AuthorTopic: Stan's Dump Of Many Things Which Need Crits  (Read 23142 times)

Offline ndchristie

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Re: Stan's Dump Of Many Things Which Need Crits

Reply #20 on: May 11, 2007, 12:23:47 am
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.

Offline madartiststan

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Re: Stan's Dump Of Many Things Which Need Crits

Reply #21 on: May 11, 2007, 01:46:42 am


As of so far! :yell: I don't know if this is an improvement or what, even at all! :yell:

Offline Gil

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Re: Stan's Dump Of Many Things Which Need Crits

Reply #22 on: May 11, 2007, 12:27:27 pm
More contrast...

Offline Helm

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Re: Stan's Dump Of Many Things Which Need Crits

Reply #23 on: May 11, 2007, 05:35:40 pm
what posessed you to reverse-antialias those lines with darker shades at their jaggies?

Offline madartiststan

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Re: Stan's Dump Of Many Things Which Need Crits

Reply #24 on: May 11, 2007, 07:07:08 pm
That's a no-no then?  :'(

I thought it looked ok. And bit smoother. Really just trying things here and there.

Now, I we have the original lines I left on my school computer. And I've tried two different things with the shading. I'm not really sure which one is looking better than the other. I'm a bit more predisposed to the one lacking the darker shades for now. But I like both.

Offline Helm

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Re: Stan's Dump Of Many Things Which Need Crits

Reply #25 on: May 11, 2007, 07:21:08 pm
You're doing fine, don't panic! Whatever program you're using though created 23 colors out of a piece that doesn't have them. Upgrade to something decent. Look at this edit:



Don't try to immitate it! Try to think why I did what I did!

Flat surfaces at a 90 degree against the lightsource (sun above) catch the most light! Any sloped surface gets less! Some surfaces cast shadows on surfaces below them! Crevices are darker as they don't catch light! EDGES get speculars because they are edges. a pockmark on the stone is dark, and the lip of the hole is lighter because it is an EDGE.

Try to think of objects in three dimensions and apply a lightsource in a definite way to the rendering. Try to think how the lights would slowly smoothly move about if you rotated the lightsource around the object.

Offline Helm

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Re: Stan's Dump Of Many Things Which Need Crits

Reply #26 on: May 11, 2007, 07:22:18 pm
holy shit what what what!!!?!?!! JPGED TO DEATH!

WHY WOULD YOU SAVE PIXEL ART AS A JPG? WHY DID I SAVE IT IN ITS NATIVE FORMAT? WHY? WHY WOULD YOU DO THAT?

 :'( :'( :'( :'( :'( :'( :'( :'(

Offline Crow

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Re: Stan's Dump Of Many Things Which Need Crits

Reply #27 on: May 11, 2007, 07:35:41 pm
Oh hey, Helm...grats on your...uh...231 color picture :D Nice noise effect on the background haha ;)

Sera -> You should use lighter shades on the stone, not only darker ones ;o More contrast doesnt mean that you always have to get dark :]
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Offline Faceless

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Re: Stan's Dump Of Many Things Which Need Crits

Reply #28 on: May 11, 2007, 07:48:11 pm
holy shit what what what!!!?!?!! JPGED TO DEATH!

WHY WOULD YOU SAVE PIXEL ART AS A JPG? WHY DID I SAVE IT IN ITS NATIVE FORMAT? WHY? WHY WOULD YOU DO THAT?

 :'( :'( :'( :'( :'( :'( :'( :'(

Photobucket automatically converts bmp to jpeg.
That's what I'd say has happened.

Offline madartiststan

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Re: Stan's Dump Of Many Things Which Need Crits

Reply #29 on: May 11, 2007, 07:55:48 pm
holy shit what what what!!!?!?!! JPGED TO DEATH!

WHY WOULD YOU SAVE PIXEL ART AS A JPG? WHY DID I SAVE IT IN ITS NATIVE FORMAT? WHY? WHY WOULD YOU DO THAT?

 :'( :'( :'( :'( :'( :'( :'( :'(

Wow, what an amazing edit you have helm. It's helped quite a bit! I coulda swore I saved it as a .bmp tho!   :'(