AuthorTopic: [WIP] Game Title screen + [Finished] Iso Run Animation  (Read 19648 times)

Offline Opacus

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Re: [WIP] Iso Run Animation + Title screen

Reply #30 on: May 19, 2007, 11:48:24 am
I really love this stuff, but one thing: That Mercedes looks like a sportive coupé like the SLK or the SL, shouldn't it be lower to the ground like sports cars usually are?
Also, you can see too much of the back of the car as it is imo.

Offline Syn

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Re: [WIP] Iso Run Animation + Title screen

Reply #31 on: May 19, 2007, 02:24:51 pm
I really love this stuff, but one thing: That Mercedes looks like a sportive coupé like the SLK or the SL, shouldn't it be lower to the ground like sports cars usually are?
Also, you can see too much of the back of the car as it is imo.

Couldn't resist researching this, lol:
http://autos.msn.com/research/vip/overview.aspx?year=2007&make=Mercedes-Benz&model=SL-Class
Height looks correct in the art.

Anyway, I do think the car looks sweet especially considering the angle you did it in. Do you often draw cars?

Edit : After looking at it more, I agree with Opacus about the back of the car.
« Last Edit: May 19, 2007, 02:41:23 pm by Syn »

Offline Turbo

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Re: [WIP] Iso Run Animation + Title screen

Reply #32 on: May 19, 2007, 04:46:38 pm
:) I agree that it should be closer to the ground, i'll see if i can find a cheap and quick way to lower it without having to redo the whole thing. On the back part of the car, i kinda disagree, since on my reference it extends quite a bit from the back glass, and arches slightly upward, needing more room to the back. However, I'll take another look at it.
Thanks for the comments. Cars are probably the thing i draw less, that and houses, but i guess i was kind of inspired so it came out nice :)

Edit: ok, imma call the car finished. Lowered it some (doesn't lower any more because of, huh, perspective), and took away some of the back. Added glass reflections, some finishing touches.
Also, messed with the face and sweater shading, adding other colors for smootheninglingling.



Next, houses 'n shea.
« Last Edit: May 20, 2007, 04:28:36 am by Turbo »

Offline Turbo

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Re: [WIP] Iso Run Animation + Title screen

Reply #33 on: May 22, 2007, 03:35:43 am
Cleaned up the houses, added the hedge.


Going to have to start on that factory soon...

Offline AdamAtomic

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Re: [WIP] Iso Run Animation + Title screen

Reply #34 on: May 22, 2007, 04:38:15 am
really fun so far!  keep it comin!

Offline Feron

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Re: [WIP] Iso Run Animation + Title screen

Reply #35 on: May 22, 2007, 09:41:24 am
I think it would look cool if you shifted the car over a little and added the pavements down the road side.  it might be a bit late because of the car perspective, but the road seems really bare.  perhaps add the lines in the middle too.

This is looking fantastic i just love the whole shading style.   ;D

Offline Turbo

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Re: [Finished] Iso Run Animation + [WIP] Title screen

Reply #36 on: May 22, 2007, 08:58:17 pm
Very glad to hear you like it! :)

Thanks for the tip feron, the road really does seem bare and making the car come close to the central character is a way of filling it up well, but i'm going to have to speed up, try to get this done as soon as possible and that would take too long. I'm planning on adding asfalt texture, and maybe a new loose things spread around. Thanks for the help.

In other news, finally completed the run cycle, added sum shading:

Offline Feron

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Re: [Finished] Iso Run Animation + [WIP] Title screen

Reply #37 on: May 22, 2007, 10:39:07 pm
I'm planning on adding asfalt texture, and maybe a new loose things spread around.

hmm i think adding texture to the road would go against the stylistic soft-shading technique of this piece.  I like how most things are made of block colors and relativly little texture.  The hedge is quite extremely textured relative to this, but is quite small.  Texturing the road might be going over-board, plus if your trying to save time, maybe just a few road markings like "slow" or a zebra crossing might be a more time saving option.

Offline Turbo

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Re: [WIP] Game Title screen + [Finished] Iso Run Animation

Reply #38 on: May 25, 2007, 05:01:47 am
I see what you mean, after working too long on something the initial vision does stray a bit, and style may become inconsistant. Thanks for the heads up :) However, i think this solution (on the left zone of the road) works well, using muted colors and doing texture on localized small areas.



Now doing the factory on the right, cleaning up and stuff.

Offline Turbo

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Re: [WIP] Game Title screen + [Finished] Iso Run Animation

Reply #39 on: June 02, 2007, 12:23:39 am
Updated with top title lettering.


Supposed to look like red hot, glowing metal. Hope it doesn't look like bad photoshop burn/dodge crap :)