AuthorTopic: [wip] Robot Sprite in progress  (Read 9413 times)

Offline Gil

  • 0100
  • ***
  • Posts: 1543
  • Karma: +1/-0
  • Too square to be hip
    • http://pixeljoint.com/p/475.htm
    • View Profile
    • My Portfolio

Re: [wip] Robot Sprite in progress

Reply #10 on: April 20, 2007, 12:28:50 pm
It didn't remind me of anything at all. If you're comparing that to Megaman or Samus, then you're just not looking right. I just found it so silly that you think gun-arms are so metroid. And they're certainly not overdone...

Back to topic please?

Offline terminal_arcade

  • 0001
  • *
  • Posts: 51
  • Karma: +0/-0
    • View Profile

Re: [wip] Robot Sprite in progress

Reply #11 on: April 20, 2007, 08:00:21 pm
Okay, here's an update with a higher-contrast background, probably closer to the colour scheme of the future game:


I fixed up the pose, the arm cannon, and a few other things. Hopefully made it more robotic? For those 'idle animations' you get when you stay still in platform games for a long time, I intend to add some steam, and also for movements. Hard to show it when he's perfectly still though. Coming soon. ;)
« Last Edit: April 20, 2007, 08:06:09 pm by terminal_arcade »

Offline Gil

  • 0100
  • ***
  • Posts: 1543
  • Karma: +1/-0
  • Too square to be hip
    • http://pixeljoint.com/p/475.htm
    • View Profile
    • My Portfolio

Re: [wip] Robot Sprite in progress

Reply #12 on: April 21, 2007, 01:15:13 am
I'm really loving this! Good work, can't wait to see more.

I did like the eyes better as a visor, robots weren't made for stereoscopic vision  :P

Offline MrNormS

  • 0001
  • *
  • Posts: 51
  • Karma: +0/-0
  • Rock and Roll.
    • View Profile
    • http://vitamintwo.com

Re: [wip] Robot Sprite in progress

Reply #13 on: April 21, 2007, 06:38:17 am
I hate to use telepathy but I'm thinking the hand should be a claw of some description.  IT would look sweeeet.

Offline terminal_arcade

  • 0001
  • *
  • Posts: 51
  • Karma: +0/-0
    • View Profile

Re: [wip] Robot Sprite in progress

Reply #14 on: April 21, 2007, 07:53:57 am
Yes, NormS, you know very well that I'm planning to make his hand into a claw. That'll definitely add some character, and banish any thought that it's a human in there, while distinguishing my character from any other arm-cannon character. I'm having a heck of a time though.

AdamAtomic: you said I'm shading-less. I guess I've worked on it a little since then, but as I said initially, I'm lost on where to start for something like this. Tips? Anyone else? I tried various outline styles early on, but none seemed to work.
« Last Edit: April 25, 2007, 03:18:17 am by terminal_arcade »

Offline terminal_arcade

  • 0001
  • *
  • Posts: 51
  • Karma: +0/-0
    • View Profile

Re: [wip] Robot Sprite in progress

Reply #15 on: April 25, 2007, 03:30:29 am
Slow updates. :yell: I blame school.

I agree Gil. Brought visor back. Also, hopefully he's unmistakably robotic now.  ;)
   

(Remember it's intended for 2x zoom)
Version without arm gun to show crotch area (which will be visible during animations, I'm sure).
I'd like to get a little more feedback before I start animating. Does the arm gun look round enough? How would I make it rounder anyway?

Edit: alternate arm cannon with narrower end, and chubbier on the whole. Preferences?
« Last Edit: April 25, 2007, 03:47:02 am by terminal_arcade »

Offline Helm

  • Moderator
  • 0110
  • *
  • Posts: 5159
  • Karma: +0/-0
    • View Profile
    • Asides-Bsides

Re: [wip] Robot Sprite in progress

Reply #16 on: April 25, 2007, 04:30:09 am


I definately liked the old dynamic stance legs much much more.

Play around with colors more, don't use full-saturation colors unless there's a reason.

Consider your lightsources more. Where is the light coming from? How does it interact with the surfaces and edges it hits?

The secondary lightsource is just there to show what can be done with few colors if you're inventive. Note the dark fullsat color used to give an 'ambience' to the spite, of a specific tone. Purple, in this case which works with yellow well.

Offline terminal_arcade

  • 0001
  • *
  • Posts: 51
  • Karma: +0/-0
    • View Profile

Re: [wip] Robot Sprite in progress

Reply #17 on: April 25, 2007, 05:33:18 am
Thanks a lot for the edit, Helm. You accomplished several of the things I had been trying to get working (secondary lightsource, that same pale blue shade) so neatly. I'll definitely learn a lot from it. You also bring to 'light' some mistakes I made (pun intended).

Offline Helm

  • Moderator
  • 0110
  • *
  • Posts: 5159
  • Karma: +0/-0
    • View Profile
    • Asides-Bsides

Re: [wip] Robot Sprite in progress

Reply #18 on: April 25, 2007, 05:42:36 am
No worries, here to help.

Offline terminal_arcade

  • 0001
  • *
  • Posts: 51
  • Karma: +0/-0
    • View Profile

Re: [wip] Robot Sprite in progress

Reply #19 on: May 03, 2007, 03:49:29 am
Whoa, long time between posts. So many tests at school this time of year.


Feedback appreciated.