Critique > 2D & 3D
Art Direction - Top Down Shooter
facecrime:
Hey, thanks for taking the time!
Yeah, some points aren't entirely unforeseen, I was probably looking the other way really hard ...
The value control I'm really struggling with, not the least cos it's so many pieces in this puzzle.
I like your points on the Mech landing, hadn't looked at that much. Believe the gif is messing with timing a little but I think there's some effect to be gotten out of some simple turret position animation.
Cheers!
PaintballNet:
I grew up on top down shooters. Angles adjusted by terrain is fun.
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