AuthorTopic: Some good ol' fashioned tilesets...tileset *finished*  (Read 9008 times)

Offline Doppleganger

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Mockup

Well, I doubt I'll have much more, if any, time to work on this before the sunday deadline. So, I'm calling it done. If somebody points out something majorly wrong with the piece I'll probably try to correct it though. CnC still welcome as I've still got much to learn and won't necessarily give up on the piece after the contest.

« Last Edit: April 14, 2007, 10:39:50 pm by Doppleganger »

Offline SolidIdea

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Re: Some good ol' fashioned tilesets...tileset

Reply #1 on: April 12, 2007, 01:53:22 am
It looks really awesome, the floor tile is kinda dull (wip maybe) and... isn't "no isometric tiles" a rule?

Offline uridicy

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Re: Some good ol' fashioned tilesets...tileset

Reply #2 on: April 12, 2007, 02:04:08 am
That looks great dopple.  I really love the lighting.  I wish I could help you out, but I don't think I've quite reached the level of your amazing pixel talent. lol

Offline Doppleganger

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Re: Some good ol' fashioned tilesets...tileset

Reply #3 on: April 12, 2007, 02:27:47 am
Thanks for the comments guys.

Solid:
The floor is sitll a wip. It'll probably remain like it is with stones and other textures scattered about. Also, it's not isometric at all.  :P

Uridicy:
Thanks for the compliment, I've been meaning to comment on your latest works, hopefully I'll get to it soon.

Offline SolidIdea

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Re: Some good ol' fashioned tilesets...tileset

Reply #4 on: April 12, 2007, 02:50:00 am
Oh sorry! I always thought that top down view like that was some sort of isometry.  :crazy:

Offline vellan

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Re: Some good ol' fashioned tilesets...tileset

Reply #5 on: April 12, 2007, 02:52:26 am
seems like a great start.

i think the entire thing needs its levels to be crushed - brighter lights and darker darks. right now it is very dull greys.

is that a wood fence, or are those wood stairs? it seems to be rather muddled to me, maybe i am just not seeing it.

Offline miscdude

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Re: Some good ol' fashioned tilesets...tileset

Reply #6 on: April 12, 2007, 04:13:43 am
pretty, good, nice lantern effect :D keep it up.

Offline Faceless

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Re: Some good ol' fashioned tilesets...tileset

Reply #7 on: April 12, 2007, 04:34:13 am
Less (preferably none) mirroring would be good.
If you are going to continue with mirrored tiles, you should probably try and make the shapes less interesting, and go for a more patterned aproach.

Offline mangust

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Re: Some good ol' fashioned tilesets...tileset

Reply #8 on: April 12, 2007, 09:38:19 am
Light from lamp maybe some cold, it's not sunlight. He not enough yellow light around him and inside.
Please continue, very interesting ))

Offline ndchristie

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Re: Some good ol' fashioned tilesets...tileset

Reply #9 on: April 12, 2007, 11:44:48 am
the artwork is very good.  you have some usless tiles right now, so if there are restirctions on numbers, you'll want to get rid of them.  Also, if you are required to put both parts of a mirror on your set, i would make them unique instead of mirrored.

once it gets more full, i can edit to show how i might reduce tile count etc. if you like.  right now i dont want to touch it because it's too incomplete for me to know what you need each tile to do for you.
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.

Offline fil_razorback

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Re: Some good ol' fashioned tilesets...tileset

Reply #10 on: April 12, 2007, 04:38:26 pm
Nice work, I can't wait to see some more.
Aren't you a bit bored of making tiletsets and RPG sprites over and over ?
It's worth the effort tough...

Offline Doppleganger

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Re: Some good ol' fashioned tilesets...tileset

Reply #11 on: April 12, 2007, 10:40:24 pm
Well, I did a major revamp on the palette. Went with a blue look this time. I had to clean up some areas with buffer shades as the previous dithering I had stood out too much with the newly acquired contrast. I did some minor edits to the diagonal cliff faces to remove the immediate noticing of mirroredness. I also redid the lamp lighting as I really didn't like it.
The last thing I did was delete the counter top. Yep, it was a counter top. I'm stuck between setting this area in a fantasy, modern, or future theme. So until then, I'm not going to try and make objects.

@Adarias
I'm trying to make this tileset as user friendly as possible because I'll just be copy/pasting the tiles in photoshop to create one scene and then I'll be done with it indefinitely. Otherwise, I'm pretty good at tile conservation. I do appreciate your c&c however, so if you've got any of that, spill it!

