Hello,
I'm programming a side scrolling game, and I'm at the point where I want to start defining the exact list of animations for the player. Right now I just have a mega-man stand in running around the level.
Basically, it is regular a regular side-scroller, except you have a jetpack in which you can fly around with. Here is the list of animations I have so far, I've tryed to cull as many frames as possible to keep it plausible:
Idle (3 frames)
Running (5 frames)
Jumping upwards (1 frame)
Jump zenith (1 frame)
Falling (1 frame)
Jetpacking idle (2 frames)
Jetpacking foreward (2 frames)
Getting hit on the ground(1 frame)
Getting hit in the air (1 frame)
Does the number of frames for each animation sound correct? I know nothing of animation or pixel art, so that is why I am asking about this here. Is 5 frames good for a run animation? Are there any other animations I should be considering, or any ones I should get rid of?
Thanks for the input.