AuthorTopic: [WIP] Game Title screen + [Finished] Iso Run Animation  (Read 19704 times)

Offline Turbo

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Run animation for a class project:

WIP Title screen:
« Last Edit: June 02, 2007, 08:20:56 pm by Turbo »

Offline Icedemon

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Re: [WIP] Isometric Run Animation

Reply #1 on: April 03, 2007, 01:00:36 am
the sprite to animate looks good, are you going to do anything to his hair when running?
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Offline Xion

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Re: [WIP] Isometric Run Animation

Reply #2 on: April 03, 2007, 01:47:13 am
It's...very...sloooowww...

Offline Cow

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Re: [WIP] Isometric Run Animation

Reply #3 on: April 03, 2007, 02:44:24 am
His left arm swinging seems pretty extreme. Looks nice otherwise, like the hip movements.
Quote
It's...very...sloooowww...
Fine on my computer. :-X

Offline kakikukeko

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Re: [WIP] Isometric Run Animation

Reply #4 on: April 03, 2007, 06:24:42 am
I'm not animator, but it looks fine to me.. yeah I like the hip movement too..
and it's a bit slow on my computer too..
the drawing is pretty nice, but you have more contrast on the trousers/shoes than on the rest of the sprite.. I think you better attract the spectator's eye on the head and the sweater...
good luck ;)

Offline mangust

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Re: [WIP] Isometric Run Animation

Reply #5 on: April 03, 2007, 09:26:37 am
Yes maybe it's some slow... This animation more approach to big man (fat, heavy man), but me like this - it's not ordinary and very funny (maybe head some lower down, like a bull  ;) )
Anyway if you will animated faster maybe you use 6 frames (it's enough), for walk (8 frames).
 :y:

Offline Turbo

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Re: [WIP] Isometric Run Animation

Reply #6 on: April 03, 2007, 02:10:28 pm
Thanks for the help and encouragement! Here's a version to address the issues mentioned:



Changed the palette for more contrast.
Added a highlight for the sweater.
Speeded up the run.

Icedemon: Nice tip on animating the hair, hadn't planned it but sure will.
Xion: better now?
mccow28: yeah, the left arm needs rework. It was basically rushed, because it's mostly hidden behind the body and i didn't want to add too much detail before i flesh him out.
kakikukeko: Hope i didn't go overboard with contrast and focal points now...
mangust: the change in animation speed corrected the look of heaviness, i hope? I don't think i need to cut down frames, although i could... If such, i'd rather correct the ones i have. (The game engine allows for a customized animation speed, as it should :))

Offline Hishnak

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Re: [WIP] Isometric Run Animation

Reply #7 on: April 03, 2007, 03:38:14 pm
His right leg seems to speed up rather quickly as he pushes off with it. Do you know what I mean?

Offline Xion

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Re: [WIP] Isometric Run Animation

Reply #8 on: April 03, 2007, 10:24:39 pm
Yeah, looks cooler now, but like Hishnak said, the right leg is way fast...in fact, it was like that before, but the speed change just makes it more obvious. I realy like the arm motion, though. Nice.

Offline Turbo

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Re: [WIP] Isometric Run Animation

Reply #9 on: April 04, 2007, 01:36:46 am
I see it now, thanks for the pointer. I'll fix it in the next iteration.