AuthorTopic: gameboy color anims[UPDATE:4/18/07 directionals]  (Read 10283 times)

Offline Fool

  • 0010
  • *
  • Posts: 201
  • Karma: +2/-0
    • View Profile
    • Fool's House

Re: gameboy color anims[UPDATE:improved anims+ new char]

Reply #10 on: April 15, 2007, 09:27:43 am
Quick edit on walking. Generally some fixes on arms. Legs - i don't know...

Offline Ryumaru

  • Moderator
  • 0100
  • *
  • Posts: 1682
  • Karma: +0/-0
  • to be animated soonly
    • ChrisPariano
    • View Profile

Re: gameboy color anims[UPDATE:improved anims+ new char]

Reply #11 on: April 15, 2007, 10:13:23 pm
thankyou for the edit fool, ill be sure to learn from it and apply.
edit:
heres the update of the walk anim with the help of fools edit, im much more satisfied with it now:

heres an update of the jump anim, which i still cant seem to get right. trying to make him support weight instead of punch the ground. hes probably as angry as i am that i cant get the anim right

and heres a little idle animation for the other char:
« Last Edit: April 17, 2007, 12:46:17 am by Ryumaru »

Offline Ryumaru

  • Moderator
  • 0100
  • *
  • Posts: 1682
  • Karma: +0/-0
  • to be animated soonly
    • ChrisPariano
    • View Profile

Re: gameboy color anims[UPDATE:4/16/07 3 anims]

Reply #12 on: April 19, 2007, 12:13:06 am
sorry for dp, but heres a directional update:
« Last Edit: April 19, 2007, 12:22:50 am by Ryumaru »

Offline Nebopolassar

  • 0001
  • *
  • Posts: 7
  • Karma: +0/-0
    • View Profile

Re: gameboy color anims[UPDATE:4/18/07 directionals]

Reply #13 on: April 19, 2007, 12:24:35 am
Ahh, the character doesn't look so strange now that I see he's wearing a hat. I was a little confused at first. Once you see him from all directions, it is a very cool looking character.

yosh64

  • Guest

Re: gameboy color anims[UPDATE:4/18/07 directionals]

Reply #14 on: April 19, 2007, 12:37:06 am
hey

I was just thinking... the head bob is a result of the legs being out streached, lowering the height of the entire body. So I think maybe you should lower the body/sholders and such also? so to make the legs look shorter when outstreached? but I'm not completly sure, as animation is only at pixel level. But yea, I think the term "head bob" might be a bit misleading, maybe it should be called "body bob", or maybe "leg bob"?

Anyhows this is just a thought, maybe others have some advise or whatever about this :).

BTW, I didn't realise he was wearing a hat also :).

cyas

Offline Ryumaru

  • Moderator
  • 0100
  • *
  • Posts: 1682
  • Karma: +0/-0
  • to be animated soonly
    • ChrisPariano
    • View Profile

Re: gameboy color anims[UPDATE:4/18/07 directionals]

Reply #15 on: April 19, 2007, 12:46:09 am
nebopolassar: thankyou
yosh64: ill look into the shoulder bob. the legs thats outstreched in front wont get shorter because of the perspective he's in, if it was in a different angle you might be right. thanks for the comment.
hmm, i thought it was pretty easy to read that it was a hat. well even if it wasnt then it should be( and apparently is) with the directionals.
edit:
woo idle:

trying to pull off a bit of subpixel animation.
« Last Edit: April 19, 2007, 01:44:07 am by Ryumaru »

Offline Razz

  • 0010
  • *
  • Posts: 122
  • Karma: +0/-0
  • AM I ENDING ALL MY QUESTIONS WITH PERIODS.
    • View Profile

Re: gameboy color anims[UPDATE:4/18/07 directionals]

Reply #16 on: April 19, 2007, 03:16:42 am
I think the new jump is much easier to read, and I really like the animations and colour use.
The idle, I think, is moving too fast and too much. It's hard to make subtle movements with such a small sprite, but unless you want him to be heavily panting the whole time, I would suggest trying to tone it down a little bit.

Offline Ryumaru

  • Moderator
  • 0100
  • *
  • Posts: 1682
  • Karma: +0/-0
  • to be animated soonly
    • ChrisPariano
    • View Profile

Re: gameboy color anims[UPDATE:4/18/07 directionals]

Reply #17 on: April 19, 2007, 03:23:42 am
thanks razz.
how about this?

Offline Stitchy

  • 0001
  • *
  • Posts: 28
  • Karma: +0/-0
  • A ghost wandering the shore
    • View Profile
    • That one place everyone hates.

Re: gameboy color anims[UPDATE:4/18/07 directionals]

Reply #18 on: April 19, 2007, 03:29:58 am
It still looks a little too fast, IMO. He would only be breathing like that if he was winded after some major fighting. ;D Slow down the animation again and try having him hold his inhalation a little.
Be it, so be quick
Donít run, just walk and walk and walk
Donít lose yourself, to decorate
Somewhere on your wall 'Cause somewhere in your mind You know you are doing fine Holding secret hair locks Youíll pluck before you hide

Offline Razz

  • 0010
  • *
  • Posts: 122
  • Karma: +0/-0
  • AM I ENDING ALL MY QUESTIONS WITH PERIODS.
    • View Profile

Re: gameboy color anims[UPDATE:4/18/07 directionals]

Reply #19 on: April 19, 2007, 03:31:22 am
Definitely an improvement. The movements look more precise and sensible now as well. Maybe you could also try keeping the legs still?
Also, I agree with Stitchy.

Good stuff though, man. I'm looking forward to seeing more.