AuthorTopic: Deepsea enemy  (Read 3201 times)

Offline soldat

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Deepsea enemy

on: April 13, 2007, 12:13:25 am
This is another one of my magical angel thingys.
A deapsee enemy. It is a work in progress and i want to get some c+c about the things i`ve worked on it.

« Last Edit: April 13, 2007, 12:48:42 am by soldat »
Everything is art really, it is just a matter of looking at it that way.

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Offline Cure

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Re: Deepsea enemy

Reply #1 on: April 13, 2007, 12:59:34 am
That blue you're using for AA in that middle part isn't working.  And the interrior black lines on the blue parts bug me, as well as the black outline that stops being black in the bottom center, but I'm supposing thats WIP, maybe.  I await seeing it finished, could be interesting.

Offline miscdude

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Re: Deepsea enemy

Reply #2 on: April 13, 2007, 01:16:28 am
i think it should have some propellors :D lol...i like the scale look, but also agree with cure about what he said....

Offline soldat

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Re: Deepsea enemy

Reply #3 on: April 13, 2007, 01:19:51 pm
Yes i know, it`s provisional and far away from finished.

My angelthingys are all very different from each other and they aren`t all birdlike creatures, thats good.
Today, i will add a humanlike torso on the middle of the creature which is riding the whole kernel.

So here is my update:
Can you detect the torso with its head?

« Last Edit: April 13, 2007, 03:55:44 pm by soldat »
Everything is art really, it is just a matter of looking at it that way.

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Offline Sharm

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Re: Deepsea enemy

Reply #4 on: April 13, 2007, 04:58:20 pm
The celout in the blue thing in the middle is weird.  Everything else has a crisp black line, and that part looks like it's got blue light rays or something.  Hey look!  A little man is riding it!  Yeah, I can see it.  ;)  Though you may want to move him back 1 pixel so he doesn't have any intersecting lines with that blue circle.

Offline soldat

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Re: Deepsea enemy

Reply #5 on: April 14, 2007, 02:55:36 pm
Update with quick animation:

Everything is art really, it is just a matter of looking at it that way.

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