AuthorTopic: Pixelator: Snake!  (Read 88930 times)

Offline flaber

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Pixelator: Snake!

on: April 03, 2007, 08:42:33 am
i Mock

Current standings:


Final: i Mock
Description:
Create a platformer / sidescroller mockup using your previouse entries.

Restrictions / Rules / Guidelines:
-Canvas size: 240x160 (bigger width than height)
-NO animation
-Each of you must use your own background of the sky you just created - as your background for the mockup - no edits or changes to that.
-Next, you must convert your monster you made in challenge 1 into an enemy sprite (i dont care size).
-Then, take your female you made in challenge 3, and make that your main character sprite.
-Now, for tiles - you can look at either tileset, made from each of you, and convert those into 2d sidescroller tiles. The tiles dont need to be exact replicas, but inspired from them. So say, I could inspire some tiles from both snakes and mirres iso tiles.
-Add any extra things you think would add to your mockup ex: life meter, score counter, etc... that kind of stuff.
-Do not post in any other forums, keep your image to yourself until i post the duels
-Once you submit there is no changes / alterations allowed to be made after you submit.
Time:
-2 weeks
Submitting
-Do not post your image in this thread. PM me your entry.
Judging:
-how well sprite designs are based off of original concepts
-Overall composition
Deadline:
Tuesday, April 17 - 7am GMT
(find out the time conversion for your timezone)

Snakes Entry:


Mirres Entry:


If there are any questions feel free to ask, and ill answer them.
Best of luck to everyone
« Last Edit: April 18, 2007, 10:33:00 pm by flaber »

Offline Skull

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Re: Pixelator: Final (Rules)

Reply #1 on: April 03, 2007, 10:28:03 am
Oooh.. this idea is genius!

Offline Opacus

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Re: Pixelator: Final (Rules)

Reply #2 on: April 03, 2007, 10:37:58 am
Indeed a great idea! Very cool, really looking forward tot he results.

Offline Mr.Modem

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Re: Pixelator: Final (Rules)

Reply #3 on: April 03, 2007, 10:42:04 am
-Canvas size: 240x160 (bigger width than height)
-Each of you must use your own background of the sky you just created - as your background for the mockup - no edits or changes to that.

Isn't this going to be a problem for Mirre? As you all know her backgound was 160x240, not 240x160.
Other than that, I think that this idea is the best you've had so far. I'm expecting some pretty astounding mock-ups from both the contestants. Good luck!
« Last Edit: April 03, 2007, 10:44:11 am by Mr.Modem »
Nobody is perfect. I'm nobody.

Offline 9_6

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Re: Pixelator: Final (Rules)

Reply #4 on: April 03, 2007, 11:05:36 am
Oh man that's one badass competition.
Good luck to both of you!
Does scaling an image blur it?
Opera fix Firefox fix

Offline ndchristie

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Re: Pixelator: Final (Rules)

Reply #5 on: April 03, 2007, 12:50:09 pm
Why not just let Mirre use her size and Snake use his?  Snake's can be more sidescroller and mirre's more platformer, but the judging points will be identical.
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.

Offline Mirre

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Re: Pixelator: Final (Rules)

Reply #6 on: April 03, 2007, 03:41:10 pm
Well, it might be unfair to Snake if the judges look through their fingers like that, since it was me who messed up by not reading the rules properly. So I don't think it's anything but fair that I get punished. I could have been disqualified for breaking the rules last round too you know.

I think I can do something nice even if my background is tipped over to the side, don't worry. But if the judges do let me have it the way it is, then I'd just gladly appreciate it.


Okay, so if I understood the rules correctly; then I can use snake's tileset for inspiration too, and vice versa?

Man, my mockup is going to look really weird with my tentacle monster and then the centaur for character sprite (you can change sizes and stuff for both the monster and female character right?) ...well, at least it's going to be one unique mockup!

Offline ptoing

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Re: Pixelator: Final (Rules)

Reply #7 on: April 03, 2007, 04:00:01 pm
I think you are supposed to repixel them, not use the actual ones you made in the mockup.
There are no ugly colours, only ugly combinations of colours.

Offline dragonrc

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Re: Pixelator: Final (Rules)

Reply #8 on: April 03, 2007, 04:20:40 pm
I like this idea.

I think it will be hard for both to combine things and still make it look good.
good luck to both of you

Offline The B.O.B.

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Re: Pixelator: Final (Rules)

Reply #9 on: April 03, 2007, 05:12:47 pm
However, it was supposed to be 240x160, not 160x240, which might cause some hassle later on ;) )

Ahh. So that's what it meant. Now me gets it. "Leo gets. Whatever you guys want, Leo gets." (lethal weapon reference...).

This is going to be...interesting. Heh, I wonder how some of everybody elses pieces would have turned out, had they remained or lasted to this round. I remember mine was the Easter Bunny, crappy alien tile set, Wip pregnant alien lady, and my fake sky. Mine would have been so damn ugly. I honestly think Snake has his hands full in a way. I mean, his "amazing sky" was a twister, his woman was extremely wierd(but cool, none the less) his monster a piece of furniture and ectoplasmic goo, and a toxic, futuristic tileset. Where as Mirres, in my opinion, may have an easier time as her pieces during the competition were almost similar in style, and quite possibly story wise. Take Helms's quote from round 2,for example:

" Mirre's small mockup has the nicest palette alteration in the set in my opinion. It's a bit small and level, but what's there is very good. It looks like her creature from round 1 could live in this little mockup."

It looks as if they were giving us hints all along...(Inspector B.O.B.'s the name...)

Good luck to you guys, and give it all ya' got!
my back hurts...

Offline GOODNIGHTdestroyer

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Re: Pixelator: Final (Rules)

Reply #10 on: April 03, 2007, 06:14:48 pm
Yes, good luck!

I'm rootin' for ya Mirre. :D
And I am finally seeing that you were the one worth eating.

