AuthorTopic: gameboy color anims[UPDATE:4/18/07 directionals]  (Read 12787 times)

Offline Ryumaru

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gameboy color anims[UPDATE:4/18/07 directionals]

on: April 11, 2007, 03:37:02 am
some of you that know me might now that animation is a MAJOR weakpoint of mine.
here are some character anims that im doing to try and change that
previous anims:
jump:
http://img182.imageshack.us/img182/9853/chrisgbcjumpsj0.gif
walk:
http://img172.imageshack.us/img172/553/chrisgbcsiz0.gif
update1:
jump:
http://img250.imageshack.us/img250/3735/chrisgbcjumpjn3.gif
walk:
http://img253.imageshack.us/img253/756/chrisgbcswb9.gif
current anims:
jump:

walk:

idle:

idle(otherchar):


and directionals:



ive also got some background work and more character anims coming up, so keep looking for updates.
« Last Edit: April 19, 2007, 01:44:38 am by Ryumaru »

yosh64

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Re: gameboy color anims

Reply #1 on: April 11, 2007, 03:49:34 am
hey

Looks quite nice... but I have a couple of issues :).

With the jump animation, to me it looks like he is punching the ground, rather than for stabilising his landing or whatever.

I also noticed there is no head bob in the walk cycle? which I think should occur when both legs are out streached.

Anyhows that's it from me :).

cyas
« Last Edit: April 11, 2007, 03:54:26 am by yosh64 »

Offline Xion

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Re: gameboy color anims

Reply #2 on: April 11, 2007, 04:23:34 am
The walk cycle: looks like he pushes something out of his way with each step. The arms outward/inward swing should be reversed, I think. The legs snap. They're still for a bit. Looks strange.

The jump: Never seen anyone jump with their elbows up like that. So far as I know, the elbows are usually like, downward and the arms are like, out in front, from the arms swinging back first and then heaving the body upward. I don't see how you'd be able to get that kind of lift with an arm position like that. Okay, and the knee. I like the way it lights up like that, but then the hilight just vanishes. I think it'd be cooler if there was a transitional hilight where it faded away.

...OOOoooh, wait, now that I look closer it looks like you might have actually made the arms bend right, but it just doesn't look like it. Maybe some differentiation between the hand and the shoulder would be better. Also the way the arms snap from relaxed to jumping potion makes it hard to follow the movement.

Uhm, I guess that's it.

Offline Fool

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Re: gameboy color anims

Reply #3 on: April 11, 2007, 07:20:15 am
Some chest movement along with a shoulders swing in  walk animation might looks more natural. Contact position frame   may take some down movement too. =)

Offline Ryumaru

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Re: gameboy color anims

Reply #4 on: April 11, 2007, 06:58:24 pm
woo, thanks for all the comments people, ill update with your suggestions very soon.

Offline Gil

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Re: gameboy color anims

Reply #5 on: April 11, 2007, 10:14:54 pm
Head bobs in walk anims are CRUCIAL. In fact, just bobbing the head of a character and moving the arms already looks like walking, so those are the important two...

Offline Ryumaru

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Re: gameboy color anims

Reply #6 on: April 14, 2007, 07:04:50 pm
[update]
walk:

not happy with it yet so crits still welcome!
jump:

i cant seem to make it so that it looks like hes supporting instead of punching with his right arm, help with that would be great.

also, heres another gbc char that will be getting the same animation treatment as the other :

Offline Rox

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Re: gameboy color anims[UPDATE:improved anims+ new char]

Reply #7 on: April 14, 2007, 10:09:41 pm
Alright, quick tip for the suspending-with-arm thing. The only time I can imagine that you'd want to catch yourself with a hand is if you're going down fast, and possibly slightly off balance. So fast that your legs wouldn't be strong enough to keep your weight up, so you have to add an arm. His jumping doesn't convey any such thing. He's in perfect balance and his legs have plenty of leeway. On top of that, his shoulders have to rotate quite a bit for him to reach all the way down, so it looks like he is, in fact, reaching down for the ground, instead of having to catch himself.

I'd try to explain more, but I don't have time right now...

Offline Ryumaru

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Re: gameboy color anims[UPDATE:improved anims+ new char]

Reply #8 on: April 14, 2007, 10:42:42 pm
so just ditch the whole part of him touching the ground?

Offline Xion

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Re: gameboy color anims[UPDATE:improved anims+ new char]

Reply #9 on: April 15, 2007, 12:37:38 am
yes.