AuthorTopic: How can I improve my ghost monster pixel art?  (Read 2820 times)

Offline z1s23

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How can I improve my ghost monster pixel art?

on: October 04, 2019, 01:26:39 pm

hi, guys,
I drew a ghost monster, but I'm not satisfied with it:
1.the animation seems strange;
2.the color seems not coordinated;

How can I improve my ghost monster pixel art?
thanks!
« Last Edit: October 04, 2019, 01:28:24 pm by z1s23 »

Offline Mathcong

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Re: How can I improve my ghost monster pixel art?

Reply #1 on: October 04, 2019, 02:52:53 pm
i think you can make it more interesting by adding some secondary animations, like eye blinking and arms swinging

made you a fast example:


also squash and strech could help:


Offline yrizoud

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Re: How can I improve my ghost monster pixel art?

Reply #2 on: October 04, 2019, 03:42:07 pm
I would also try see if the appearance is better when the bottom side has no outline.

All the advice above are very good in general in order to make the character more lively / real. If you'd rather keep it very surreal however, you may rather choose:
- a sinusoid curve instead of the bounce, like a Ghosts'n'Goblins spectre (https://youtu.be/uIhyjrXVhzg?t=53)
- no squash/stretch matching the movement, conveying is has no mass that would be subject to the law of physics
- a uniform light / not getting light from an outside source
An example of this is the Skel-Monsta from Bubble Bobble, that ignores gravity and walls, and it matches its design : https://bubblebobble.fandom.com/wiki/Skel-Monsta

edit: I had a try


« Last Edit: October 04, 2019, 06:08:52 pm by yrizoud »

Offline z1s23

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Re: How can I improve my ghost monster pixel art?

Reply #3 on: October 04, 2019, 09:31:22 pm
i think you can make it more interesting by adding some secondary animations, like eye blinking and arms swinging

made you a fast example:


also squash and strech could help:


thank you very much, I like the blinking eyes  ;D

Offline z1s23

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Re: How can I improve my ghost monster pixel art?

Reply #4 on: October 04, 2019, 09:33:39 pm
I would also try see if the appearance is better when the bottom side has no outline.

All the advice above are very good in general in order to make the character more lively / real. If you'd rather keep it very surreal however, you may rather choose:
- a sinusoid curve instead of the bounce, like a Ghosts'n'Goblins spectre (https://youtu.be/uIhyjrXVhzg?t=53)
- no squash/stretch matching the movement, conveying is has no mass that would be subject to the law of physics
- a uniform light / not getting light from an outside source
An example of this is the Skel-Monsta from Bubble Bobble, that ignores gravity and walls, and it matches its design : https://bubblebobble.fandom.com/wiki/Skel-Monsta

edit: I had a try


thank you so much, your ghost's animation and colors are quite good :y:

Offline z1s23

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Re: How can I improve my ghost monster pixel art?

Reply #5 on: October 07, 2019, 09:42:29 am

hi, this is my final version :)