Offline ceddo

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Re: Pixelator: Final (Rules)

Reply #11 on: April 03, 2007, 07:14:25 pm
The idea is genius. Boy oh boy, i can't wait till the results!

Offline Xion

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Re: Pixelator: Final (Rules)

Reply #12 on: April 03, 2007, 07:55:51 pm
I must see what Snake comes up with. Such a hodgepodge of seemingly unrelated madness all in one scene...Good luck to both of you. I'm really looking forward to Mirre's. I think this might just turn out differently than originally projected.
I think you are supposed to repixel them, not use the actual ones you made in the mockup.
Quote
-Each of you must use your own background of the sky you just created - as your background for the mockup - no edits or changes to that.
?

Offline buloght

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Re: Pixelator: Final (Rules)

Reply #13 on: April 03, 2007, 08:13:35 pm
Nice topic there :) I must say I originally thought that the rounds would get tougher in maybe colour modes and console restrictions and stuff like that but I like how the topics have made way for people to keep their own style and feel to the entries. Though modes would also be fun.

Anyways, mirre's sky is like perfect for a mockup and snake looks like you got yourself in a tangle with the different concepts, but I'm sure you'll still pull through with something amazing. Goodluck guys.

Offline snake

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Re: Pixelator: Final (Rules)

Reply #14 on: April 03, 2007, 09:18:03 pm
It says that there should be no changes to the background, does this mean we can movie it up or down, or do we essentially have to tile on top of it?

The reason I'm asking is because of the perspective in my clouds. It's from the ground tilted upward and, unlike Mirre's planar picture, will break any perspective in my tiles when changing height unless they're all different. Could of course just cover it by a wall, but that sort of defeats the point.

Hm. A jar-carrying armor-dancer vs a mutant closet on an alien planet in the middle of a tornado subtly interrupted by sunshine... I'll have to think about this...

Offline Zolthorg

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Re: Pixelator: Final (Rules)

Reply #15 on: April 04, 2007, 02:22:56 am
I foresee an issue of the background sky being overwhelming for snake :o

take that you overacheiver!

This is a nice final round, i was ready to make a suggestion similar to it for the second pixelator if a thread were made asking for ideas; though i suppose that is not longer needed. Certainly i'd agree with most people that many of mirre's concepts tie themselves together nicely. But i'm still really interested in what Snake will produce.

Offline Willows

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Re: Pixelator: Final (Rules)

Reply #16 on: April 04, 2007, 08:42:19 pm
Hm. A jar-carrying armor-dancer vs a mutant closet on an alien planet in the middle of a tornado subtly interrupted by sunshine... I'll have to think about this...

Hahahahahahahahaha!

I can't wait to see both of you try pull some sense into your madness :)

Offline flaber

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Re: Pixelator: Final (Rules)

Reply #17 on: April 04, 2007, 10:57:07 pm
Sorry Mirre,
Im going to say, that you will have to change yours to 240x160
last round i asked for 240x160

Quote
Okay, so if I understood the rules correctly; then I can use snake's tileset for inspiration too, and vice versa?

ya, you can inspire your tiles off of either tileset

Quote
Man, my mockup is going to look really weird with my tentacle monster and then the centaur for character sprite (you can change sizes and stuff for both the monster and female character right?) ...well, at least it's going to be one unique mockup!

As ptoing mentioned - you need to repixel them as sprites for the game. Do not use them exactly. Doesnt matter size - but keep in mind, your main character is a sprite for a game, so cant be overly big or small. Your monster isnt a boss either - just a creature you may encounter in the alien world. Therefore it shouldnt be the entire screen either like some bosses are. Im not going to put a size limit - but within reason, and proportions.

Quote
It says that there should be no changes to the background, does this mean we can movie it up or down, or do we essentially have to tile on top of it?
hmm - well since mirre has to change her sky abit to match the right size restrictions, Ill allow a few edits or changes to the sky. Dont make a new sky - rather edit it using the same colours (no new, or replacement) to make better sense with your tiles. So if you want to move it up, or sideways, or change something small then ill allow it - but it has to be close to the background you just created.

Hopefully that answered some questions
goodluck
:)

oh - zolthorg, can talk about changes or suggestions after this round.

Offline poingo

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Re: Pixelator: Final (Rules)

Reply #18 on: April 04, 2007, 11:41:20 pm
Wow, I can't wait to see the results.  I've been lurking in the Pixelator threads all along, and everybody has come up with some fantastic stuff!  Perhaps if I hone my mad pixel skillz, I will compete next year.  :P  Good luck to both of you!
The above post may not be helpful at all, as the author usually has no idea what he is talking about.

Offline flaber

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Re: Pixelator: Final (Rules)

Reply #19 on: April 10, 2007, 11:42:18 pm
about 1 week left

Offline Terley

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Re: Pixelator: Final (Rules)

Reply #20 on: April 11, 2007, 12:46:30 am
lol ive watched this keenly since the beginning, a bit sad that I was too busy to enter in the first place.. couldn't of got this far tho haha. great idea, I guess ya had it all planned from the start. goodluck Snake, goodluck Mirre
I've not got anything interesting to type here..

Offline kakikukeko

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Re: Pixelator: Final (Rules)

Reply #21 on: April 13, 2007, 06:34:57 am
even though Mirre's background wasn't done at the good proportions , I don't think she is in as deep troubles as Snake..
Her different pictures already work pretty well together .. like they are from the same universe... But that's a different story with Snake's pictures...
I really can't wait to see the result... Good luck both of you!

Offline ndchristie

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Re: Pixelator: Final (Rules)

Reply #22 on: April 13, 2007, 02:20:45 pm
snake's girl, sky, and tiles all look like they could work well together, even with the busy sky, it's the closetmonster id be worried about
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.

