AuthorTopic: Some good ol' fashioned tilesets...tileset *finished*  (Read 9011 times)

Offline fil_razorback

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Re: Some good ol' fashioned tilesets...tileset

Reply #10 on: April 12, 2007, 04:38:26 pm
Nice work, I can't wait to see some more.
Aren't you a bit bored of making tiletsets and RPG sprites over and over ?
It's worth the effort tough...

Offline Doppleganger

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Re: Some good ol' fashioned tilesets...tileset

Reply #11 on: April 12, 2007, 10:40:24 pm
Well, I did a major revamp on the palette. Went with a blue look this time. I had to clean up some areas with buffer shades as the previous dithering I had stood out too much with the newly acquired contrast. I did some minor edits to the diagonal cliff faces to remove the immediate noticing of mirroredness. I also redid the lamp lighting as I really didn't like it.
The last thing I did was delete the counter top. Yep, it was a counter top. I'm stuck between setting this area in a fantasy, modern, or future theme. So until then, I'm not going to try and make objects.

@Adarias
I'm trying to make this tileset as user friendly as possible because I'll just be copy/pasting the tiles in photoshop to create one scene and then I'll be done with it indefinitely. Otherwise, I'm pretty good at tile conservation. I do appreciate your c&c however, so if you've got any of that, spill it!

@Fil
Believe it or not, I don't really do that much rpg stuff anymore. I spent the last 2 months spriting for a dress up game. Now I'll be making some zombie sprites for a sidescrollin' shooter. The only time I do rpg stuff is about 5 hours a week for clients that I've had since I've started spriting for a living.
« Last Edit: April 12, 2007, 10:46:14 pm by Doppleganger »

Offline philipptr

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Re: Some good ol' fashioned tilesets...tileset

Reply #12 on: April 12, 2007, 10:43:56 pm
I love the update. Small crit would be that the floor looks a bit plain. Maybe add some the chaos engine-like 50% dithering?

Offline Doppleganger

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Re: Some good ol' fashioned tilesets...tileset

Reply #13 on: April 13, 2007, 04:28:04 am
There's now a rough draft of the mock up as well as some modifications to the tileset.

Offline mangust

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Re: Some good ol' fashioned tilesets...tileset

Reply #14 on: April 13, 2007, 10:44:29 am
The Light now  is not  better  :). You just put on this piece transparent white (or yellow) circle - is not light - is just fog. Light in underground is more contrast, in shadow you lose detail, in light you do more accent. And give him more radius maybe.
See on right side.

You may do this edit more better, it's just for understand you, what I mean!
And early lamp me like more then this variant, it's too huge.

Offline Dusty

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Re: Some good ol' fashioned tilesets...tileset

Reply #15 on: April 13, 2007, 12:30:23 pm
I'll assume he knew the works of lighting because of the lamp and lighting he pulled off in his first draft. So I'm sure his second choice was more of a stylistic decision more than realistic.

Offline Gil

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Re: Some good ol' fashioned tilesets...tileset

Reply #16 on: April 13, 2007, 01:29:57 pm
Actually, I dare you to take a picture of a candle, it has a clear halo, especially in an environment such as a cave.

To be perfect it needs a combination of both styles...

Offline Doppleganger

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Re: Some good ol' fashioned tilesets...tileset

Reply #17 on: April 13, 2007, 02:41:34 pm
That's a pretty nice edit mangust. Definitely has a greater feel of there being lighting. My attempt was a combination of both a halo and the original lighting but the old style kind of got watered down this time around. I think that I'll try and rework a bit more like mangust's lighting.

Offline mangust

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Re: Some good ol' fashioned tilesets...tileset

Reply #18 on: April 13, 2007, 04:29:48 pm
To be perfect it needs a combination of both styles...

I am consent with this. Don't forget about you's halo - it's good think!

Offline Doppleganger

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Re: Some good ol' fashioned tilesets...tileset

Reply #19 on: April 13, 2007, 08:20:25 pm
Once again, we have an update. This time there are a lot more objects and things to be seen. I still have to populate it, and probably add a few more knick knacks in it.