AuthorTopic: [Feedback] [WIP] Character sprite for platformer game  (Read 4949 times)

Offline Dnilb

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[Feedback] [WIP] Character sprite for platformer game

on: October 31, 2019, 02:12:32 pm

What do you guy's think so far?
I included some alternate looks aswell, not sure which one I should settle on...

I know that hair strand sticking out is kinda too 'glued', should make it fall more probably.

@edit

(Its supposed to be a female)
« Last Edit: October 31, 2019, 06:11:27 pm by Dnilb »

Offline MysteryMeat

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Re: [Feedback] [WIP] Character sprite for platformer game

Reply #1 on: October 31, 2019, 07:01:00 pm
the waist feels really skinny and the shoulders are a bit pinched inwards. I'd see if you can fix that a bit.
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
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Offline Dnilb

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Re: [Feedback] [WIP] Character sprite for platformer game

Reply #2 on: November 01, 2019, 10:27:30 am
the waist feels really skinny and the shoulders are a bit pinched inwards. I'd see if you can fix that a bit.


Any better now?
« Last Edit: November 01, 2019, 11:22:02 am by Dnilb »

Offline MysteryMeat

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Re: [Feedback] [WIP] Character sprite for platformer game

Reply #3 on: November 02, 2019, 12:54:37 am
I like 2 more, but still hasn't fixed proportion weirdness. I think it may actually be that the arms are too short though so it's good you didn't take my words in there. hand should meet about mid-thigh.
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
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Offline Dnilb

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Re: [Feedback] [WIP] Character sprite for platformer game

Reply #4 on: November 02, 2019, 11:26:41 am
Another update:



Left one has hands 1 pixel longer while right one has them 2 pixels longer.

Made some design changes too, ball on hair is now different color for clarity, also added arm cloths. I think it makes hands look less awkward.

Offline spacecraft4

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Re: [Feedback] [WIP] Character sprite for platformer game

Reply #5 on: November 02, 2019, 08:07:47 pm
Another update:



Left one has hands 1 pixel longer while right one has them 2 pixels longer.

Made some design changes too, ball on hair is now different color for clarity, also added arm cloths. I think it makes hands look less awkward.

I kinda preffer the hands of the first one. On the second looks a little bit too long for me..

Offline Mistajaye

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Re: [Feedback] [WIP] Character sprite for platformer game

Reply #6 on: November 06, 2019, 01:23:25 am


Very Nice Very nice indeed. This is what I would do however; Distance is the key me thinks, what objects are further from view of the audience and or player. Those parts should be darker IMO_ ~with that said~~~ 



This is my take on your piece yo. I simply darkened the right leg and arm to give it a feeling it's meant to be there on planet PIXEL LAND lol my Man, this game will be Epic. I love the Style Keep up the Excellent Work! Believe it. ALSO note I added 3 colors so u might not like the change. Anyways, this my opinion nothing more, nothing less.

Offline Dnilb

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Re: [Feedback] [WIP] Character sprite for platformer game

Reply #7 on: November 07, 2019, 06:27:30 pm

That looks much better, thanks.
I am about to work on animations, but I still wonder if those few pixels on chest are improving the sprite or not:


(Also area where skirt meets the torse look kinda weird?)
« Last Edit: November 07, 2019, 11:21:20 pm by Dnilb »

Offline Mistajaye

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Re: [Feedback] [WIP] Character sprite for platformer game

Reply #8 on: November 08, 2019, 04:48:38 pm


Here's another take on your Beautiful Sprite. I am loving this character very much. I just added some simple dithering to take it to the next level. Dunno if that is your style or not, but anyways at least I tried. Again, I cannot wait to see the final product meow.

Offline eishiya

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Re: [Feedback] [WIP] Character sprite for platformer game

Reply #9 on: November 08, 2019, 07:26:05 pm
@Mistajaye: IMO dithering doesn't work well at this size, dithering's best used where it can cover enough of an area to read as a distinct colour. Such small areas of dithering read as ambiguous lines/details that do not contribute anything of meaning to the sprite. In this case, adding an extra colour might be a better solution, or going the opposite direction and simplifying forms instead.