AuthorTopic: RPG hero Character  (Read 4267 times)

Offline Chaos Tayoko

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RPG hero Character

on: May 01, 2007, 07:23:06 pm
Hello my peeps!  ;D

I have been working on this small RPG male character and well...I need help. The run animation for up (facing back) looks like a....well erm...Japanese school girl jumping rope? I am aware that the color ramp needs fixing, and so dose some of the postures a bit, but I have no idea what to change. CC would be awesome, Edits even better...CC + EDIT....wow....i love you :p

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Offline InvaderLupus

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Re: RPG hero Character

Reply #1 on: May 02, 2007, 01:23:44 am
the front and back views look kind of like he's skating.

Offline ndchristie

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Re: RPG hero Character

Reply #2 on: May 02, 2007, 02:16:09 am
basing a run cycle on secret of mana keyframes is always going to be problematic.  animation is NOT what made those games so visualyl attractive.  Frankly, there are many times where square's animations.....suck (poor budget allocation says what?)

your base is fine, but i would suggest starting from scratch with the animation.
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.

Offline Chaos Tayoko

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Re: RPG hero Character

Reply #3 on: May 02, 2007, 08:42:04 am
I used secrete of mana as referance, but i guess i can see what you mean.
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Offline ndchristie

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Re: RPG hero Character

Reply #4 on: May 02, 2007, 06:58:20 pm
oh don't get me wrong - i never said you ripped it.  the poses are right off the sheet though, and there are better ways of doing things.
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.