AuthorTopic: Modifiable game engines  (Read 2388 times)

Offline skoby

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Modifiable game engines

on: April 10, 2007, 09:42:07 am
Basically me and my mate were making a game using Konfuze about 2 years ago, and are considering creating a new game, but we dont know which engine is best these days.
Our main requirements are:
+customisable (but doesnt need totally revamping)
+easy to use (duh)
+Can support a reasonable amount of players (old game would lag after 10, would prefer at least double that)
+Paperdoll, not essential but would be good
+as few bugs as possible
+free/cheap (and no legal issues)

Im sure theres more things would like out of it, but these are the main features I would like.  I have tried googling but I would far rather hear oppinions from real people rather than the makers website

Offline havocplague

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Re: Modifiable game engines

Reply #1 on: April 15, 2007, 12:30:17 am
Well, if you don't mind doing things in Flash, or coding your own xml-parser and code-interpreter, then check out Electroserver. It's a javabased socketserver, offers a lot of possibilities, and it's really open-ended, as long as you don't mind learning to code for it. Supports AS 2.0 too, and they are developing an API for 3.0. The apps should be pretty easy to port over to java too, in case you want to get your stuff working on mobile phones :) The free license gives you a maximum of 20 connections.