is an overview of a level to be used as a demo to be playable for my end of year show in 3 weeks.

thanks for the comments, Im definately going to continue past my deadline but im only concerned about hitting my targets for the moment.
« Last Edit: May 18, 2007, 05:56:01 pm by Terley »
I've not got anything interesting to type here..