Offline 9_6

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Re: Pixelator: Final (Rules)

Reply #23 on: April 13, 2007, 02:27:01 pm
Well if that monster doesn't need to come out of that closet but could stand on its own snake would have less trouble.
The closet isn't part of the monster, right?
Does scaling an image blur it?
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Offline dragonrc

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Re: Pixelator: Final (Rules)

Reply #24 on: April 13, 2007, 02:47:35 pm
well, I don't think the closet is the problem, but it's transparant form, I don't think it works very well with the bg so thats a problem.

Offline ndchristie

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Re: Pixelator: Final (Rules)

Reply #25 on: April 13, 2007, 04:47:57 pm
i have an idea that could solve that problem easily, but to suggest it might border on cheating so ill wait till it's over
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.

Offline 9_6

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Re: Pixelator: Final (Rules)

Reply #26 on: April 16, 2007, 02:46:37 pm
1 more day :D
Does scaling an image blur it?
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Offline snake

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Re: Pixelator: Final (Rules)

Reply #27 on: April 16, 2007, 11:25:45 pm
It's in.

.
The closet isn't part of the monster, right?

The closet *is* the monster. It was a play on the word "closetmonster".

Offline Mirre

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Re: Pixelator: Final (Rules)

Reply #28 on: April 17, 2007, 12:08:10 am
Submitted a WIP, because I didn't manage to finish in time. I'm really sorry guys. But the last two weeks have been quite stressful for me. I'm in the progress of making a game (freelance job), so that takes up loooads of time every day... and then I don't always feel like sitting down to pixel even more. The final exams for my Japanese class were due today too. And I kind of prioritize that over Pixelator :sry:

So sorry snake, and everyone else. I just coudln't make it this time around. I'm sure snake's entry is awesome, so you will at least have some eyecandy to look at.

Offline SolidIdea

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Re: Pixelator: Final (Rules)

Reply #29 on: April 17, 2007, 12:48:49 am
You still have time! Fight the good fight!  :'(

Offline Stwelin

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Re: Pixelator: Final (Rules)

Reply #30 on: April 17, 2007, 01:27:42 am
Should have finished pixelator and turned in your Japanese final as a 'WIP.'   :P

Offline Ryumaru

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Re: Pixelator: Final (Rules)

Reply #31 on: April 17, 2007, 01:34:33 am
you shouldnt be sorry at all, mirre. we should be thanking you for all the beautiful stuff youve pumped out for this. many other people didnt even submit anything in past rounds.

Offline flaber

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Re: Pixelator: Final (Rules)

Reply #32 on: April 17, 2007, 04:11:19 am
so, both entries are in.
when i get more than 30 some odd seconds
ill post them up

just giving a quick update to those who cant wait

Offline Xion

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Re: Pixelator: Final (Rules)

Reply #33 on: April 17, 2007, 06:07:03 am
You still have time! Fight the good fight!  :'(
I'd say the good fight's been fought to its last jab.
Good work Mirre and Snake, and all other competitors. This has been a most interesting activity.



I look forward to the next.

Offline miascugh

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Re: Pixelator: Final (Rules)

Reply #34 on: April 17, 2007, 07:56:47 am
Sorry to bring this up so late, but didn't we forget something? Fight for rank three, anyone? Usually the round to determine the third rank is held before the final one is over. Would buloght and blick be up to it?

Offline buloght

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Re: Pixelator: Final (Rules)

Reply #35 on: April 17, 2007, 09:07:20 pm
Sorry to bring this up so late, but didn't we forget something? Fight for rank three, anyone? Usually the round to determine the third rank is held before the final one is over. Would buloght and blick be up to it?

sure, why not :). So long as we get to do mockups too haha, jk, but still no prob.

Can't wait to see the results.

[edit] sp
« Last Edit: April 17, 2007, 09:10:41 pm by buloght »

Offline flaber

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Re: Pixelator: Final (ENTRIES)

Reply #36 on: April 18, 2007, 02:41:24 am
oh,
didnt even think about round 3 to determine the 3rd place.
I was just strictly thinking of the winner.

I posted the entries.
figured i would share them before the official results are done.
The official announcement of the winner will be shortly.
« Last Edit: April 18, 2007, 03:14:28 am by flaber »

Offline dyuaru

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Re: Pixelator: Final (ENTRIES)

Reply #37 on: April 18, 2007, 02:53:03 am
snake is amazing  :'(
I would love to play that game, the environment seems so exciting and unique.

as for Mirre's piece, looks like it would've looked pretty sweet if it was finished.

Anyways great job everyone. I've been watching this whole time and looks like it was really fun.
Start one again soon!
-Okashii Game Development-

Offline Xion

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Re: Pixelator: Final (ENTRIES)

Reply #38 on: April 18, 2007, 03:08:49 am
They're both really awesome but I would hate to play snakes game. The characters are so lost in that thing.
Good work guys! :y: :y:

You're both winners!

Offline Stwelin

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Re: Pixelator: Final (ENTRIES)

Reply #39 on: April 18, 2007, 03:34:17 am
Yeah, i have to say i wonder how snakes thought that would be readable. :P

The technique is pretty much ace, but really snake, you needed to separate your grounds there.

Mirre's is interesting. I actually was thinking about how she would work that character into a platformer. The pike is sort of cool. I think it would have been funny if you had made it a shmup mockup. ;)

Offline Mixel

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Re: Pixelator: Final (ENTRIES)

Reply #40 on: April 18, 2007, 03:49:58 am
Snake's is incredible! Woah. That would be such a strange game. Mirre's looks great too, but the unfinished thing. The sprites are super cute.

 I don't think Snake's is *that* unreadable.. If it was a game and everything was parallax scrolled it'd be much clearer.. I don't know if "but if it was a game-" is taken into consideration though.

Congrats everyone, including the people who didn't get this far.. I wasn't around to say anything earlier. The character design bits were super interesting.