@Fil
Believe it or not, I don't really do that much rpg stuff anymore. I spent the last 2 months spriting for a dress up game. Now I'll be making some zombie sprites for a sidescrollin' shooter. The only time I do rpg stuff is about 5 hours a week for clients that I've had since I've started spriting for a living.
« Last Edit: April 12, 2007, 10:46:14 pm by Doppleganger »

Offline philipptr

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Re: Some good ol' fashioned tilesets...tileset

Reply #12 on: April 12, 2007, 10:43:56 pm
I love the update. Small crit would be that the floor looks a bit plain. Maybe add some the chaos engine-like 50% dithering?

Offline Doppleganger

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Re: Some good ol' fashioned tilesets...tileset

Reply #13 on: April 13, 2007, 04:28:04 am
There's now a rough draft of the mock up as well as some modifications to the tileset.

Offline mangust

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Re: Some good ol' fashioned tilesets...tileset

Reply #14 on: April 13, 2007, 10:44:29 am
The Light now  is not  better  :). You just put on this piece transparent white (or yellow) circle - is not light - is just fog. Light in underground is more contrast, in shadow you lose detail, in light you do more accent. And give him more radius maybe.
See on right side.

You may do this edit more better, it's just for understand you, what I mean!
And early lamp me like more then this variant, it's too huge.

Offline Dusty

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Re: Some good ol' fashioned tilesets...tileset

Reply #15 on: April 13, 2007, 12:30:23 pm
I'll assume he knew the works of lighting because of the lamp and lighting he pulled off in his first draft. So I'm sure his second choice was more of a stylistic decision more than realistic.

Offline Gil

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Re: Some good ol' fashioned tilesets...tileset

Reply #16 on: April 13, 2007, 01:29:57 pm
Actually, I dare you to take a picture of a candle, it has a clear halo, especially in an environment such as a cave.

To be perfect it needs a combination of both styles...

Offline Doppleganger

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Re: Some good ol' fashioned tilesets...tileset

Reply #17 on: April 13, 2007, 02:41:34 pm
That's a pretty nice edit mangust. Definitely has a greater feel of there being lighting. My attempt was a combination of both a halo and the original lighting but the old style kind of got watered down this time around. I think that I'll try and rework a bit more like mangust's lighting.

Offline mangust

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Re: Some good ol' fashioned tilesets...tileset

Reply #18 on: April 13, 2007, 04:29:48 pm
To be perfect it needs a combination of both styles...

I am consent with this. Don't forget about you's halo - it's good think!

Offline Doppleganger

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Re: Some good ol' fashioned tilesets...tileset

Reply #19 on: April 13, 2007, 08:20:25 pm
Once again, we have an update. This time there are a lot more objects and things to be seen. I still have to populate it, and probably add a few more knick knacks in it.

Offline Sharm

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Re: Some good ol' fashioned tilesets...tileset

Reply #20 on: April 13, 2007, 10:06:16 pm
If those are coals in that hole in the wall, they're not nearly bright enough.  The mushrooms are brighter, and they aren't casting light.  The top cliff line looks odd to me since it's single pixel all the way across.  It doesn't match.  Some line variation should fix it.

This is a beautiful piece, it makes me want to tile.    :) 

Offline Doppleganger

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Re: Some good ol' fashioned tilesets...tileset *finished*

Reply #21 on: April 14, 2007, 10:43:22 pm
I tried to brighten the coals Sharm. I also dimmed the mushrooms and added some line variation to the top cliffs.

Anyways...it's pretty much done.

Offline ndchristie

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Re: Some good ol' fashioned tilesets...tileset *finished*

Reply #22 on: April 15, 2007, 01:08:52 am
I this
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.

Offline Sharm

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Re: Some good ol' fashioned tilesets...tileset *finished*

Reply #23 on: April 15, 2007, 02:00:47 am
Excellent.  I love the passed out dwarf.  The back of the hole looks really dark with the coals right there.  Maybe a few more highlights?  I'm being really nitpicky at this point though, it looks fabulous.

Offline Xion

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Re: Some good ol' fashioned tilesets...tileset *finished*

Reply #24 on: April 15, 2007, 03:48:17 am
The inside upper-right corner curves look jaggy, transitioning from the light flatness to like, black (or whatever your darkest shade is) without much (if any) buffer.