AuthorTopic: Ghost Star  (Read 5674 times)

Offline infinitegames

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Re: Ghost Star

Reply #10 on: April 06, 2007, 01:45:48 am
I like what you've done, but I agree that adding more colors would really improve it. The rope is great, and I really like the outlines, it just seems like one more color would really help.

Good job using OpenGL too :),

Offline pixel32

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Re: Ghost Star

Reply #11 on: April 06, 2007, 02:26:47 am
why not use some dithering  ???

may be this is your personal style  :o

btw the colors in those graphics looks solitary
20th boy

Offline Xion

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Re: Ghost Star

Reply #12 on: April 06, 2007, 02:45:32 am
No, don't dither! I'm enjoying the clean smoothness of these tiles. And with everything so angular, I don't think large transitionless palette jumps will hurt at all.
I like this...not quite sure what I'm looking at, but I like it. :y:

yosh64

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Re: Ghost Star

Reply #13 on: April 07, 2007, 04:40:31 am
hey

Another update... I've been going quite slow, and been a bit stuck trying to figure out how the level should go.



edit
I thought I'd reveal a little more about the game, well about the main character. The main character is a ghost, and has balloons that keep him from being pulled to the center of earth. The balloons don't pop strait away, one at a time they gradually change colors, and eventually pop, depending on the damage taken. Anyhows I will leave it at that for now.

-> -> -> ->
This is ghost, but this is not final.

another edit
-> ->
I just pixeled ghost again, slightly larger this time.

and another...
I think I'll make it so you only have one balloon, and have it's movement/rotation completly dynamic and independant of the player. Hmm, I think I will use the larger sprite also :).

cyas
« Last Edit: April 07, 2007, 09:09:12 am by yosh64 »

yosh64

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Re: Ghost Star

Reply #14 on: April 07, 2007, 12:12:41 pm
hey

Just another update...



cyas