Offline setz

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Re: Pixelator: Final (ENTRIES)

Reply #41 on: April 18, 2007, 04:53:49 am
a little bit of saturation on snake's sprites could go a long way to helping them stand out. Everything is just so busy and insane it sort of clashes and makes things hard to follow. Still very impressive, though.

Offline Xion

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Re: Pixelator: Final (ENTRIES)

Reply #42 on: April 18, 2007, 04:59:54 am
If I were a judge, and if Mirre'd finished hers, I'd give her the win most definitely.

Offline Faktablad

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Re: Pixelator: Final (ENTRIES)

Reply #43 on: April 18, 2007, 05:15:17 am
Too bad snake's background was so highly detailed with such high contrast.  I would be able to read it much better without it.

Offline Faceless

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Re: Pixelator: Final (ENTRIES)

Reply #44 on: April 18, 2007, 05:27:12 am
I really think it's a shame that Mirre had so much going on. It's obvious how far from completion hers is, and it appears that she was less ambitious than she would have been had she not been so busy.

At the same time, our hats should go off to Snake for producing such a detailed entry within the limited timeframe.
Could you post the seperate layers of yours? There's so much going on that it's hard to appreciate the individual parts of the image.

Offline 9_6

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Re: Pixelator: Final (ENTRIES)

Reply #45 on: April 18, 2007, 07:05:08 am
Whoa snake first I was thinking that pot dancer was summoning the tornado to crush the giant closet monster in the background.
Then I saw that she was turned towards the viewer and punching and after that I noticed that the closet monster was standing on a platform.
You should have sepperated the different depth layers a bit more, making the characters and the foreground darker would have helped.
That game would be the hell to play but the pieces themselves look awesome-as usual.

As a contrast Mirres entry is very easy to read.
If only it wasn't that bare and WIP-ish it certainly would have good chances to win imho.

Will there be an extra round for the third place?
Does scaling an image blur it?
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Offline Conzeit

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Re: Pixelator: Final (ENTRIES)

Reply #46 on: April 18, 2007, 10:54:06 am
Snake! what happened? SNAAAKE?  SNAAAAAAAAAAAAAAAAAAAAAAAAKEEEEEEEE!

GAME OVER

 :lol:

all you had to do is use darker colors than those of the sky, why wouldnt you? and with all that vericality of the ISO I expected a platformer (didnt the EWJ screen maps hint u of anything? :P)....=/ hm you must've been overwhelmed by the concept of mashing so many things together.........Collosal Katamari works so much much better as a mockup! I am astounded by the complete lack of action in both screens, whole point of mockups is to see the characters in action within a background!
« Last Edit: April 18, 2007, 01:53:06 pm by Conceit »

Offline snake

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Re: Pixelator: Final (ENTRIES)

Reply #47 on: April 18, 2007, 11:31:41 am
I'm very sorry to hear that people find my entry diffecult to read. I just didn't have the time to test it properly. The piece was made during the last 3 or 4 days on top of two projects for my job I had to take care of during the weekend. The sprites were made on monday night, so things just barely went together as it is.

I know it's not possible to show in a still frame, but my plan was to utelize the same idea that the creators of Yoshi's Island did: Make sense of perspective with the use of paralax backgrounds. Here's a quick example of how I'd picture it in working order:


It is hard to read though, so I'll take that into account. I would have fixed it if I had the time for it, I reckon I'll be able to work on it some more later on.

Mirre: Looking good. The sprites look very well made and you've managed to make the monster feel just like it's large version. It's really a shame you weren't able to finish it properly. There's a lot of potential here. You plan on finishing it later?

Offline Helm

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Re: Pixelator: Final (ENTRIES)

Reply #48 on: April 18, 2007, 12:47:06 pm
Snake wins because Mirre's is unfinished most of all.

Snake's is very good bit by bit, but doesn't read well, parallax or no parallax. Things further back need less detail, things closer need more detail. 'Active' playing platforms need more vibrant colors, backdrops less, characters need their own palettes to keep them separated from the other layers... generally, a good piece of baroque art perhaps, not a good game mockup. This doesn't negate the expert pixelling on display of course, but a mockup if most of all a mockup for a game.

If Mirre had had finished hers a lot of you would have been surprised by the results.

edit: fast and dirty explanation of the concept:

« Last Edit: April 18, 2007, 12:55:07 pm by Helm »

Offline dragonrc

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Re: Pixelator: Final (ENTRIES)

Reply #49 on: April 18, 2007, 01:09:50 pm
2 really nice entries, to bad mirre couldn't finish it on time.
I also had the problem of the unreadability of Snakes entry but his entry makes much more sense in this image:


Good job of both of you for making all these wonderfull entries!

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Re: Pixelator: Final (ENTRIES)

Reply #50 on: April 18, 2007, 07:14:11 pm
one of the biggest problems was that snake had a background that had almost a full value range. i think he did good with what he had.
definitely would have liked to see mirres finished.

great job both of you.

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Re: Pixelator: Final (ENTRIES)

Reply #51 on: April 18, 2007, 07:54:39 pm
   Damn you, Mirre! You caught the curse of the laziness! I blame myself personally. I believe I may have passed it on to you during our extremely short battle...one that I wasn't actually a part of. It's contagious damn it...(joking...)

   And Snake, I think it looks great. However, I would have actually darkened the closest layer of foreground(contrast is the word of the day...). The characters themselves, especially the baddy, get lost in the tiles/mid-level. I'm actually seeing 4 layers of background, now with the parallax effect in place. To be honest, I don't quite understand the aesthetic choice of the 3rd level of parallax( Not the tornado background, but the one after it. I thought you could have used another great design from your iso mock up, like the tubes, or fog...or something ). It looks rushed, to be honest ( just that level, the other backgrounds/foregrounds look amazing, to be honest). However, this wouldn't be out of the norm, seeing as how you explained that you were actually rushed with 2-3 days to finish this. I find that amazing, as anything I would have done would have came out exactly a 1/3 of awesomeness in comparison to this. Great job anyhow.

