AuthorTopic: The Colored Line Art thread (Doodles also Allowed!)  (Read 207191 times)

Offline Doppleganger

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Re: The Colored Line Art thread (Doodles also Allowed!)

Reply #380 on: October 13, 2009, 05:12:20 am
His legs animate a bit wonky, don't you think? Well, more like the transition from the first frame to the last. I imagine there's some way to improve that.

Other than that, I don't really see this as an attack, so much as a parry of sorts. His body language suggests that he's getting out of the way of danger rather than coming at it. One reason is probably due to the initial wind-up looking like a quick poke, and the actual attack looking like he's swiping whatever counter the enemy may have had out of the way. The other reason has to do with him backing and up, and generally being more upright than he should be. My guess is that this guy isn't really an adept fighter, but even so, I think my criticisms still stand. And, if he's meant to be a skilled fighter, even rudimentarily so, then you've got work to do.

Offline .TakaM

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Re: The Colored Line Art thread (Doodles also Allowed!)

Reply #381 on: October 13, 2009, 08:46:06 am
Well, it's funny you mention that wonky transition.

First, I should clarify that you're actually looking at two attacks, each consists of 8 frames, where the first 4 are the slash, and the following 4 the recovery. After each recovery he will have a unique transition back to his idle stance (not yet made), or if the player presses attack again, they will initiate the next slash. Each period of recovery can be interrupted at any frame to perform another attack

Here is the final animation:

Perhaps it will be more obvious once the streak marks are put in (they will be on a different sprite layer) but I think it reads well once you see it looped properly.
No he isn't a seasoned swordsman, and it's very hard to convey that type of elegance especially when you're trading in realistic animation for responsive gameplay as I am.
« Last Edit: October 13, 2009, 09:02:47 am by .TakaM »
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Offline Doppleganger

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Re: The Colored Line Art thread (Doodles also Allowed!)

Reply #382 on: October 13, 2009, 05:57:36 pm
All good points, Takam. The final animation, and what you stated, are enough to alleviate my concerns atm. I'd say keep plugging away! I guess what I was seeing was exactly what was happening.

Offline Dusty

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Re: The Colored Line Art thread (Doodles also Allowed!)

Reply #383 on: October 13, 2009, 08:02:49 pm
I think my only concern is the actual swing of the sword is missing a huge gap, and no trial or such to fill it in. It just looks like the sword jumps from one side to the other.

Offline Doppleganger

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Re: The Colored Line Art thread (Doodles also Allowed!)

Reply #384 on: October 13, 2009, 08:21:33 pm
I think that with swooshes it will look alright. Takam is going for a quick response time between when the player presses the attack button, and when the attack will connect with an enemy. It's necessary to cut the actual attack into more exaggerated frames in order to achieve that. I think that currently the player would be connecting with the enemy after two frames of animation have played, which is pretty quick response time. The animation after the connection actually serves a double-purpose here. One, it creates a specific window in which the player should press the attack button again to attack. And two, it allows for the sword swoosh to residually disappear, which creates a sort of gradation when combined with the initial attack. And it's that gradation the swooshes provide, that make me think it's alright. And actually, would work better than, say adding more frames to the initial attack and just speeding up the frame rate to correct for timing.

Offline .TakaM

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Re: The Colored Line Art thread (Doodles also Allowed!)

Reply #385 on: October 13, 2009, 09:37:22 pm
Thanks, I didn't want to sound too up myself, but I think combining the recovery following each swing as the build up for the next is a great solution.
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Offline Doppleganger

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Re: The Colored Line Art thread (Doodles also Allowed!)

Reply #386 on: October 15, 2009, 12:05:13 am
While we're on the subject of animations...



Some of the frames are too sketchy, and everything but the idle was compromised for time. Overall I dig it, but any concerns I'm willing to listen to.  Although, I have to admit that the last few frames of the death animation have this flopping snake body that doesn't look convincing at all. I knew that it didn't, but I didn't have the desire to go back and rework the past 4+ frames to correct it.
« Last Edit: October 15, 2009, 12:21:41 am by Doppleganger »

Offline Zoggles

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Re: The Colored Line Art thread (Doodles also Allowed!)

Reply #387 on: October 15, 2009, 09:01:26 am
Couldn't resist having a quick go at colouring some of Arachne's lovely lines.





Doppleganger: that's really sweet. I think the death anim part is great. The spinning out and in could do with an extra frame though I think.


-Z-

Sorry if I don't seem to ever comment on your posts, but anything hosted on imageshack or most image hosting web sites is blocked from China. If I can't see it I can't therefore comment on it :(

Offline Soleil

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Re: The Colored Line Art thread (Doodles also Allowed!)

Reply #388 on: October 26, 2009, 08:54:23 am
Uh...well since you can put sketches in here..uh here are some of mine?



I suppose, if that's how we would do it..

Offline Maru

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Re: The Colored Line Art thread (Doodles also Allowed!)

Reply #389 on: October 26, 2009, 03:17:49 pm
Some stuff for some friend's sigs on a forum:
Oh haha wow, Flyff right? (And same server as me! :3) I haven't seen any fanart for that game around for a long long time. Awesome stuff!
« Last Edit: November 02, 2009, 03:07:24 pm by Maru »