  By the way, I believe Adarias has a suggestion as to how Snake could compromise his chaotic ordeal( which I still think he handled it fairly well...). I'm interested to know how exactly it would have been done in your eyes, Adar'...
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Re: Pixelator: Final (ENTRIES)

Reply #52 on: April 18, 2007, 08:28:13 pm
I think it would be interesting if snakes was made into a game mainly to see the different techniques that could be used to create sense of perspective. The paralax works fairly well, if the background were to be animated and the screen centered on the main character it could make for a very distinct looking game. I wonder if you would even have to make any changes colour wise.
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Offline flaber

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Re: Pixelator: Snake!

Reply #53 on: April 18, 2007, 10:29:14 pm
Congratulations Snake
excellent entry - and great battles throughout the whole challenge.

Mirre you did a great job too.
Its a shame you couldnt finish. It may have held more of a mockup feel..

Great challenge everyone, thanks for participating.

Is there anything you would like to see for next time?
anything you want to see changed?
anything you liked about this?
feel free to discuss ideas and such now - as to help me gather my thoughts for when i host the next one.
wont be for afew months atleast though.

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Re: Pixelator: Snake!

Reply #54 on: April 18, 2007, 10:38:04 pm
Well done snake, i adore your mockup, even if it is quite busy. Mirre, yours looks great too, sucks you couldn't finish  :ouch:

Flaber, i thought the whole 'bringing everything together at the end' aspect was a totally wicked idea. Next time you might wanna (if you didnt anyway) get someone to review the rules for a round before you put them up, so that there won't be as much confusion when it comes to it.  :y:

Offline Xion

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Re: Pixelator: Snake!

Reply #55 on: April 19, 2007, 01:14:16 am
I just want to commend you for doing such an awesome job coming up with these challenges.  :y: :y:
Must say I'm with Wick; The way you tied everything together in the end was great.

Offline Stwelin

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Re: Pixelator: Snake!

Reply #56 on: April 19, 2007, 01:16:46 am
I like how everything was tied together, but it might have been a bit unfair for anyone who did something unconventional. I guess it all worked out though. I'd like to see more restricted palettes. Not necessarily any particular ones, such as c64 or cga, etc. But it's cool to see how people interpret and use colors.

Also, i think it would be cool to do a pixelator 'lightning round.' Basically it's like a mini competition, either it could be elimination, or just head to head competitions, and it would span only a few days. (so the signups would have to be strict, only do it if you know you have time, etc.)

Offline motherboard

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Re: Pixelator: Snake!

Reply #57 on: April 19, 2007, 07:49:34 am
Congratulations Snake. Both of your pieces were great.

@ Flaber- I liked the way you organised all the rounds to fit into the final. Good job organising all the competitions.

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Re: Pixelator: Snake!

Reply #58 on: April 19, 2007, 01:14:38 pm
Great entries indeed. :) Snake's a bit busy, but task was much tougher to combain all the pieces especially closet monster,  i'd say - done great, very impressive=)
Mirre's mockup is very promissing, wish you could finish it one day.=)
Congratulation, guys. :)

Offline Froli

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Re: Pixelator: Snake!

Reply #59 on: April 19, 2007, 02:38:43 pm
Great job you two  :y:. I really enjoyed everyone's work and the creativity they pulled through. I also wish to see a final revision of your mock up snake, if time is available <that's probably just me>   :)

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Re: Pixelator: Snake!

Reply #60 on: April 19, 2007, 08:32:47 pm
That parallelization is incredible. I can almost see the character *jump* and *move around*, *kicking ass*. Imagine a stormy lightning effect on the background, that'd be nice as well.

Quote
Conceit said
Snake! what happened? SNAAAKE?  SNAAAAAAAAAAAAAAAAAAAAAAAAKEEEEEEEE!

GAME OVER
Haha, classic!
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Offline Stwelin

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Re: Pixelator: Snake!

Reply #61 on: April 19, 2007, 10:07:13 pm
Snake's female reminds me of Voldo, from Soul Caliber.

Offline snake

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Re: Pixelator: Snake!

Reply #62 on: April 20, 2007, 07:36:40 am
Thank you guys.

Not as glorious a victory as I'd hope for, seing as the piece wasn't polished enough. However, now that I can edit the sky, I'm determined to make it into something worthy of that victory. My goal was to create better art, and winning means little if I didn't achieve that. It's been fun (and a nice lesson in time-management...) and I hope the people that participated got something good out of it as well.

Now that this is over, it means I can take care of something people have been asking about for a while...

Offline Xion

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Re: Pixelator: Snake!

Reply #63 on: April 20, 2007, 11:48:11 pm
Yay :D
What will it be?


...A snake?

Offline Larwick

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Re: Pixelator: Snake!

Reply #64 on: April 20, 2007, 11:59:57 pm
Oh wait flaber, pixel a trophy!  :crazy:

Good to hear you're gunna keep working on it snake.

Offline Terley

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Re: Pixelator: Snake!

Reply #65 on: April 21, 2007, 12:07:46 am
wow congrats snake, thats really impressive.. pitty you couldnt finish mirre, id still love to see you carry it on.

ill enter this next time, I really want to see how I compare to everyone else.
« Last Edit: April 21, 2007, 12:09:29 am by Terley »
I've not got anything interesting to type here..

Offline flaber

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Re: Pixelator: Snake!

Reply #66 on: April 21, 2007, 05:07:58 am
Oh wait flaber, pixel a trophy!  :crazy:

Good to hear you're gunna keep working on it snake.

i hope to have it awhole lot more organized next time
with more flare and images and such

this was a test run :)

anyways - the prize was, that he would have a special title "Im the pixelator" or something along those lines

next time ill try and have it more snazzy with trophies and such ;)
not sure when the next one will be though.
atleast not for a few months for sure.

Offline dragonrc

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Re: Pixelator: Snake!

Reply #67 on: April 21, 2007, 07:05:45 am
"First Place: $25
Second Place: $15

Courtesy of Ensellitis and Feron (paypal)"

Wasn't this the prize?

Offline Feron

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Re: Pixelator: Snake!

Reply #68 on: April 21, 2007, 09:42:43 am
ahh yes.  I'll sort it out via pm's.

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Re: Pixelator: Snake!

Reply #69 on: April 21, 2007, 01:08:29 pm
Now that this is over, it means I can take care of something people have been asking about for a while...
An AVATAR:o

Offline Stwelin

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Re: Pixelator: Snake!

Reply #70 on: April 21, 2007, 02:28:03 pm
Coincidently, no one can change their avatar, currently.

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Re: Pixelator: Snake!

Reply #71 on: April 21, 2007, 09:38:43 pm
Quote
ill enter this next time, I really want to see how I compare to everyone else.

yeah, lets quit the chatter and start up the next one :D :D
untz untz untz?

Offline Slothien483

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Re: Pixelator: Snake!

Reply #72 on: April 22, 2007, 12:28:45 am
Both entries are awesome, but I like snake's the best. I think he had a hard time blending all the stuff together, since in the round of the skies snake made something too complex, without any advice that it would be used in the final round.

Anyways, if there is to be another contest, I would like to suggest to raise the number of participants, because I bet alot of people would have liked to enter this contest (including myself).

Offline dragonrc

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Re: Pixelator: Snake!

Reply #73 on: April 22, 2007, 06:48:19 am
maybe we can do something like an elimination round with 64 people and then the winner can go to the pixelator challenge

Offline flaber

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Re: Pixelator: Snake!

Reply #74 on: April 22, 2007, 08:07:47 am
maybe we can do something like an elimination round with 64 people and then the winner can go to the pixelator challenge

what do you mean?

Offline Wayuki

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Re: Pixelator: Snake!

Reply #75 on: April 22, 2007, 10:00:32 am
I think he means that if there are too many people who want to enter the next pixelator challenge, there could be a first elimination round to determine who can enter the actual challenge.

Offline Faceless

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Re: Pixelator: Snake!

Reply #76 on: April 23, 2007, 02:15:22 pm
How would that be any different to the format of the current system?
It already was a series of elimination rounds.

Offline dragonrc

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Re: Pixelator: Snake!

Reply #77 on: April 23, 2007, 02:33:05 pm
It's like an extra round, instead of 32 people in the first round now 64 people can participate in it but maybe that will make the challenge screen to big so we can split that round from the real pixelator challenge

Offline Helm

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Re: Pixelator: Snake!

Reply #78 on: April 23, 2007, 09:56:16 pm
one thing for certain, next time around, one-week rounds, and if someone signs up but doesn't make his art twice in a row, he gets banned for 2 months.

Offline flaber

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Re: Pixelator: Snake!

Reply #79 on: April 23, 2007, 10:29:50 pm
dont worry about the amount of people that will sign up.
i have a few different ideas on how to handle that.
so dont fret overly about the amount of people.
I was more or less curious, if there were suggestions pertaining to the format and such.
Obviously the challenges will be different, but were they too difficult, were they too easy?
Was the way they were set up ok, or should that be changed?
any changes you would like to see for next time

you think only one-week rounds next time helm??
cause people were already finding it difficult with the 2weeks - even those who participated in all the challenges such as mirre and snake.

Offline Conzeit

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Re: Pixelator: Snake!

Reply #80 on: April 23, 2007, 10:49:33 pm
yea, I was thinking this should just be a BIG blood-orgy type artfest, and ABUSE the hell out of that "use your previous art to make the current entry" idea.

I think the whole competitivity thing works, but it shouldnt be key to winning, it should only serve the function of creating tension and perhaps generating topics. like say, challenge one you get matched up with someone and you have to do a vehicle for a character of his. so let's say the guy's character won your duel, but you still made a kickass entry...I say you should get to get on to the next round, but for the next round you will have to make up an enviroment for the character. Had you won HE'd have to make a race track for your vehicle....

so, in short winning duels gets you exposition, but quality work is what keeps you alive

Like, look at BOB for instance, he was still creating art while all the people who had passed were not...that doesnt make much sense to me, if you're good and you want to keep up you should be in.

maybe the tasks should be less daunting, but more frequent. Us artists suck at managing time, I think 2 weeks is too much freedom, specially if you're not gettin paid :p

Like maybe first part of the challenge only requires a...sillouethe, then after 3 days alll of a sudden you have to animate it....strange twists like that rock, the mockup thing ruled you can be sure of that =)

Offline Feron

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Re: Pixelator: Snake!

Reply #81 on: April 23, 2007, 10:52:38 pm
i think the tiling challenge was hard, to fit in a week would be extremly difficuly for those of us with less experience in the field.

I think entering could be done differently.  instead of first come, first get picked, how about everyone/anyone who wants to participate has one week to submit a piece of a pre-determined nature (e.g 64x64 avatar, 100x100 sprite...) and then the best 32 submitted are chosen.  So no 1v1 duels for the "first" round, just the top 32 go into the competition, and then a series of rounds like the original.  In the event that less than 32 are submitted then it could perhaps go to the top 16.

it could also be done with a series of groups, like the World cup.  For example four people in a group and each week for 3 or 4 weeks there is a small challenge.  each entry being graded 1, 2, 3, or 4.  The two people with the most points from each group proceed into 1v1 battles.

Offline flaber

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Re: Pixelator: Snake!

Reply #82 on: April 23, 2007, 11:11:54 pm
conceit - im a fan of that idea about quality work being able to move on, even if it lost the battle.
Im going to play with that idea, im thinking, not necessarily different challenges like you mentioned, rather, you would be able to come back from the graveyard.
great idea :)

youd like to see different rules and twists added, as the time progresses in the challenge?
so day1, make a silhouette
day3, animate it
day5, colour it
day7, final entry.

something like that??
hmmm, im just afraid people may miss out. not everyone has a chance to get to a computer everyday, so having rule changes throughout the week might cause some hassle.

i was kind of thinking that pool thing too feron.
or maby just maby... 1v1v1 battles, or something of the sort ;) or teams..
but that depends on numbers.

Offline Helm

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Re: Pixelator: Snake!

Reply #83 on: April 24, 2007, 12:13:24 am
There definately is absolutely no reason for people to have two weeks. Most people made their entries in the last 3 days or something.

Offline Conzeit

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Re: Pixelator: Snake!

Reply #84 on: April 24, 2007, 01:28:03 am
well, yeah that's what I meant flabber.

ok...what about setting it up so there IS a week between challenges, BUT there are 3 days of the week within which everyone should be working on it, and everyone is required to send progress every one of the 3 days

« Last Edit: April 24, 2007, 01:31:20 am by Conceit »

Offline Ryumaru

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Re: Pixelator: Snake!

Reply #85 on: April 24, 2007, 02:05:34 am
ooh i like that idea, conceit.

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Re: Pixelator: Snake!

Reply #86 on: April 24, 2007, 02:47:13 am
There definately is absolutely no reason for people to have two weeks. Most people made their entries in the last 3 days or something.
DiSaGrEeMeNt OcCuRs!
I spent my whole 2 weeks as much as I could. And there were some days, especially during the end, when I just couldn't manage to get to a computer. 2 weeks is good. It makes up for discrepancies such as someone having time the first week but not the second, and their opponent being vice versa.

Also, I don't think there should be any bannination punishment for failing to submit. The guilt and disqualification should be enough. (You can tell people felt guilty when they didn't get it in on time). Plus, I mean, life happens. It can look peachy-keen one minute, and you think you have a free month, but then WHAM! Family issues, or computer crash, or someone asks you to marry them, or you get an unforeseen, heavy workload. I dunno, I mean, you just can't predict stuff like that, and I don't think you should be punished for being lack of clairvoyance.

Offline Larwick

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Re: Pixelator: Snake!

Reply #87 on: April 24, 2007, 03:19:28 am
The idea of teams makes me feel warm inside...

And i dunno Helm, i kinda agree with Xion. :angel:

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Re: Pixelator: Snake!

Reply #88 on: April 24, 2007, 03:41:55 am
whoa,

teams?

that would be <3.


how would teams be formed?



and the 2 weeks thing, although people still miss the deadline, it gives others a chance to find the time to do it. in 3 days, it doesn't leave you with many options if you're busy.

Offline buloght

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Re: Pixelator: Snake!

Reply #89 on: April 24, 2007, 06:37:52 am
It was said during one of the rounds it's a shame some great artists fall so early due to being up against some awesome people early, and the number of non-entries is a problem. How about having still 5 rounds, but for each round everone is against everyone and the people with the most points go through, up until the semi-final, in which it becomes 1on1. it eliminates non-entries since more than half of each round would prob enter. Just a running thought.   :-\

[edit] Congrats to snake! And mirre! The centaur girl must be one of the coolest characters to come out of this compo.
« Last Edit: April 24, 2007, 08:50:28 am by buloght »

Offline dragonrc

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Re: Pixelator: Snake!

Reply #90 on: April 24, 2007, 12:35:18 pm
I got an idea for the elimination round, everyone can sign up. Then after 1-2 weeks the signup closes and there will be 2 very different challeges. So something like: everyone should make a monster and a tileset. Then the 32 best can go to the real pixelator.

I like the idea that it would be better if there were no 1vs1 battles, just everyone vs everyone and the best can move on to the next round. I think it would be good if the ones with the  most points can move on. And you get points by something like this:
originality: 10
following the rules: 5
color choices: 20
overall look: 30
improvement since last round: 20
ect.
This would also be good for the one that made the piece because then you will see your weaker points that need improvement

And the team idea rocks! I can already see it, many teams with each 3 people in it making a big collabration scratch that

I think it would be good doing something different than the last pixelator.
« Last Edit: April 24, 2007, 03:14:35 pm by dragonrc »

Offline Feron

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Re: Pixelator: Snake!

Reply #91 on: April 24, 2007, 12:39:46 pm
a team challenge would be totally separate.  the judges would have no way of knowing who did wat in each team, therefore leading to unfair results.  What is snake and buloght were in a team with tomster and someother kids.  They might advance through instead of better contestants.

A teamed challenge would be a totally separate event.

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Re: Pixelator: Snake!

Reply #92 on: April 24, 2007, 02:51:25 pm
Quote
Also, I don't think there should be any bannination punishment for failing to submit. The guilt and disqualification should be enough. (You can tell people felt guilty when they didn't get it in on time). Plus, I mean, life happens. It can look peachy-keen one minute, and you think you have a free month, but then WHAM! Family issues, or computer crash, or someone asks you to marry them, or you get an unforeseen, heavy workload.

Pixelator isn't just a social event. It should build pixel skills otherwise we're cutting it off. This isn't a place to have fun with your mates FOREMOST. It's a place of learning. And one of the things people that want to participate in something must learn, is punctuality and responsibility. If any of you mean to get jobs as pixel artists later on you can't just drop deadlines just becase. Obviously good excuses will be taken into account, and that along with a 'twice in a row' rule will take care of most people not to get banned. But banned some need to be, just to get it through they heads that when you say 'I will do this' then you do it.

If you are not sure you can do something, don't commit. It was embarassing for all how many people dropped out last round. Some people like Mirre hardly went up against anyone until the finals, and even then when she got a job and everything she still submitted something.

I know from Secret Santa that a lot of people here have severe motivation problems. They should not be joining Pixelator or other such activities or they will find themselves banned.

Offline Panda

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Re: Pixelator: Snake!

Reply #93 on: April 24, 2007, 03:15:41 pm
I support the banning.
It does sound harsh, but if you are going to do something, you should give all you can to it, whatever it takes (even if it means you have to meet loose deadlines :P). You should charge onto it at full power. If you can't, just don't participate and leave your place for someone else. I don't think it is hard to understand.
It is shameful that so many people had to get banned for the Secret Santa (not to mention that NOT A SINGLE ONE OF THEM made a present afterwards), try not to make it happen with the pixelator.
If you are going to half ass it, don't even think of participating.

Offline Sharm

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Re: Pixelator: Snake!

Reply #94 on: April 24, 2007, 04:37:07 pm
I'm of two minds on the banning issue.  I see why you'd want to do it, and a good work ethic is a good thing to have, but that's not what I'm here for.  I'm here to learn good pixelating techniques and to see what I can accomplish.  I would love to enter the next time around, but if there's going to be banning for not turning something in, I wouldn't be entering, and I wouldn't be able to see if I could do it.  This is because I have some health problems, and I think my health is way more important than a contest.  Now I know that most people don't have my issues, but there are a lot of other good reasons people might not make it that week.  For instance, a real job that pays for the rent makes you do overtime that whole week.  I think that takes precedence too.

Offline The B.O.B.

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Re: Pixelator: Snake!

Reply #95 on: April 24, 2007, 04:54:24 pm
   I'm totally not for the banning part. At least, not so damn long. However, if these are the rules when the next Pixelator comes, I'll just suck it up, and still participate. I've vengeance in my heart, and shall stop at nothing till I quench my thirst.
   Also, if indeed this ban rule is put into effect, I think it would honestly be fair to have those who enforce them, participate within the tourney, and instead of judging, the winner would be decided by each user vote, kind of like Conceptart.org's C.O.W., or C.H.O.W., or whatever.
my back hurts...

Offline Feron

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Re: Pixelator: Snake!

Reply #96 on: April 24, 2007, 07:03:40 pm

Pixelator isn't just a social event. It should build pixel skills otherwise we're cutting it off. This isn't a place to have fun with your mates FOREMOST. It's a place of learning.

WOAH - not expecting that.  Art is fun, yeah its good to learn along the way but you seem to see this forum as a place of "learning only".  By banning people you are only pushing them away and therefore defeating your point of a learning community.

I signed up for the pixelator for fun, if i new i would be banned as a result of going into hospital, being overloaded with work and other un-forseeable events etc... i wouldnt sign up, thus reducing the learning i might have found in the initial rounds.

Offline Helm

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Re: Pixelator: Snake!

Reply #97 on: April 24, 2007, 07:05:08 pm
Nobody's stopping you from doing the pixelator rounds outside the contest if you want. Responsibility is important.

Offline dragonrc

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Re: Pixelator: Snake!

Reply #98 on: April 24, 2007, 08:05:08 pm
I agree with helm here, a two week ban is reasonable. It will scare off the people who sign up thinking 'maybe I'll find the time to do something for the first round'. Those people shouldn't sign up, they can make something if they want outside the contest.
Pixelator should be a competition for people who really want to make something each round for fun or to improve theirselves and if someone doesn't feel like making an entry every round they shouldn't sign up because many other people are willing to do so and they deserve that place in pixelator.
But if someone has a valid reason for making nothing I think he/she should not be banned, but if it happens again they should, valid reason or not.

Offline miascugh

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Re: Pixelator: Snake!

Reply #99 on: April 24, 2007, 09:39:00 pm
In a similar contest I participated in last year there were 51 participants, with only two people who did not deliver in time throughout the whole tournament, with one week time for each round. It was understood that people who knew that they might not have time for it would not sign up in the first place. The banning shouldn't make a difference anyway, it's just to ensure that anybody actually thinks about whether he or she can really sign up. I think as a regular student, time really isn't an issue, unless you're having your finals or are in the course of graduating at that moment.

Anyway, I think we should give Pixelator a break for a while now, and have a couple of open-for-all challenges in the meantime.

Offline Helm

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Re: Pixelator: Snake!

Reply #100 on: April 24, 2007, 09:46:59 pm
Agree.

Offline Sherman Gill

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Re: Pixelator: Snake!

Reply #101 on: April 24, 2007, 10:14:25 pm
I propose another collab, isometric or not. :D
Oh yes naked women are beautiful
But I like shrimps more haha ;)

Offline Conzeit

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Re: Pixelator: Snake!

Reply #102 on: April 25, 2007, 05:11:47 am
uh, banning? seems a bit harsh. I'd implement a funnier punishment, in the spirit of the "I pussed out" thread in CA.

maybe have the user's avatar replaced with a bigass WUSS in big red bold letters  ;D

Offline Ryona

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Re: Pixelator: Snake!

Reply #103 on: July 10, 2007, 02:54:51 am
Whoo! Mirre reached the finals! Kickass! Though I'm somewhat disappointed that she didn't become champion. But that's understandable considering Snake's ridiculously high level in pixeling. I still can't understand how he can do that kind of art, pixel by pixel. I'd swear his stuff was retouched Photoshop work made to look like pixel art.  :P

Just buggin' with ya. Good job, Snake. You're the man now, dog.  :y:

Offline Opacus

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Re: Pixelator: Snake!

Reply #104 on: July 10, 2007, 06:46:29 am
Whoo! Mirre reached the finals! Kickass! Though I'm somewhat disappointed that she didn't become champion. But that's understandable considering Snake's ridiculously high level in pixeling. I still can't understand how he can do that kind of art, pixel by pixel. I'd swear his stuff was retouched Photoshop work made to look like pixel art.  :P

Just buggin' with ya. Good job, Snake. You're the man now, dog.  :y:
Sorry for the off topic but: Ryona lives! :0!
Havent seen you around in a while, wb.